Rev up your spelling engines... On your marks... Get set... Roll the five alphabet dice! All players now have the ingredients needed to whip up a word, using at least 3 of the 5 letters. Be the first to call out and spell a word related to the given theme and you win a chip! Spell It! is the fun, fast-paced party game that will keep your brain on its toes!Product Measures: 9.5" x 9.5" x 1.5"Recommended Ages: 8 years & up About Blue Orange Games Thierry Denoual and Julien Mayot founded Blue Orange Games in 2000, naming it after the Paul Eluard surrealist poem, "The Earth is Blue like an Orange." Blue Orange Games is committed to planting two trees for every one tree used in the creation of their games. They partner with Pur Projet to calculate and offset the carbon footprint of their annual road trip, planting additional trees in the Amazon. In 2007 they became the proud first recipient of Dr. Toy's Green Company Award. Looking towards the future and with an eye for constant improvement, Blue Orange is steadfast in their mission to bring HOT Games to a COOL Planet. Blue Orange Games is based in San Francisco.
University Games Brain Quest Smart Game Encourage kids to learn while having fun with University Games Brain Quest Smart Game. Based on their school curriculum, this game includes various questions in five different categories: science, mathematics, art, reading, time and money. These questions have been selected for lots of easy competition. Why You'll Love It: Teach kids the basics of lots of important subjects. Age: 6 years and up Features Features questions from different subject categories in school Based on activity brain quest card decks Invites players to answer questions at a variety of grade levels Recommended Ages:8 – 12
You can help your child spell out words and read whole sentences while exploring their imagination with over two dozen colors thanks to A-Z Stampers. These 26 markers of assorted colors each have a letter of the alphabet on them. Press them on paper, clothing, or any other surface and each will leave a perfect letter. Spell out words or phrases for your little ones to help them learn how to read, learn letter recognition and speech patterns. This ingenious marker collection also lets you use them to color in drawings or pictures. It's great for home and school.Product Dimensions (inches): 5.5 (L) x 8 (W) x 1.2 (H)Age: 3 years and up
Find out which letters belong to which word! This game teaches children which letters belong to which word; an important foundation for learning to read. The self-correcting puzzle pieces show whether the words have been put together correctly. Several different games can be played to meet your child's developmental stage and guarantee age-appropriate learning and fun. Trains fundamental skills and develops Letter Association, Spelling Strategies and Reading & Word Recognition. Recommended Ages: 3 years & up
See Spot Spell Game This game provides fun word-building practice for beginning readers in only 15 minutes. The fast-paced game targets blends, digraphs, beginning consonants and short- and long-vowel word families. There are three levels of Memory-style play: making 3-, 4- or 5-letter words. It includes 104 color-coded cards featuring word parts, 16 wild spots, 4 dog dish answer cards and a dog-shaped game board. It's for 2 to 4 players.Product Dimensions: 16 (L) x 10 (H)Age: 5 years and up
Sydney Sage is an Alchemist, one of a group of humans who dabble in magic and serve to bridge the worlds of humans and vampires. They protect vampire secrets—and human lives. In the aftermath of a forbidden moment that rocked Sydney to her core, she finds herself struggling to draw the line between her Alchemist teachings and what her heart is urging her to do. Then she meets alluring, rebellious Marcus Finch--a former Alchemist who escaped against all odds, and is now on the run. Marcus wants to teach Sydney the secrets he claims the Alchemists are hiding from her. But as he pushes her to rebel against the people who raised her, Sydney finds that breaking free is harder than she thought. There is an old and mysterious magic rooted deeply within her. And as she searches for an evil magic user targeting powerful young witches, she realizes that her only hope is to embrace her magical blood--or else she might be next. Praise for the Bloodlines series "We're suckers for it." --Entertainment Weekly "Stands out from the crowded vampire genre." --Associated Press "An obvious pick for the literary lover of all things bloodsucking." --MTV's Hollywood Crush Praise for the Vampire Academy series "Unique and mesmerizing. . . . this little gem is sure to be a hit. . . . Readers will bite on this series for some time to come." --VOYA "Absorbing. . . ." --Booklist "Truly engaging. . . ." --SLJ "A thrilling adventure. . . ." --TeensReadToo.comBook Details:Format: HardcoverPublication Date: 2/12/2013Pages: 432Reading Level: Age 12 and Up
Complete a puzzle to spell a word, while developing a sight-reading vocabulary or use the letters for stenciling. 64 colorful wooden letters fit into the 8 two-sided cutout boards to spell three- and four-letter words! All spelling and fine motor fun fits into one compact wooden storage case! Dimensions: 3" x 6.5" x 14" Packaged Recommended Ages: 4+ years & up
*Gold Medal winner of 2011 Moonbeam Children's Book Awards* Join Chloe, Ryan, Juan, and Hannah as they spell their way through the 9th Annual Jefferson Elementary School spelling bee. Whether it's playing with rhyme, telling knock knock jokes, or tackling homophones, these spellers will keep you in splits. Finally, will one lucky charm prove to be unlucky? This dramatic spelling bee can only be summed up by Chloe's favorite word: sardoodledom.Book Details:Format: PaperbackPublication Date: 9/2/2011Pages: 32
Thousands of possible category combinationsRandomized timer for unpredictable funWinner of 8 major awards Last Word is the ultimate creative party game and is the perfect party game for school parties. Be the first Player to advance to the Finish by creatively connecting Subjects and Letters, while racing a Random-Interval Timer and the other Players, For example, Subject: "Vegetables"... Letter: "C". Players yell out... Carrots,Cucumbers, Corn, Cauliflower, 'tick-tick' ... The player with the Last Word before the timer sounds advances. Product Measures: 8.0 IN x 2.81 IN x 10.63 INRecommended Ages: 14 - 100 years
Donavan is fascinated by words. They seem to leap out at him from books, signs, even the back of cereal boxes. He savors each word as he learns to say it and discovers its meaning. He keeps the words he collects on slips of paper in a big glass jar. But one day the jar is almost full and Donavan has a dilemma. How can he make room for new words without giving up all the terrific words already in his jar? A visit to his grandmother provides the unexpected solution in this heartwarming story about how important words can be. Book Details:Format: PaperbackPublication Date: 8/8/1998Pages: 80Reading Level: Age 7 and Up
When successful readers encounter unfamiliar words, they utilize strategies for example, identifying word parts such as syllables and suffixesto help them figure out pronunciation and meaning. This resource offers dozens of practice pages that give older struggling readers multiple opportunities to review and apply these word-study skills, recognize common spelling patterns, boost their word recognition and vocabulary development, and gain confidence as they read and encounter new words. As a result, students become more fluent readers. For use with Grades 36.Book Details:Format: PaperbackPublication Date: 7/1/2010Pages: 80Reading Level: Age 8 and Up
Brilliant illustrations and a short text invite an unnamed sleeping, pajama-clad child into a garden teeming with wildlife. The boy gradually shrinks until he is so small he experiences things as a snail would. The incredibly detailed drawings and the idea of shrinking to enter another world should capture children's imaginations."--School Library Journal.Book Details:Format: PaperbackPublication Date: 5/1/1988Pages: 32Reading Level: Age 3 and Up
Emmeline Thistle, a dirt-scratcher's daughter, has escaped death twice-first, on the night she was born, and second, on the day her entire village was swept away by flood. Left with nothing and no one, Emmeline discovers her rare and mysterious ability-she can churn milk into chocolate, a delicacy more precious than gold.Suddenly, the most unwanted girl in Anglund finds herself desired by all. But Emmeline only wants one-Owen Oak, a dairyman's son, whose slow smiles and lingering glances once tempted her to believe she might someday be loved for herself. But others will stop at nothing to use her gift for their own gains-no matter what the cost to Emmeline. Magic and romance entwine in this fantastical world where true love and chocolate conquer all.Book Details:Format: HardcoverPublication Date: 8/21/2012Pages: 416Reading Level: Age 12 and Up
This game spells fun for the whole family! Early readers build letter recognition and vocabulary skills as they call out words beginning with selected letters. Advanced players compete by listing and spelling as many words as possible in the allotted time. Includes sand timer, transparent markers, game cards, dice, 16 critter game pieces and game board. For 2-4 players Award winner Recommended Ages: 5-10 years
Haywire Group DICEcapades Word Pirates Board Game Multiple award winner! Spell words, build bridges and block your way to the treasure, matey! Arrgh! Roll the letter dice and build bridges made of words that your pawn uses to cross the shark-infested waters. Get a boost if you roll "build" by placing a bridge piece down or force your opponent to go another way if you roll a "block." First pirate to build a bridge to the treasure wins! Dicecapades Word Pirates includes over 100 dice! For 2-4 players. Features 100 Letter dice & 1 jumbo die 10 Bridge pieces & 10 Wall pieces Gameboard 4 Pirate pawns & stands Easy-to-follow rulesRecommended Age:6+
Is that frog out for a jog? Does she eat meat? Will the ball stay on the wall? Flip a page and watch a hog turn into a hog bog and then a frog jog! With bright art done in the Japanese anime style, each book in this interactive early reading series features three different word families. When kids flip the pages, they get a new word and image within that word family. Word families help children recognize similarities between words that rhyme, and help them connect words with similar long or short vowel sounds. This familiarity helps kids read a word they don't necessarily know.Book Details:Format: HardcoverPublication Date: 3/11/2014Pages: 36Reading Level: Age 4 and Up
Seek out English words and their Spanish equivalents in these educational and fun word searches. Each puzzle features 8 to 12 words in both languages, plus a playful illustration. These enjoyable challenges for those learning English or Spanish will also appeal to bilingual readers and puzzle lovers who appreciate word games. Solutions.Book Details:Format: PaperbackPublication Date: 8/18/2011Pages: 48Reading Level: Age 7 and Up
Spectrum Word Problems for grades 2 through 8 features comprehensive instruction and practice with word problems that were developed with the latest Common Core State Standards-based teaching methods. This series provides examples of how the math skills students learn in school apply to everyday life with challengingmultistep problems. Real world problem solving and critical thinking are an essential part of the Common Core State Standards. Perfect as a supplement to classroom work as well as for proficiency test preparationthese workbooks are an essential resource for parents and teachers to help bring math skills out of the textbook and into the students' world. Book Details:Format: PaperbackPublication Date: 2/12/2013Pages: 128Reading Level: Age 13 and Up
Spectrum Word Problems for grades 2 through 8 features comprehensive instruction and practice with word problems that were developed with the latest Common Core State Standards-based teaching methods. This series provides examples of how the math skills students learn in school apply to everyday life with challenging, multistep problems. Real world problem solving and critical thinking are an essential part of the Common Core State Standards. Perfect as a supplement to classroom work as well as for proficiency test preparation, these workbooks are an essential resource for parents and teachers to help bring math skills out of the textbook and into the students' world. Book Details:Format: PaperbackPublication Date: 2//12/2013Pages: 128Reading Level: Age 12 and Up
Spectrum Word Problems for grades 2 through 8 features comprehensive instruction and practice with word problems that were developed with the latest Common Core State Standards-based teaching methods. This series provides examples of how the math skills students learn in school apply to everyday life with challengingmultistep problems. Real world problem solving and critical thinking are an essential part of the Common Core State Standards. Perfect as a supplement to classroom work as well as for proficiency test preparationthese workbooks are an essential resource for parents and teachers to help bring math skills out of the textbook and into the students' world. Book Details:Format: PaperbackPublication Date: 2/12/2013Pages: 128Reading Level: Age 11 and Up
Games & Puzzles > Board Games > "spell out word"
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