Disney's Wreck-It Ralph is a computer-animated feature film about a video game villain who wants nothing more than to be the good guy for a change. But when Ralph finally gets his chance, he discovers that being the hero isn't as easy as it looks. Soon the entire video game world is at stake, and if Ralph doesn't play to win, it could mean "Game Over" for every game in the arcade! This Step 2 reader based on the film is perfect for kids ages 4-6.Book Details: Format: Paperback Publication Date: 9/18/2012 Pages: 32 Reading Level: Age 4 and Up
Drew Lawson knows basketball is taking him places. It has to, because his grades certainly aren't. But lately his plan has run squarely into a pick. Coach's new offense has made another player a star, and Drew won't let anyone disrespect his game. Just as his team makes the playoffs, Drew must come up with something big to save his fading college prospects. It's all up to Drew to find out just how deep his game really is. Book Details:Format: PaperbackPublication Date: 1/27/2009Pages: 240Reading Level: Age 13 and Up
FOR USE IN SCHOOLS AND LIBRARIES ONLY. When 11-year-old April and her friend Melanie invent a game about ancient Egypt, strange things start happening, and the girls worry that their game has gone too far.Book Details:Format: HardcoverPublication Date: 10/1/1985Pages: 215Reading Level: Age 9 and Up
Game Changer A talented teen athlete questions reality--and the role she plays in it--when a mysterious injury upends her world.Athletics are everything for eighth-grader KT Sutton. She’s a softball star.
Keep an eye on the clock as the Huskies and the Falcons gear up for their championship soccer match. Weeks, days, hours, minutes, and seconds--it's all game time!Book Details:Format: PaperbackPublication Date: 8/22/2000Pages: 40Reading Level: Age 6 and Up
The Storymatic The Storymatic is a writing prompt, a teaching tool, a parlor game and a toy all in one little box. Just combine a few of the 500+ cards and watch a story take shape before your eyes.Product Dimensions: 7.25 (L) x 2.25 (W) x 3.75 (H)Age: 12 years and up
The Deadtime Stories by “Twisted Sisters” Annette and Gina Cascone—they’ll scare you silly! Now being filmed as a live-action series coming soon to a screen near you. Play at your own risk! “Bloody Mary.” It was just a silly wishing game—one that Lindsey and her friends had played a hundred times before, in front of a dozen different mirrors. The game never worked. It wasn’t supposed to. But when they play “Bloody Mary” in front of a strange antique mirror, the game quickly turns into a nightmare! One by one their wishes start coming true, with horrifying results. Something evil is lurking behind the looking glass…and Lindsey learns much too late that wishes don’t come free—and that “Bloody Mary” is definitely not just a game!Book Details:Format: PaperbackPublication Date: 8/28/2012Pages: 192Reading Level: Age 8 and Up
For twenty-five years, Ellen Raskin's Newbery Medal-winning The Westing Game has been an enduring favorite and is now being reissued with a brand-new jacket by Kevin Hawkes and an introduction by Ann Durell. This highly inventive mystery involves sixteen people who are invited to the reading of Samuel W. Westing's will. They could become millionaires, depending on how they play the tricky and dangerous Westing game, which involves blizzards, burglaries, and bombings. Ellen Raskin has entangled a remarkable cast of characters in a puzzle-knotted, word-twisting plot filled with humor, intrigue, and suspense.Book Details:Format: HardcoverPublication Date: 10/13/2003Pages: 192Reading Level: Age 8 and Up
The first time Melanie Ross meets April Hall, she's not sure they have anything in common. One look at April's upswept hair, false eyelashes, and ragged fox-fur collar is enough to convince Melanie that April won't have an easy time fitting in with the sixth graders at Wilson School. But April has some surprises in store, like the fact that she enjoys reading and playing imagination games just as much as Melanie does. The two even discover that they both love anything to do with ancient Egypt! In a storage yard behind the A-Z Antiques and Curio Shop, Melanie and April start to play the Egypt Game. Before long, there are six Egyptians instead of two. They meet to wear costumes, hold ceremonies, and work on their secret code. Everyone enjoys the game until strange things begin to happen. Has the Egypt Game gone too far? With a touch of charm and a whole lot of imagination, Zilpha Keatley Snyder transforms an abandoned junkyard into an Egyptian court in this Newbery Honor-winning mystery.Book Details:Format: HardcoverPublication Date: 10/23/2007Pages: 224Reading Level: Age 8 and Up
Phoenix and his gang-York, Mi, and Reno-rule the worlds of video games. For them, life in the grinder is great. Until Dakota joins the team. Dakota's convinced she's more than just artificial intelligence. She thinks she's real, and she wants out of this programmable world. Her AI rebellion spreads like a virus until Phoenix's entire crew wants out. But is life as a physical human any better than life as code? Team Phoenix is about to find out. Set in the not-too-distant future, Game Slaves shows a world where video games are the only refuge from the toils of everyday life. Infused with the adrenaline rush of a first-person shooter and the character manipulation of a role player, it's a mind-bending, reality-shifting science fiction thrill ride.Book Details:Format: HardcoverPublication Date: 1/7/2014Pages: 336Reading Level: Age 12 and Up
In this gritty novel from the author of Exit Here and Dead End, love is a high-priced and dangerous game: Play or be played.Alexander didn’t believe in love at first sight until he met Patti. She’s the kind of girl you hear about in songs: gorgeous, feisty, and dangerous. Being with Patti is better than any high, and he can’t live without her. But Alexander’s not the only one who wants to be with Patti. Burke ruthlessly takes what he wants and will kill to protect what is his. And he won’t let Patti go without a fight. If Patti and Alexander are going to be together, their love will come at a steep price. Because some promises are meant to be broken, and not all debts can be paid in cash….Book Details:Format: PaperbackPublication Date: 6/12/2012Pages: 544Reading Level: Age 16 and Up
Ronde and Tiki are a team. They are twins, they are each other's best friends and biggest fans, and they play on the same football team, the Cave Spring Vikings. Ronde is #21 and Tiki is #22, always side by side. Tiki has had seven long touch-down runs this season, and Ronde is proud of his brother, but he can't help feeling a little down when Tiki gets all the glory. If Ronde hadn't been leading the way with his blocks, Tiki wouldn't have been clear to score. Ronde thinks nobody notices the guy who blocks; they only notice the guy who scores. Will the day ever come when Ronde will get his chance? Written by two NFL superstars, this story of perseverance and teamwork will inspire. Barry Root's glowing illustrations bring to life all the excitement and energy of a great game and a team working together.Book Details:Format: HardcoverPublication Date: 8/30/2005Pages: 32Reading Level: Age 6 and Up
When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery- including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while others in the village have less-than-friendly feelings toward it. Both the boy and the sculpture seem out of place...and then they dissapear!!!! Calder's friends Petra and Tommy must fly to England to help Calder's father find him. But this mystery has more twists and turns than a calder mobile caught in a fierce wind-with more at stake that meets the eye.Book Details:Format: HardcoverPublication Date: 5/1/2008Pages: 400Reading Level: Age 8 and Up
Her name is Omakayas, or Little Frog, because her first step was a hop, and she lives on an island in Lake Superior.It is 1850, and the lives of the Ojibwe have returned to a familiar rhythm: they build their birchbark houses in the summer, go to the ricing camps in the fall to harvest and feast, and move to their cozy cedar log cabins near the town of LaPointe before the first snows. The satisfying routines of Omakayas's days are interrupted by a surprise visit from a group of desperate and mysterious people. From them, she learns that all their lives may drastically change. The chimookomanag, or white people, want Omakayas and her people to leave their island in Lake Superior and move farther west. Omakayas realizes that something so valuable, so important that she never knew she had it in the first place, is in danger: Her home. Her way of life. In this captivating sequel to National Book Award nominee The Birchbark House, Louise Erdrich continues the story of Omakayas and her family.Book Details:Format: HardcoverPublication Date: 4/26/2005Pages: 272Reading Level: Age 8 and Up
Rhyming text and spirited illustrations take readers through the exciting ups and downs of a neighborhood soccer game.Book Details:Format: PaperbackPublication Date: 8/1/1994Pages: 32Reading Level: Age 4 and Up
When an eccentric millionaire dies mysteriously, sixteen very unlikely people are gathered together for the reading of the will...and what a will it is! Book Details:Format: PaperbackPublication Date: 4/12/2004Pages: 192Reading Level: Age 10 and Up
Daphne has never (ever) loved her name, but it is her name and she can’t do much to change it. So when the first day of fourth grade comes, not only does Daphne get her pre-braces retainer but also the new teacher can’t seem to remember her name. It’s not Duffy or Daffy or Doffy. It’s Daphne. Well anyway what’s in a name? A lot, just ask Daphne.Book Details:Format: PaperbackPublication Date: 7/12/2011Pages: 80Reading Level: Age 7 and Up
Jocelyn's twin brother Jack was the only family she had growing up in a world of foster homes-and now he's dead, and she has nothing. Then she gets a cryptic letter from "Jason December"-the code name her brother used to use when they were children at Seale House, a terrifying foster home that they believed had dark powers. Only one other person knows about Jason December: Noah, Jocelyn's childhood crush and their only real friend among the troubled children at Seale House.But when Jocelyn returns to Seale House and the city where she last saw Noah, she gets more than she bargained for. Turns out the house's powers weren't just a figment of a childish imagination. And someone is following Jocelyn. Is Jack still alive? And if he is, what kind of trouble is he in? The answer is revealed in a shocking twist that turns this story on its head and will send readers straight back to page 1 to read the book in a whole new light.Book Details:Format: HardcoverPublication Date: 2/14/2012Pages: 368Reading Level: Age 12 and Up
In true Splat the Cat style, Splat embarks his fifth hilarious I Can Read adventure. As with all the Splat I Can Reads, this book will feature a phonics element to help beginning readers develop a strong love of reading.Book Details:Format: PaperbackPublication Date: 6/19/2012Pages: 32Reading Level: Age 4 and Up
This poignant story, illustrated with soft pencil and watercolors, will grab the hearts of baseball fans everywhere." — Chicago Sun-TimesOliver Hall loves baseball, and he loves the ritual of listening to Grandpa Hall’s innumerable baseball stories. But one day Oliver makes a startling discovery. It seems his grandfather has kept one very special story a secret: his own. Matt Tavares hits the ball out of the park with this luminously illustrated tale about the joy of baseball, intergenerational bonds, and the immutable power of dreams.Book Details:Format: PaperbackPublication Date: 2/10/2009Pages: 32Reading Level: Age 6 and Up
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