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7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
<span class='orderBy'><strong>ORDER BY:</strong> 12PM Sun.</span><span class='splitLine'></span><span class='getOn'><strong>GET BY:</strong> Mon. Oct. 12</span>
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Reviewed by 1 customer
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Comments about 7 Wonders:
This game is great for when you have a few friends over and want to play something together. Its 3-7 players so it fits most groups, and its also pretty easy to learn (we figured most of the game out 15 minutes into our first play through). The only con is that the game is pretty lacking in the interaction department. This can also be considered a good thing because the less interaction, the less arguments that break out and there's less sore losers at the end of the game. To put it another way, its unlikely that anyone will want to "flip the table" at the end of the game because blame for losing mostly lies on their shoulders.
Get this as an alternative for any games that leave people feeling angry at other people at the games end.