Imperial 52" Sim. 4 Prong Cue, Glue on Tip Great Cues for the money. Solid Maple cue with 4 prong design. This cue is great for someone that is serious about the game but doesn't want to spend a lot of money.
Imperial 48-Inch Sim. 4 Prong Cue, Glue on Tip Solid Maple cue with 4 prong design. This cue is great for someone that is serious about the game but doesn't want to spend a lot of money.FeaturesLeather tipWood cue
VINCI MV 5" Unlocked Dual SIM Phone/Tablet with Android 4.03 Unlocked, dual SIM and dual standby, VINCI MV is the only smart phone specifically designed with young children in mind. Parents can use VINCI MV as a regular Android smartphone and at the same time, feel safe sharing it with their young children. Besides voice and data services (where your service plan is available) and family entertainment, VINCI MV lets you access directly to pre-qualified children's educational content, including VINCI Curriculum (sold separately) and VINCI Kids Library. Powered by MTK 6575 system-on-the-chip processor with integrated high performance GPU, VINCI MV keeps you constantly connected and up-to-date with the high speed WCDMA wireless network. Drop tested and certified for child safety, VINCI MV is everything you need from a tablet to share with your child, plus everything you need from a world phone. Specifications: Band/Mode GSM: 850/900/1800/1900MHz; WCDMA: 850/1900 CPU: MTK 6575 Android 4.04 Data Rate: GPRS:53.6Kbps; EDGE:236.8Kbps; WCDMA Up/Down: 5.76M/7.2M SIM Slots: 2 (1 WCDMA + 1 GSM Dual Stand-by; Unlocked Other Wireless: WIFI, GPS (requiring data access), Bluetooth Screen: Multi-Touch Capacitive 5" (diagonal) 480x800 Talk Time: 300 min Battery: 3000 mAH Li-On Camera: 0.3 MP/5 MP Front/Back Internal Storage 4GB. External MicroSD up to 32 GB Audio/Video: MP3/MP4 Child Safety Certified: FDA ASTM F963 Warranty 1 year (normal use, touch screen not included) Pre-loaded: VINCI Curriculum app samples, Kids Library app samples, VINCI Music Video 12 titles (30 min).
Disney's Wreck-It Ralph is a computer-animated feature film about a video game villain who wants nothing more than to be the good guy for a change. But when Ralph finally gets his chance, he discovers that being the hero isn't as easy as it looks. Soon the entire video game world is at stake, and if Ralph doesn't play to win, it could mean "Game Over" for every game in the arcade! This Step 2 reader based on the film is perfect for kids ages 4-6.Book Details: Format: Paperback Publication Date: 9/18/2012 Pages: 32 Reading Level: Age 4 and Up
It's either break the rules or die. Miki Jones lives her life by her own strict set of rules, to keep control, to keep the gray fog of grief at bay. Then she's pulled into the Game where she-and her team-will die unless she follows a new set of rules: those set by the mysterious Committee. But rules don't mean answers, and without answers it's hard to trust. People are dying. The rules are unraveling. And Miki knows she's being watched, uncertain if it's the Drau or someone-something-else. Forced to make impossible choices, battling to save those she loves, Miki begins to see the Committee in a glaring new light. And then the Game crosses a new boundary, pushes harder into Miki's and her friends' lives, and there's nothing in the rules that can save them now. PUSH is the sequel RUSH fans will be screaming for. Book Details:Format: HardcoverPublication Date: 6/10/2014Pages: 352Reading Level: Age 14 and Up
Novelist Daniel Abraham and illustrator Tommy Patterson are not merely turning George R. R. Martin's epic fantasy A Game of Thrones into a graphic novel: They are meticulously translating one art form into another, and capturing the intricate nuances of Martin's novels just as HBO is doing with the blockbuster series. The Abraham/Patterson collaboration is more than just a faithful adaptation. It is a labor of love and a thrilling masterwork in its own right. Now, in the second volume, the sweeping action moves from the icy north, where the bastard Jon Snow seeks to carve out a place for himself among bitter outcasts and hardened criminals sworn to service upon the Wall . . . to the decadent south and the capital city of King's Landing, where Jon's father, Lord Eddard Stark, serves as the Hand of King Robert Baratheon amid a nest of courtly vipers . . . to the barbarian lands across the Narrow Sea, where the young princess Daenerys Targaryen has found the unexpected in her forced marriage to the Dothraki warlord Khal Drogo: love and with it, for the first time in her life, power. Meanwhile, the dwarf Tyrion Lannister, accused by Lady Catelyn Stark of the attempted murder of her now-crippled youngest son, must call upon all his cunning and wit to survive when he is captured and imprisoned in the lofty dungeons of the Eyrie, where Lady Stark's sister a woman obsessed with vengeance against all Lannisters' rules. But Catelyn's impulsive arrest of the Imp will set in motion a series of violent events whose outcome is fated to shake the world at the worst possible moment. For now is not the time for private feuds and bloodthirsty ambitions. Winter is coming . . . and with it, terrors beyond imagining.Book Details:Format: HardcoverPublication Date: 6/11/2013Pages: 240Reading Level: Age 14 and Up
Mind Challenging Game Club - Set 2 Mind Challenging Game Set 2 is designed for 3rd to 8th grade students. Ideal for up to twenty-four players at six game stations, this easy to use game set includes a teacher's guide with instructions on how to run a game club program, four copies of six different Thinkfun games, each stored in a nylon bag to hold all game pieces. It has a beginner to expert level challenge system with ringed cards to keep organized, a game tracking chart for players to record their progress through the numbered challenges, three large and colorful posters, two posters to reinforce thinking vocabulary and one erasable agenda poster, six game instruction tent cards, double-sided with game instructions and clean-up lists. Use this game set along with game set 1 and the Rush Hour extravaganza set 1.
Gears of War 2 is the highly anticipated sequel to the 5 million-selling blockbuster action game, and one of the most popular Xbox 360 games in history.Features include: -Jaw-dropping visuals -Engaging story-New gameplay features-New and updated weapons-Co-op campaign
Cars 2: The Video Game Cars 2: The Video Game introduces the international training center - CHROME (Command Headquarters for Recon Operations and Motorized Espionage) that expands upon the film storyline Choose from more than 20 different characters, such as Mater, Lightning McQueen and the newly introduced Finn McMissile and Holley Shiftwell, and train to become world class spies. Participate in simulated hazardous missions using high-tech gadgets to evade and impede adversaries. Perform maneuvers only Cars characters can do, such as backwards driving, air tricks, sidestepping to avoid obstacles, two wheel driving and more. Connect with World of Cars Online, a free-to-play browser-based virtual world based on the Cars universe, to gain rewards in the video game and then use them to unlock new items in the virtual world
Features include: Cars 2: The Video Game introduces the international training center - CHROME (Command Headquarters for Recon Operations and Motorized Espionage) that expands upon the film storylineChoose from more than 20 different characters, such as Mater, Lightning McQueen and the newly introduced Finn McMissile and Holley Shiftwell, and train to become world class spiesParticipate in simulated hazardous missions using high-tech gadgets t
Franklin Sports Rod Hockey Pro Game With Franklin Sports Rod Hockey Pro Game, children can enjoy a game of ice hockey, right at home. This 3-dimensional classic arcade table top game comes with a large playing space with highly-detailed players who move around with big sticks for better control. The fiberglass rods are equipped with PVC handles for a non-slip grip and help players puck up the ice easily. The plexiglass enclosure on both ends prevents the puck from going astray after deflected slap shots. The game has an onboard electronic scoring system to keep track of the scores. This is a fun game that can be played anytime and can be enjoyed by all. Age: 6 years and up Features Classic arcade table game Large playing surface Action players that move around smoothly Large sized players with fiberglass rods for better control On board LED scoring system Enclosures of plexiglass on both ends of board
iPieces Fishing Game iPieces brings the classic Fishing game to life! Catch a fish with your fishing rod and drag it to your basket to score points. But watch out for the Heron or the pike!! This fishing game provides hours of fun. Compatible with all iPads. 2 -4 players.Product Measures:Recommended Ages: 4 Years & Up
Djeco Little Circuit GameAges 2 .5 - 5 years. Basic circuit game where players follow a path around a game board. Rolls of a die determine how many spaces the players move. The first one to the end of the circuit wins.Characters are the players' pieces to move down the circuit.Play board is made of cardboard, player pieces are soft PVC and the die is wooden.This game is easy to understand and fun to play as a group. The duration is relatively short and is a good family game.
US Games Stik-2-Me Toss and Catch Game The colorful US Games Stik-2-Me Toss and Catch Game is designed to build confidence of beginners who are just learning to catch. Made of vinyl suction cups, the 2 3/4-inch ball is easy to throw, while the 7-inch durable paddles make every throw stick to their smooth surface. Features Colorful balls are made of vinyl suction cups Smooth paddle surface catches every throw Builds confidence of young players Includes 2 paddles Ball
Basic Fun Simon Game SIMON, the classic electronic memory game and one of the bestselling games of the 1980's, is back with a sleeker look and enhanced features. THINK FAST! Simon says repeat my flashing LIGHTS and SOUNDS. Simon challenges one or more players to memorize the hypnotic lights and sound sequences. 3 ways to play, with both 1 and 2 player modes. New digital screen with Counter and Effects. Product Measures: 10" x 2" x 10"Recommended Ages: 7-12 years
Djeco Little Observation GameReaction game where players have to be the first to grab the butterfly with the color combination (2 colors) that match the dice thrown. Player to grab the right butterfly gets a "marker" to keep score. The winner is the player with the most "markers" at the end of the game.Butterflies are soft PVC like Small Friends and Rainbow Animals.Playing time is open-ended and can last as many or as few rounds as the kids want to play.This game is easy to understand and fun to play as a group. The duration is relatively short and is a good family game. Ages 2 .5 - 5 years.
Djeco Little Memo GameA memory and reaction game where the soft PVC characters are put out and the players take a minute to look them over. A player sits out the round or a parent hides one of the pieces under the cup while the other players are turned around. The first player to recognize which piece is hidden gets a marker. The player with the most markers at the end of the game wins.Characters are flexible PVC, cup is heavy printed paper covered cardboard (like Topanimo), markers are cardboard with laminated printed graphics.This game is a basic game for kids but can be played by families or in educational settings. The duration can be relatively short and the movement is quick. Ages 2 .5 - 5 years
Keep the fun rolling in this wacky word game! On-the-go fun and hands-on learning have never been easier than with Says Whooo?, a word dice game for ages 8 and up. Spot the most words from a roll of the dice to win! This fun, fast-paced word-building game will keep children creating, playing, and learning! Says Whooo? is a perfect resource for small-group activities and basic skill reinforcement for on the go, at home, or in the classroom. Skills covered include spelling, word building, counting, and more! Includes 10 dice, 1 notepad, and 1 pencil. 2 or more players. Brighter Child Games provide children with specific challenges that are fun, clever, and engaging. The games offer hands-on applications for the classroom, home, or on the go. Bright, colorful game boards and game pieces will instantly grab children's attention. The simple, yet fun and creative, game play will keep children engaged for hours. Games also foster vital social skills and teamwork, and help children master visual perception and hand-eye coordination. The unique look, compact packaging, and educational focus also make these games perfect gifts! Reinforce foundational skills for students with fun, educational, and easy to play card games from Brighter Child.Book Details:Format: Special FormatPublication Date: 1/9/2013Reading Level: Age 8 and Up
Video Games & Electronics > Computer Games > "the sims 2 games"
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