Mindware Qwirkle Board Game Qwirkle is as simple as matching colors and shapes, but also requires tactical maneuvers and well-planned strategy. Earn points by building rows and columns of blocks that share a common shape or color. Look for opportunities to score big by placing a tile that touches multiple pieces with matching attributes. The player with the most points wins! Why You'll Love It: The simple setup makes this an instant favorite for younger kids, while older players will enjoy strategizing to win. Age: 6 and up Features- For 2 to 4 players- Playing time approximately 45 minutes- Winner of Parent's Choice Gold Award and Mensa National Competition- A fun twist on Scrabble and matching games- A great introduction to strategy games- Fun for players of all ages Includes: 108 wooden blocks Recommended Ages:6 and up
Roll five dice to win. Calculated chances and strategic choices will place the odds in your favor. After each roll, choose the dice that will get you the best combination. Each combination is worth a different point value and has only four chips, so get the best ones before they run out. Race your friends to the special bonuses and keep the suspense rolling until the end with Pocket Yamslam. It is compact, self contained and includes a chip rack.Features include: -Fun family game -For 1-4 players-Easy to learn-Plays in 15 minutes-Contents: 1 Dice Tray, 5 Dice, 28 chips About Blue Orange Games Thierry Denoual and Julien Mayot founded Blue Orange Games in 2000, naming it after the Paul Eluard surrealist poem, "The Earth is Blue like an Orange." Blue Orange Games is committed to planting two trees for every one tree used in the creation of their games. They partner with Pur Projet to calculate and offset the carbon footprint of their annual road trip, planting additional trees in the Amazon. In 2007 they became the proud first recipient of Dr. Toy's Green Company Award. Looking towards the future and with an eye for constant improvement, Blue Orange is steadfast in their mission to bring HOT Games to a COOL Planet. Blue Orange Games is based in San Francisco.Recommended Ages:8 – 12
Bob Moog and Cris Lehman founded University Games in 1985. The company has added many divisions and broadened its scope a lot since then, but University Games products remain true to the standards set more than 24 years ago. The games are easy to learn. Start playing in five minutes. The games also keep all players involved, even when it's not their turn. The games are different every time you play. The games combine luck and skill, so every player has a chance to win. The games make learning fun. Creative game play and quality components are the standard, but that's not all University Games offer. From prestigious educational licenses like Brain Quest and Eric Carle to exciting entertainment licenses with Big Brain Academy Nintendo Software, Lego construction toys, the Worst-Case Scenario book series and Anti-Monopoly, University Games has original ways to have fun. So spend time with University Games and you can have a great time with the family, get to know the neighbors or even learn how to read. This unique coloring experience keeps kids occupied for hours of creative and interactive fun. Roll out the paper and create a 10-foot long mural or tear off smaller works of art to show off. It's easy to roll up and take anywhere and it's attractive to girls and boys. The "Can You Find?" activity and large format make play more interactive. The roll includes 5 crayons and a crayon sharpener inside the handles. It can be shelved horizontally or pegged vertically.Product Dimensions (inches): 3 (L) x 3 (W) x 19.2 (H)Age: 3 years and upRecommended Ages:3 and up
We first met the Dweebies on a dreary summer afternoon and the first thing that struck us was how they immediately made us smile. Perhaps it was their vibrant colors. Perhaps it was their quirky personalities. Whatever it was, we knew we wanted to get to know them better. After a little investigation, we learned the following facts: 1. Dweebies have a profession or hobby that they're wildly passionate about. 2. All have names related to that passion (ie, Super Dweebie, Dr. Dweebie, Fix-it Dweebie). 3. Dweebies have no more than three (natural) hairs on top of their heads. As for the game, we found it was incredibly easy to learn and play, but deceptively hard to win. One of the Dweebies let us in on a strategy tip: Don't let any line of cards get too long. Meet the Dweebies. These uniquely colorful characters are out to capture your heart, but you must capture them first. Round up Dweebies by matching cards on both ends of any row. Seems simple at first... but Dweebies can be tricky, and some will disappear before they've met their match. Collect the most cards and consider yourself the Dweebie-in-Chief.Features include: -Meet the Dweebies, these uniquely colorful characters are out to capture your heart, but you must capture them first Round up Dweebies by matching cards on both ends of any row -2 to 6 players-Reinforces matching-Ages 8 and up-Playing time: 15 minutesRecommended Ages:8 – 15
Can you remember back to the first time you read something all by yourself instead of your parents reading to you? When your child is four to six years old or whenever they are ready to learn the building blocks to reading--Hooked on Phonics Learn to Read Kindergarten makes it easy for you as a parent to play a role in helping your child become a confident reader. There are so many firsts at this time of a child's life, including getting used to going to school on their own! Here is a chance for you to be part of one of the most important learning processes learning to read. Hooked on Phonics makes it easy for you and fun for your kids! Hooked on Phonics Learn to Read Kindergarten is based on research, approved by the Children s Reading Foundation and designed in conjunction with leading educators, renowned authors and most important, parents. Hooked on Phonics Learn to Read Kindergarten uses engaging phonics-based activities, music videos, and online games to help your child become a confident reader. Each unit concludes with a storybook specially written to support the skills your child has learned so far in the program and this is a book they can read to you proudly, on their own! Each lesson takes only about 20 minutes a day. Hooked on Phonics Learn to Read Kindergarten covers letter names, letter sounds, uppercase letters, lowercase letters, and blending sounds. Learn to Read Kindergarten includes: 12 original storybooks that feature an exciting range of beautifully illustrated stories2 storybooks by the award-winning children s book authors and illustrators, David Ezra Stein and Rosemary Wells2 reading workbooks that will guide you and your child through all of the lessons and many fun activities2 DVDs filled with music videos and engaging, animated introductions to each lesson, where letters come to life2 sets of stickers so a child can proudly mark their progress in the workbooks and celebrate their successQuick Start Guides1 bonus Hooked on Phonics DVD, FUNtastic AnimalsNow featuring a free online Learn to Read experience - In addition to what's in the box, Hooked on Phonics Learn to Read Kindergarten now offers unique online components to deliver a rich, multisensory learning experience for your child. Each level of Learn to Read comes with a serial number that lets you sign up for free online content. Simply register and you will be able to access online games, downloadable content, printables, and custom book recommendations. You will also be able to track your child's progress on their own personalized learning path. Online Games - Simple and engaging online games designed specifically to reinforce the subject matter your child has just completed in the lesson. Printables - Fun activity sheets you can download and print. Each activity is designed to reinforce the lesson your child has just completed. Custom Book Recommendations specifically tailored to reinforce the unit your child has just completed. Book Details:Format: PaperbackPublication Date: 9/1/2009Pages: Reading Level: Age 4 and Up
Make lightning in your room! Keep paper dry under water! Lose weight by going upstairs! See colors that aren't there! Experience the magic of science with these quick, easy experiments and activities from Jean Potter. You can complete each activity in ten fun-filled minutes or less. Clear, step-by-step instructions and illustrations help you get it right every time. The projects help you learn about everything from why eggs aren't round to how submarines surface and submerge. You will find most of the required materials already in your home, backyard, or neighborhood, and you can perform the experiments practically anywhere. The 108 activities in this book cover twelve different subject areas, including air, animals, energy, gravity, magnetism, light, the human body, and much more. You'll make a rainbow right on your floor, pop a balloon with a magnifying glass, make a coffee can roll back to you after you've pushed it away, and bend water as it streams from your faucet--all with the help of a leading educator. Children Ages 8-12Book Details:Format: PaperbackPublication Date: 1/1/1995Pages: 144Reading Level: Age 8 and Up
It's all about making friends and being a good friend! The teen years can be tricky -- especially if you are a girl. Let's face it, teen girls deal with pressures and dilemmas that teen boys couldn't even dream of, let alone handle! In How to Win Friends and Influence People for Teen Girls, Donna Dale Carnegie, daughter of the late motivational author and teacher Dale Carnegie, brings her father's time-tested, invaluable lessons to the newest generation of young women on their way to becoming savvy, self-assured friends and leaders. How to Win Friends and Influence People for Teen Girls offers concrete advice on teen topics such as peer pressure, gossip, and popularity. Teen girls will learn the most powerful ways to influence others, defuse arguments, admit mistakes, and make self-defining choices. The Carnegie techniques promote clear and constructive communication, praise rather than criticism, emotional sensitivity, tolerance, and a positive attitude -- important skills for every girl to develop at an early age. Of course, no book for teen girls would be complete without taking a look at how to maintain friendships with boys and deal with commitment issues and break-ups with boyfriends. Carnegie also provides solid advice for older teens beginning to explore their influence in the adult world, such as driving and handling college interviews. Full of fun quizzes, "reality check" sections, and true-life examples, How to Win Friends and Influence People for Teen Girls offers every teenage girl candid, insightful, and timely advice on how to influence friends in a positive manner.Book Details:Format: PaperbackPublication Date: 5/3/2005Pages: 208Reading Level: Age 12 and Up
Against all odds, the Kicks have made it to league playoffs. With the championship trophy in sight, it's time to step into high gear. But the road to victory is littered with challenges. Some of the Kicks think Devin is taking all the credit for their success. Zoe's upcoming bat mitzvah has taken her head out of the game. Worst of all, Coach Flores has to leave town at the Kicks's most critical moment-and her replacement is no treat. Will the Kicks be able to continue their unlikely winning streak all the way to the championship title?Book Details:Format: HardcoverPublication Date: 3/25/2014Pages: 160Reading Level: Age 8 and Up
Choose from among fourteen fun themes, slide a card into the game board and start looking for matches. This handy memory game includes one game board, seven double-sided game cards and a two-player scoreboard. There are no loose pieces and everything conveniently stores in the board. Great for travel!Product Measures: 11.7 x 8.7 x 1.2Recommended Ages: 5 years & up
Classic word game with a twist! Think of a word and try to stump your opponent. Includes one game board with erasable whiteboard, self-storing dry-erase marker and eraser. No loose pieces. Measures: 11.7 x 8.7 x 1.5 inches Recommended Ages: 6 years & up
Join a group of creative children as they use writing, science, technology, engineering, art and mathematics skills to design signature cars for the Soap Box Derby. By working together and sharing resources, the budding engineers build amazing cars and awesome new skills, too! Age4-8 years FeaturesIntroduces science and engineering skills, along with writing and drawing, through diverse activities and unique play-based learning.Write numbers to balance equations, learn engineering vocabulary, identify mechanical parts and solve mathematics problems to finish a maze. Then, connect the dots to draw a trophy and find out who wins the Soap Box Derby! Interactive audio support provides instant feedback as children work on their writing and drawing skills. No-mess system includes an interactive workbook and a Practice Pack with extra mess-free LeapFrog Learning Paper to reinforce learning through repetition. Learning DifferenceAs children explore LeapReader books, parents can connect LeapReader to their computer and expand the learning with fun, free activities, printables and tips from experts that reinforce theirschool skill set. You'll be able to see their reading progress and get personalized skill insights. Works with LeapReader reading system (sold separately).Recommended Ages:4 – 8
What does it take to win eight gold medals? Napping away three summer vacations? Eating enough broccoli to fill the back of a pickup truck? Swimming the length of the Great Wall of China three times?Book Details:Format: HardcoverPublication Date: 6/2/2009Pages: 32Reading Level: Age 4 and Up
Stack, link and block to win in this new, 3-D take on the classic arcade game. Link Tetrominoes to score points, and block your opponents to win!Great Strategy and Tactical GameClassic GameplayUp to Four Players
Which animal will win the race? Open the magical Scanimation door to see which animals will move on each round. You'll be strutting, galloping, and fluttering along as you race around the track. Guess correctly to win!Product Measures: 11x11x3Recommended Ages: 3 years and up
HABIT 1 Be Proactive: You're in Charge HABIT 2 Begin with the End in Mind: Have a Plan HABIT 3 Put First Things First: Work First, Then Play HABIT 4 Think Win-Win: Everyone Can Win HABIT 5 Seek First to Understand, Then to Be Understood: Listen Before You Talk HABIT 6 Synergize: Together Is Better HABIT 7 Sharpen the Saw: Balance Feels Best Book Details:Format: HardcoverPublication Date: 9/8/2009Pages: 32Reading Level: Age 2 and Up
Lop-eared and cuddly soft, Blossom Bunny is the gentlest of rabbits. With a sweet expression and pastel-colored bow, this adorable plush toy may win a place of honor in your basket!Recommended Ages:1 – 15
Flipping, flying action-packed fun in a teetering tower game.Send the Turtles flying to knock off Shredder's Foot Clan as they climb the big, teetering tower, orplay as Shredder racing to get your ninjas to the top to win!
A royal game of picture matchingThe classic game of picture matching gets the royaltreatment with Belle, Ariel, Rapunzel, and all yourfavorite Disney Princesses! Flip over the colorful tiles,find matches, and collect the most pairs to win!
Picture matching fun for all kinds of friends!This classic game of picture matching features Doc McStuffins, Lambie, Hallie, and more. Flip over tiles, findmatches, and collect the most pairs to win!
Video Games & Electronics > Nintendo Wii > "minute to win it challenges"
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