Call of Duty 4: Modern Warfare, the new action-thriller from the award-winning team at Infinity Ward, the creators of the Call of Duty? series, delivers the most intense and cinematic action experience ever.Armed with an arsenal of advanced and powerful modern day firepower, players are transported to treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory.Features include: -Authentic weapons include assault rifles with laser sites, claymore mines, .50 caliber sniper rifles, M-249 SAW machine guns and more -Engage hostiles from above in a thoroughly modern aerial gunship-Rack up experience points to unlock new items and gain perks-Create-a-class option that allows you to customize gear for the best chance of success-Ride as part of an armada of attack choppers delivering manpower to the battlefield
History has been taught in a boring way for far too long.A subject as moving and powerful as humanity's past should be inviting, and when it is told well, it is. Susan Wise Bauer succeeds in telling the captivating story of history with her best-selling history series. Parents and young readers have fallen in love with her narrative history, The Story of the World, and its accompanying Activity Book. Now teachers and home educators can take advantage of a new and valuable learning tool: the Tests and Answer Key package.Included are 42 tests: one for each chapter of The Story of the World. Perfect for evaluating comprehension and retention. The narrative format of The Story of the World helps children remember the famous people, places, and events in history. These tests offer you an easy way to make sure that your child is absorbing the important events from world history. A combination of multiple choice, matching, fill-in-the-blank, and short writing samples allow you to evaluate your child's retention and comprehension of key events in The Story of the World. The Tests package contains an answer key for all tests.These easy-to-use tests and answer keys, successfully used by hundreds of parents and teachers, provide an objective method for measuring retention of key facts, figures, and events from history. A combination of sequencing, matching, short-answer, and essay-style questions gives students a chance to show what they've learned. Used with The Story of the World Text Book and Activity Book (sold separately), the Test and Answer Key gives educators a complete history curriculum for their elementary school students.Book Details:Format: PaperbackPublication Date: 4/17/2007Pages: 176Reading Level: Age 6 and Up
Coop is cooking up another sure-misfire scheme (big surprise), and this time the comedy plays out from Sean's point of view. What's the new master plan? Making a cheapo horror movie guaranteed to make Coop, Sean, and Matt filthy rich! It's a terrible idea, and Sean knows it. But he actually is desperate for cash - and for a way to wipe that big fat L off his girlfriend-less forehead. But when he agrees to write a script about the attack of zombie-vampire humanzees, he has no idea just how powerful a chick magnet this movie will be. Suddenly Sean is juggling not one but three interested ladies. There's his accidental-girlfriend-turned-psychotic-stalker, Evelyn. There's the wicked hot actress from drama class, Leyna, who seems willing to do anything to land the starring role. And even his twin sister's gothed-out best friend, Nessa, is looking at Sean in a whole new way. Will any of them wind up as Sean's true leading lady? Will Sean stop being a doormat and finally start calling the shots?Book Details:Format: PaperbackPublication Date: 8/6/2013Pages: 464Reading Level: Age 14 and Up
Call of Duty: Ghosts - PlayStation 4The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, all powered by a new next-generation Call of Duty engine. Welcome to Call of Duty: Ghosts, an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a fresh dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. Ten years after a devastating mass event, the nation's borders and the balance of global power have been redrawn forever. A superpower no more, its economy-A new Call of Duty Universe-The next generation of multiplayer
Alex Jr. Call My Cell Phone Alex Jr. is a line of bright and bold infant plush and developmental toys that are designed for Baby's first year of life. As Baby seeks to understand the vast new world, Alex Jr. offers toys that foster imagination, provide visual and tactile stimulation and encourage language development. Our bright colors, tags, and various textures not only stimulate sight and touch, but also help Baby master motor skills and dexterity. Call My Cell Phone is a great Baby's first cell phone! Counts and plays music, too! Requires 3 AAA batteries, included.Recommended Ages:1 – 4
XI Media Structure Series - Modern Minneapolis Convention Center building project was started in 1989, and completed in three phases, lastly in 2001. The man primarily responsible for the design of its modern glass look was architect Leonard Parker in conjunction with a consortium called the convention center design group. The C2DG was comprised of a partnership between The Leonard Parker Associates and Setter Leech and Lindstrom. Both firms have since been bought up and dissolved. Often in larger urban areas, glass covered buildings will be designed to reflect not only light into areas now shaded by the building, but also to create interesting 'eye zones' bringing both a unique character to the building as well as an architectural unity to the new space. In this instance, from this specific position near 12th Street, the reflection of the central Lutheran church in all its gothic grandeur makes a wonderful visual juxtaposition.Recommended Ages:4 – 9
Jack London’s The Call of the Wild was written in 1903, but Buck’s gripping adventure makes for a thrilling listen on audio more than 100 years after it was first published. This gripping story follows the adventures of the loyal dog Buck, who is stolen from his comfortable family home and forced into the harsh life of an Alaskan sled dog. Passed from master to master, Buck embarks on an extraordinary journey that ends with his becoming the legendary leader of a wolf pack. “To this day Jack London is the most widely read American writer in the world, E. L. Doctorow wrote in The New York Times Book Review. Generally considered to be London’s greatest achievement, The Call of the Wild brought him international acclaim when it was published. His story of the dog Buck, who learns to survive in the bleak Yukon wilderness, is viewed by many as his symbolic autobiography. “No other popular writer of his time did any better writing than you will find in The Call of the Wild, said H. L. Mencken.Book Details:Format: Audio BookPublication Date: 5/25/2010Reading Level: Age 12 and Up
Twelve-year-old Mack MacAvoy suffers from a serious case of mediumness. Medium looks. Medium grades. Medium parents who barely notice him. With a list of phobias that could make anyone crazy, Mack never would have guessed that he is destined for a more-than-medium life. And then, one day, something incredibly strange happens to Mack. A three-thousand-year-old man named Grimluk appears in the boys bathroom to deliver some startling news: Mack is one of the Magnificent Twelve, called the Magnifica in ancient times, whatever that means. An evil force is on its way, and its up to Mack to track down eleven other twelve-year-olds in order to stop it. He must travel across the world to battle the wicked Pale Queens dangerous daughter, Ereskigalalso known as Risky. But Risky sounds a little scary, and Mack doesnt want to be a hero. Will he answer the call? A laugh-out-loud story filled with excitement and magic, The Magnificent Twelve: The Call is the first book in bestselling author Michael Grants hilarious new fantasy adventure series. Book Details:Format: HardcoverPublication Date: 8/24/2010Pages: 256Reading Level: Age 8 and Up
Sixth-grader Kate Harding has bigger problems than trying to get her parents to stop call her "Katie." She has a major crush on her older brother's best friend: Zachary Donaldson. In a moment of insanity, she dares to write his name on the bathroom wall in eight-inch high pencil letters. It doesn't take Principal Butter long to match the handwriting to the doodling on her book covers. Kate is sent to detention where she meets up with three new friends who decide to become the Secret Keeper Girl Club. Her case of boy craziness is doused with some good advice from her new friends.Book Details:Format: PaperbackPublication Date: 10/1/2008Pages: 96Reading Level: Age 9 and Up
Seven little junkyard critters venture out of their small, dark hole on a charmingly madcap quest for a new home, with laugh-out-loud results.When a band of brothers outgrows the dim confines of their birthplace, there is no other choice but to set out into the world on a grand adventure. Timid and terrified at first, they soon find ingenious ways to simulate the safety of their familiar hole. They bravely cross a muddy sea, climb a discarded mountain, survive an appliance-like labyrinth, and finally reach the edge of the world. What will they see there, and will they ever find a place they can call their own? Loaded with visual humor and breathless commentary by the intrepid crew, this comic book-style tale of solidarity and daring will have readers giggling, cheering, and ready to see the world in a new way.Book Details:Format: HardcoverPublication Date: 7/12/2011Pages: 40Reading Level: Age 3 and Up
History will never be the same again!This spirited reading of the first in Susan Wise Bauer's Story of the World history series brings to life the stories and records of the peoples of ancient times.Now more than ever, other countries and customs affect our everyday lives-and our children need to learn about the people who live all around the globe. Susan Wise Bauer has provided a captivating guide to the history of the ancient world. Written in an engaging, straightforward manner, The Story of the World weaves world history into a storybook format. This volume covers the major historical events of the years 1850 to the late 1990s, from the reign of England's Queen Victoria to the collapse of the Berlin Wall.This Story of the World audiobook is a collaboration between Jim Weiss, whose voice has been described as "liquid gold" (CNN-TV), and Susan Wise Bauer, whose writing has been described as "timeless and intelligent" (Publishers Weekly). It may be used along with the print books (The Story of the World Volume 4 Text Book, Activity Book, and Tests; each sold separately), as a supplement to a traditional history curriculum, or independently. Approximately 12 hours on 11 CDs.Book Details:Format: Audio BookPublication Date: 9/17/2006Pages: Reading Level: Age 8 and Up
Activision Blizzard Inc. Call of Duty Black Ops II PS3 Call of Duty: Black Ops II is a First-Person Shooter (FPS) that revolves around unique gameplay that propels the Call of Duty franchise into a world of future warfare, and back again to the modern era. The game is a sequel to the 2010 release, Call of Duty: Black Ops, and features returning Black Ops characters Sgt. Frank Woods and Agent Alex Mason, joined by a wealth of new characters. Additional features include: two distinct yet linked playable time periods, advanced weaponry, branching storylines created by player choices in Strike Force missions, exciting multiplayer options, and more. Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare between old and new foes. In this conflict, the mechanized creations of men reign supreme, facing off against each other as their creators stay safe and unconflicted, and in the process grow ever softer. In this scenario an important question will be asked: What happens when enemy steals the keys? To understand such a possible future, you must understand where you have been.
Confession: Everyone's heading for happily ever after . . . and leaving me behind!Hayley's family's tea shop is abuzz with some great news: Gran's getting married! It looks like Hayley's in charge of making the best wedding cake ever, and that will be . . . well, a piece of cake! Now that Hayley's mom is getting serious with her new boyfriend and Hayley's dad is acting like a parent again, everything seems to be falling into place. But will there be a happy ending for Hayley?Book Details:Format: PaperbackPublication Date: 8/1/2013Pages: 224Reading Level: Age 8 and Up
Plan Toys Modern Train Plan Toys Modern Train uses discarded rubber wood trees that are too old to produce latex. Instead of burning them and spreading pollution, they created these innovative toys. This train has carriages with magnets attached to them, so it's easy for kids to assemble and disassemble them. In the process, kids get to learn how magnets work and discover interesting tidbits about trains. Why You'll Love It: All aboard a train ride for fun and imagination. Age: 3 years and up Features Magnets to connect carriages Easy to assemble and disassemble Teaches kids about magnets Encourages kids to learn more about trains ABOUT PLANTOYS Founded in southern Thailand in 1981, PlanToys was the first company in the world to manufacture wooden toys from rubberwood. We are always looking for new ways to improve and preserve our environment. PlanToys takes a step to go beyond Green by taking the concept of "Sustainability" into practice with the belief that everyone can contribute to a better world by playing sustainably. PlanToys uses a variety of materials, including; organic rubberwood, e-zero glue, water-based dyes, recycled and recyclable materials, soy and water-based ink and our proprietary PlanWood. PlanWood is a high density fiber composite wood made from reclaimed wood particles left from the manufacturing process of toys in the factory. This material allows toys to be made safe, stronger and more durable. PlanToys is again the first wooden toys company in the world's been using this method to make toys since 2010.
In Shadows and Wind, Robert Templer paints a fascinating and fresh picture of a country usually viewed with hazy nostalgia or deep suspicion. Here is Hanoi, an increasingly tense and troubled city approaching its millennium but uncertain of its direction. Here are people emerging from a long wilderness of malnutrition, discovering a new lifestyle of leisure and luxury. And everywhere are the anomalies that burst the bubble of optimism: a vastly expensive luxury hotel sitting empty in an unknown town six hours from an international airport; museums crammed with fake exhibits. And there remains the one-party Communist state, still wrapped in secrecy and corruption, and making for an uneasy bedfellow with the rapacious capitalism it now encourages. Drawing on hundreds of interviews in Vietnam and years of research, Robert Templer has produced the first in-depth examination of the problems facing modern Vietnam. Shadows and Wind is essential reading for anyone who wants to understand the Vietnam that now has emerged from a century of conflict with both foreign powers and with itself.Book Details:Format: PaperbackPublication Date: 9/1/1999Pages: 400Reading Level: Age 1 and Up
This fourth book in the four-volume narrative history series for elementary students will transform your study of history. The Story of the World has won awards from numerous homeschooling magazines and readers' polls—over 150,000 copies of the series in print!Where was the Crystal Palace? Who was the Sick Man of Europe? And how did cow fat start a revolution? Now more than ever, other countries and customs affect our everyday lives—and our children need to learn about the people who live all around the world. Susan Wise Bauer has provided a captivating guide to the history of modern nations all around the world. Written in an engaging, straightforward manner, the final volume of the popular Story of the World series weaves world history into a storybook format, covering major historical events in the years 1850-2000. From the Middle East and China to Africa and the Americas—find out what happened all around the world in the last century and a half. Designed as a read-aloud project for parents and children to share together, The Story of the World includes the stories of each continent and people group. Each Story of the World volume provides a full year of history study when combined with the Activity Book, Audiobook, and Tests—each available separately to accompany each volume of The Story of the World Text Book. Volume 4 Grade Recommendation: Grades 3-8. Illustrated throughout with black-and-white drawings and mapsBook Details:Format: PaperbackPublication Date: 6/17/2005Pages: 512Reading Level: Age 6 and Up
Do-it-yourselfers ages five and up can go retro with enough projects by legendary designer Oldham to fill entire rooms. Taking inspiration from mid-century designers and artists such as Charles and Ray Eames, Marimekko, Alexander Girard and Dorothy Draper, Oldham revisits modernism in the new millennium. Bold, vibrant and kid friendly, these projects provide days of fun for burgeoning modernists.Book Details:Format: HardcoverPublication Date: 11/1/2009Pages: 192Reading Level: Age 8 and Up
Amid the grandeur of the remote Pacific Northwest stands Kingcome, a village so ancient that, according to Kwakiutl myth, it was founded by the two brothers left on earth after the great flood. The Native Americans who still live there call it Quee, a place of such incredible natural richness that hunting and fishing remain primary food sources. But the old culture of totems and potlatch is being replaces by a new culture of prefab housing and alcoholism. Kingcome's younger generation is disenchanted and alienated from its heritage. And now, coming upriver is a young vicar, Mark Brian, on a journey of discovery that can teach him—and us—about life, death, and the transforming power of love.Book Details:Format: PaperbackPublication Date: 1/15/1980Pages: 160
Book Details:Format: Activity BookPublication Date: 6/4/2013Pages: 24Reading Level: Age 4 and Up
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