Solve the Puzzle to Stop the Stampede!The Story . . . The river is rising and the rapids are raging! Can you help the animals to safety by solving the puzzle? AnimaLogic is a brilliant new puzzle game that will have children working their brain overtime to solve these wonderfully smart safari stumpers!Lions, hippos, giraffes and camels are all waiting to get to the other side of the river. The animals know they may only cross the river bridge one at a time and they must travel in the proper order to safely arrive at the other side. With sixty puzzles and five levels of difficulty (beginner to advanced), these logic puzzles have players solving the correct sequence to remove the sixteen wooden animals from the game board.Game Contents:16 wooden animals in yellow, blue, green and red.4 lions—1 each of yellow, blue, green and red4 hippos—1 each of yellow, blue, green and red4 giraffes—1 each of yellow, blue, green and red4 camels—1 each of yellow, blue, green and redDurable game boardGame notebook (includes 60 full color puzzles and solutions) Product Dimensions: 11" x 9" x 1.5"Recommended Ages: 5 years & Up
Loopz Game Loopz Game: Loopz is a skill and action music memory game that really gets kids moving. This interactive device consists of four semi-circular rings. The loops flash with ever-quickening patterns of light and music which players must mimic by waving their hands through the corresponding loops. Motion sensors in each loop read the action to ensure each sequence was repeated correctly. The longer you play, the faster it gets. Stay alert, miss three times and you're out. An internal counter measures each player's speed, level and rates their overall performance. Loopz includes 7 different games that can be played solo or as a head-to-head competition. For 1 to 4 players. Product Features Loopz is a skill and action music memory game that really gets kids moving The "loops" flash with ever-quickening patterns of light and music which players must mimic Stay alert, miss three times and you're out Loopz includes 7 different games that can be played solo or as a head-to-head competition/li> For 1 to 4 players Product Measures: 22" by 4.25" by 14" Recommended Ages: 5-13+ years
The Learning Journey Match It -- Sequencing The Match It series features a wide range of award-winning educational titles. Each product in the series features a set of self-correcting puzzle pairs that introduce children to a specific educational topic or skill. The brightly illustrated puzzle cards engage children in the learning process in an entertaining way. Match It games are a terrific learning tool for Everyone. Only cards that belong together will fit together. This set includes 30 puzzle pairs. They have durable cardboard construction and provide hours of interactive learning fun.Product Dimensions: 11 (L) x 2.5 (W) x 8.3 (H)Age: 3 years and upRecommended Ages:3 and up
ThinkFun Hoppers A twist on the classic Peg Solitaire game, you leap one frog over another until only the red frog remains. Set up the board according to a challenge card, then use your thinking skills to find the right sequence to remove all the frogs except the red one. Hoppers will keep children endlessly entertained on long road trips or rainy days.Product Dimensions: 5.25 (L) x 2.5 (W) x 8 (H)Age: 8 years and upRecommended Ages:8 – 12
A fresh new look at the classic, strategic card game that's been a favorite with kids and adults for years. Skip-Bo? is the ultimate sequencing card game from the makers of UNO?! Players use skill and strategy to create sequential stacks of cards, first player to use all the cards in their stockpile winsFeatures include:A fresh new look at the classic, strategic card game that's been a favorite with kids and adults for yearsSkip-Bo is the ultimate sequencing card game from the makers of UNO?!Players use skill and strategy to create sequential stacks of cardsFirst player to use all the cards in their stockpile winsRecommended Age Range 7 and UpRecommended Ages: 7-13+ yearsProduct Dimensions: 7.87 x 3.78 x 0.87 inches
These high-quality transparent stamps actually let you see where you're stamping for unparalleled results. The stamps feature easy-to-grip handles that are perfectly sized for little hands. Children can stamp alphabet and number sequences, words, sentences and math equations. The set comes in a durable plastic storage case. This set has 42 pieces. Each letter is 2 1/2" tall. Colors include red, blue, yellow, orange, green and magenta. The set includes a sturdy plastic storage tub. Product Dimensions (inches): 6.3 (L) x 7.1 (W) x 5.3 (H) Age: 3 years and up
Flip and stack this clever loaf of cards to build slamwiches and double-deckers. Tomato, onion, tomato... slap! Get there first and win the pile. But watch out...you'll have to catch the thief and stop the muncher from stealing the stack of cards. When you're out of cards you're out of the game. The player who collects all of the cards wins. Parental alert: a sharp eye and fast hand will prevail. Play all out, but the kids will beat you every time! Slamwich teaches reading readiness skills, like visual discrimination and sequencing. While kids are flipping and stacking cards, they're actually learning how to recognize a series, make combinations, and anticipate what might happen.Features include: -Ages 6 and up Recommended Ages:6 – 11
Learn ten basic shapes with Wikki Stix One-of-a-Kind Creatables, easy to use manipulative that sticks to the paper with just fingertip pressure. No glue, no paste, no preparation, no clean-up. Shapes are in fun connect-the-dot format, which helps reinforce numbers in sequence. Includes colorful, giant foldout sheet showing creative ways to combine shapes. Two extra workboard for added fun. Includes 72 Wikki Stix.Features include: -Colorful, non-toxic wax and yarn product to stimulate imagination and creativity-No glue, no preparation, no cleanup, no mess-Appeals equally to boys and girls, 3 and up-Affordable, reusable manipulative for home, classroom, special needs and more-Proudly made in the USA Recommended Ages:3 and up
As the adolescent sidekicks of the world's most powerful heroes, Robin, Superboy, Wonder Girl, and Impulse have fought alongside their mentors in many battles. But when Cyborg, a former teen hero, realizes that this new generation of super-heroes needs to be guided and trained, he recruits the young adventurers into the new Teen Titans. Now as Earth's future champions begin working together as a unified team, they quickly learn the true consequences of the path they have chosen. Featuring Batman, Superman, Wonder Woman and the Flash, this action-packed volume includes the Teen Titans inaugural adventures as they face off against the deadly mercenary Deathstroke, contend with the fanatical villainy of Brother Blood and take on the heroes of the Justice League.Book Details:Format: PaperbackPublication Date: 4/1/2004Pages: 192
Kid O Frogs & Lilypad Jumping GameA high jumping game for small hands. Use your finger to push down the frog tail and watch it leap into the air. Aim each green hopping frog towards the brightly colored water lily and win by being the first of your friends to catch the most frogs. Or practice your hand-eye coordination solo to see how quickly you can gather your frogs. Includes an army of five frogs and one lily pad for repeated play.
This dramatic and moving story set in the days of the Negro Leagues illustrates the true meanings of friendship, prejudice, and heroism. Charlie Nebraska wants two things he can't get: to make the local Wildcats baseball team and to have life to return to the way it was before his father died two years earlier in the Korean War. Then Charlie meets Luther Peale, a former Negro Baseball League player who agrees to coach Charlie's fledgling neighborhood baseball team for a game against the Wildcats. But many of Charlie's white neighbors are suspicious of Luther, and when Charlie inadvertently reveals a secret of Luther's, violence erupts in the town and both Luther and Charlie are drawn into serious danger. Praise for STUMPTOWN KID: "Readers will enjoy this winning mix of sports, suspense, and heroism, and delight in the baseball wit and wisdom." --School Library Journal - Honorable mention, 2005 Gustavus Myers Award - 2006 Paterson Prize for Books for Young People - 2005-6 Pennsylvania Young Adult Top Forty List - Kansas State Reading Circle 2005 Recommended Reading ListBook Details:Format: PaperbackPublication Date: 4/30/2007Pages: 224Reading Level: Age 10 and Up
Move your mover- Greg, rowley, Fregley, Roderick, Holly Hills, or Manny- to see what category to play. In Who Said What, players secretly answer questions like "If you could only eat one food for the rest of your life, what would it be?" Can you guess which answer goes with which player? Correct answers move you closer to finish, but wrong answers can give you the cheesse!Recommended Ages: 8 years & Up
Diary of a Wimpy Kid: Don't Scramble the Egg Game Rowley's egg is tossed from player to player as they call out items that fit the category on the card. Scary movies. Breakfast cereals. Boys names. It sounds easy until the pressure is ON! The electronic egg randomly ticks... then s-p-l-a-t-s! The player holding it when that happens collects the card and the last player standing, wins.Product Measures:Recommended Ages: 8 Years & Up
Kevin Midas is sick of being picked on, teased and tormented. So when he finds a pair of magical sunglasses that give him the power to do--well, anything--he couldn't be happier. At first, Kevin spends his time pulling ice cream cones out of the air and getting every video game he ever wanted. But then he turns to darker wishes. What if he used the glasses to get revenge? In Neal Shusterman's dark fantasy, one boy finds out that sometimes, getting everything you want can be deadly.Book Details:Format: PaperbackPublication Date: 11/10/2009Pages: 176Reading Level: Age 12 and Up
Whether traveling by car, train, or plane, kids will be sure to delight in this jam-packed activity book that will keep them smiling and learning wherever their journey takes them. Sections on participating in the planning of the family’s trip and designing maps allow children to be more than just backseat passengers. Kids are also given pages to draw and write what they see and experience, and they can take part in simple but entertaining activities and games like the amazing jumping frog game, ten penny puzzle, moon rockets, charades, and paper airplanes. Containing new activities and updated artwork, this new edition is a compact and complete source of amusement that doesn’t require batteriesmaybe just paper, pencil, string, and a little imagination.Book Details:Format: PaperbackPublication Date: 4/1/2007Pages: 96Reading Level: Age 7 and Up
Cody's father is an F.B.I. agent, he's got a pet emu, and he's an ace on Rollerblades. At least, that's what Cody tells his class on the first day at his new school. Being Super Deluxe Cody is great, until someone throws a skating party. And suddenly, the game may be up! Betsy Duffey is the author of numerous books for young readers, including How to Be Cool in the Third Grade, The Math Wiz and Utterly Yours, Booker Jones. She lives in Atlanta, Georgia. Ellen Thompson has illustrated over one hundred children's book jackets, and her work has appeared in numerous magazines. She lives in Franklin Park, New Jersey. Book Details:Format: PaperbackPublication Date: 6/1/1998Pages: 96Reading Level: Age 7 and Up
Open this book to any page to begin your exploration. Here are poems about things that you may never have thought about before. You'll be introduced to jellyfish stew, a bouncing mouse, a ridiculous dog, and a boneless chicken. You'll learn why you shouldn't argue with a shark, eat a dinosaur, or have an alligator for a pet. You'll meet the world's worst singer and the greatest video game player in history. You'll even find an invitation to a dragon's birthday party....Your friends are invited too.Over 100 hilarious poems about strange creatures and people--from jellyfish stew to a bouncing mouse, and a boneless chicken. "The illustrations bring the frivolity to a fever pitch."--School Library Journal. Index.Book Details:Format: HardcoverPublication Date: 10/1/2007Pages: 160Reading Level: Age 6 and Up
Disney's Wreck-It Ralph is a computer-animated feature film about a video game villain who wants nothing more than to be the good guy for a change. But when Ralph finally gets his chance, he discovers that being the hero isn't as easy as it looks. Soon the entire video game world is at stake, and if Ralph doesn't play to win, it could mean "Game Over" for every game in the arcade! This Step 2 reader based on the film is perfect for kids ages 4-6.Book Details: Format: Paperback Publication Date: 9/18/2012 Pages: 32 Reading Level: Age 4 and Up
Drew Lawson knows basketball is taking him places. It has to, because his grades certainly aren't. But lately his plan has run squarely into a pick. Coach's new offense has made another player a star, and Drew won't let anyone disrespect his game. Just as his team makes the playoffs, Drew must come up with something big to save his fading college prospects. It's all up to Drew to find out just how deep his game really is. Book Details:Format: PaperbackPublication Date: 1/27/2009Pages: 240Reading Level: Age 13 and Up
Kid O Memory Match 16 Kid O Memory Match 16 is a classic matching game with a variety of ways to play. Matching symbols or cards for play alone or with other players. Help develop memory and stimulate young brains. Why Youll Love It: Play at home or on the road for travel friendly fun. Age: 3 years and up Features Enhances memory skill Ideal for single player Great travel game Multiple player option Multiple variations in board Includes Playing board 16 knobs 4 two-sided playing cardsABOUT KID O We believe children have the most fun when they're discovering new things. For them, playing is learning. That's why all Kid O products are thoughtfully designed with lots of opportunities to explore built right in. Our toys engage and stimulate children again and again with a rich variety of shapes, colors, and sizes -- so the possibilities for open- ended, creative play are limitless. And when children's play is powered by their own imaginations, they develop skills they'll use for a lifetime. -Architect, mother and Kid O Founder, Lisa Mahar
Games & Puzzles > Board Games > "sequence game for kids"
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