If you loved the game of "Scattergories" then Scattergories Catergories is the next game you will want to play. It's a great twist on your favorite. Keep the fun coming with this fast-thinking catergories game. Contains 125 cards, containing 250 word challenges, 2-minute sand timer, 4 pads of scoresheets, plastic card base and rules.Features include: -125 cards containing 250 word challenges-2-minute sand timer-4 pads of score sheets-Plastic card base and rules-2-4 player game Recommended Ages:6 and up
Create your own journey with Tsuro The Game of the Path. Place a tile and slide your stone along the path created, but take care! Other players paths can lead you in the wrong direction - or off the board entirely! Find your way wisely to succeed. Award winning Tsuro is recommended for 2 to 8 players ages 8+ and plays in under 20 min. Stay the path - your journey begins here!Product Measures: 9.625"x9.625"x2"Recommended Ages: 8 years & up
Mindware Qwirkle Board Game Qwirkle is as simple as matching colors and shapes, but also requires tactical maneuvers and well-planned strategy. Earn points by building rows and columns of blocks that share a common shape or color. Look for opportunities to score big by placing a tile that touches multiple pieces with matching attributes. The player with the most points wins! Why You'll Love It: The simple setup makes this an instant favorite for younger kids, while older players will enjoy strategizing to win. Age: 6 and up Features- For 2 to 4 players- Playing time approximately 45 minutes- Winner of Parent's Choice Gold Award and Mensa National Competition- A fun twist on Scrabble and matching games- A great introduction to strategy games- Fun for players of all ages Includes: 108 wooden blocks Recommended Ages:6 and up
Let the five dice roll you to a win with Yamslam. Calculated chances and strategic choices will place the odds in your favor. After each roll, choose the dice that will get you the best combination. Each combination is worth a different point value and has only 4 chips, so get the best ones before they run out. Race your friends to the special bonuses and keep the suspense rolling until the end with Yamslam. Self contained, and made from recyclable tin, Yamslam is travel-friendly and highly durable for years of fun. With its attractive design, bright colors and brilliant play appeal, Yamslam is sure to become the family favorite. Players develop basic arithmetic and higher level math skills relating to probabilities and odds. Strategy skills are required not only to achieve specific combinations, but also to gain bonuses before your opponents. 1-4 players Play time 10-20 minutes Contents: 1 dice tray, 5 die, 28 chips and illustrated rules Travel-friendly and durable Package made from recycled tin Attractive design Helps math skills Product Measures: 9.5 x 9.5 x 1.5 Recommended Ages: 8+ About Blue Orange Games Thierry Denoual and Julien Mayot founded Blue Orange Games in 2000, naming it after the Paul Eluard surrealist poem, "The Earth is Blue like an Orange." Blue Orange Games is committed to planting two trees for every one tree used in the creation of their games. They partner with Pur Projet to calculate and offset the carbon footprint of their annual road trip, planting additional trees in the Amazon. In 2007 they became the proud first recipient of Dr. Toy's Green Company Award. Looking towards the future and with an eye for constant improvement, Blue Orange is steadfast in their mission to bring HOT Games to a COOL Planet. Blue Orange Games is based in San Francisco.
Roll five dice to win. Calculated chances and strategic choices will place the odds in your favor. After each roll, choose the dice that will get you the best combination. Each combination is worth a different point value and has only four chips, so get the best ones before they run out. Race your friends to the special bonuses and keep the suspense rolling until the end with Pocket Yamslam. It is compact, self contained and includes a chip rack.Features include: -Fun family game -For 1-4 players-Easy to learn-Plays in 15 minutes-Contents: 1 Dice Tray, 5 Dice, 28 chips About Blue Orange Games Thierry Denoual and Julien Mayot founded Blue Orange Games in 2000, naming it after the Paul Eluard surrealist poem, "The Earth is Blue like an Orange." Blue Orange Games is committed to planting two trees for every one tree used in the creation of their games. They partner with Pur Projet to calculate and offset the carbon footprint of their annual road trip, planting additional trees in the Amazon. In 2007 they became the proud first recipient of Dr. Toy's Green Company Award. Looking towards the future and with an eye for constant improvement, Blue Orange is steadfast in their mission to bring HOT Games to a COOL Planet. Blue Orange Games is based in San Francisco.Recommended Ages:8 – 12
It’s the twenty-first century, and all over the world, MMORPGs are big business. Hidden away in China and elsewhere, young players are pressed into working as “gold-farmers,” amassing game-wealth that’s sold to Western players at a profitable markup. Some of these pieceworkers rebel, trying to go into business for themselves—but there’s little to stop their bosses from dragging them back into servitude. Some of them, like young Mala in the slums of Bombay—nicknamed “General Robotwallah” for her self-taught military skill—become enforcers for the bosses, but that only buys them so much. All the way over in L.A., young Wei-Dong, obsessed with Asian youth culture and MMORPGs, knows the system is rigged, knows that kids everywhere are being exploited. Finally, he and his Asian counterparts begin to work together to claim their rights. Under the noses of the ruling elites, they fight the bosses, the game owners and the rich speculators, outsmarting them with their street-gaming skills. But soon the battle will spill over from the virtual world to the real one, leaving the young rebels fighting not just for their rights, but for their lives….Book Details:Format: PaperbackPublication Date: 9/4/2012Pages: 496Reading Level: Age 13 and Up
Speedo Junior Hydrospex Print GogglesSpeedo swim goggles are the result of extensive research and testing. The result? Low drag for competitive swimmers, superior comfort for fitness and recreational swimmers, watertight fits and anti fog coatings for improved visibility. The Junior Hydrospex Classic Print Goggle features one of most popular ever one piece frame designs in a junior fit for a smaller hear or face, only with a fun print frame sure to make any kid smile. No matter where or why you dive in - training, fitness, or fun - those moments in the water are always better with Speedo.Features:A best selling silhouette with fun print frame and strapSoft one piece frameComfortable split silicone head strapAnti fog lens with UV protectionMade by Speedo, the world's #1 swim brand
MAM Crystal Print Silicone Pacifier MAM Crystal Print Silicone Pacifier is recommended by dentists and orthodontists, as it features an extra soft design to help baby's developing jaw. This easy-to-use pacifier is lightweight. Exciting textures make it attractive and visually stimulating. Air holes may help baby's skin to breathe. Made of silicone, the pacifier is soft on baby's gums. Age: 6 months and up FeaturesGentle on baby's gumsSmall and lightweightFitted with extra soft silicone nippleSymmetric nipples for baby's jaw developmentCurved for maximum comfortReusable storage caseMade of siliconeFree of BPAColorful and attractiveInnovative design
Former Unrestricted World Checker Champion introduces you to the game and lets you in on championship secrets. Shots and traps, opening "blitzkrieg" moves, end game, more.Book Details:Format: PaperbackPublication Date: 6/1/1956Pages: 144Reading Level: Age 3 and Up
When the class bully, Brenda Bailey, makes fun of Jessica’s skinny legs and her boyish lunch box, Jessica doesn’t know what to do. She doesn’t want to be a tattletale, but she also wants the bullying to stop. Can Jessica find the courage to stand up for herself? From the team behind the first three books about Jessica and her worries, Bullies Never Win is immediately relatable, relevant, and a must-have for every school and library.Book Details:Format: HardcoverPublication Date: 6/23/2009Pages: 32Reading Level: Age 5 and Up
You remember Peter, donÕt you? AveryÕs brother, Peter? You know, the actor guy . . . The one who tried to use Natalie to get to her famous actor dad? Yeah, that Peter. Well, guess whose parents are forcing him to go to the Walla Walla reunion? But thatÕs not the half of itÑturns out, Peter arrives at the reunion only to discover heÕs developing feelings for NatalieÑthe real kind this time. And the best chance he has at getting into her good graces might very well involve dressing up in a skirt and carrying pom-poms!Book Details:Format: PaperbackPublication Date: 10/14/2010Pages: 160Reading Level: Age 8 and Up
Originally published in 1954, Lavender's Blue was received with immediate acclaim, and was chosen as a runner-up for the prestigious Hans Christian Andersen Medal. Beautifully designed and illustrated by the influential artist Harold Jones, the book never went out of print, and has been enjoyed by generations of children. This facsimile edition has been lovingly produced to recreate the look and feel of the first printing of this much-loved book. The most definitive collection of nursery rhymes and songs even published, it will delight every child in your life, including you.Book Details:Format: PaperbackPublication Date: 5/1/2007Pages: 180
It's all about making friends and being a good friend! The teen years can be tricky -- especially if you are a girl. Let's face it, teen girls deal with pressures and dilemmas that teen boys couldn't even dream of, let alone handle! In How to Win Friends and Influence People for Teen Girls, Donna Dale Carnegie, daughter of the late motivational author and teacher Dale Carnegie, brings her father's time-tested, invaluable lessons to the newest generation of young women on their way to becoming savvy, self-assured friends and leaders. How to Win Friends and Influence People for Teen Girls offers concrete advice on teen topics such as peer pressure, gossip, and popularity. Teen girls will learn the most powerful ways to influence others, defuse arguments, admit mistakes, and make self-defining choices. The Carnegie techniques promote clear and constructive communication, praise rather than criticism, emotional sensitivity, tolerance, and a positive attitude -- important skills for every girl to develop at an early age. Of course, no book for teen girls would be complete without taking a look at how to maintain friendships with boys and deal with commitment issues and break-ups with boyfriends. Carnegie also provides solid advice for older teens beginning to explore their influence in the adult world, such as driving and handling college interviews. Full of fun quizzes, "reality check" sections, and true-life examples, How to Win Friends and Influence People for Teen Girls offers every teenage girl candid, insightful, and timely advice on how to influence friends in a positive manner.Book Details:Format: PaperbackPublication Date: 5/3/2005Pages: 208Reading Level: Age 12 and Up
Against all odds, the Kicks have made it to league playoffs. With the championship trophy in sight, it's time to step into high gear. But the road to victory is littered with challenges. Some of the Kicks think Devin is taking all the credit for their success. Zoe's upcoming bat mitzvah has taken her head out of the game. Worst of all, Coach Flores has to leave town at the Kicks's most critical moment-and her replacement is no treat. Will the Kicks be able to continue their unlikely winning streak all the way to the championship title?Book Details:Format: HardcoverPublication Date: 3/25/2014Pages: 160Reading Level: Age 8 and Up
Choose from among fourteen fun themes, slide a card into the game board and start looking for matches. This handy memory game includes one game board, seven double-sided game cards and a two-player scoreboard. There are no loose pieces and everything conveniently stores in the board. Great for travel!Product Measures: 11.7 x 8.7 x 1.2Recommended Ages: 5 years & up
Join a group of creative children as they use writing, science, technology, engineering, art and mathematics skills to design signature cars for the Soap Box Derby. By working together and sharing resources, the budding engineers build amazing cars and awesome new skills, too! Age4-8 years FeaturesIntroduces science and engineering skills, along with writing and drawing, through diverse activities and unique play-based learning.Write numbers to balance equations, learn engineering vocabulary, identify mechanical parts and solve mathematics problems to finish a maze. Then, connect the dots to draw a trophy and find out who wins the Soap Box Derby! Interactive audio support provides instant feedback as children work on their writing and drawing skills. No-mess system includes an interactive workbook and a Practice Pack with extra mess-free LeapFrog Learning Paper to reinforce learning through repetition. Learning DifferenceAs children explore LeapReader books, parents can connect LeapReader to their computer and expand the learning with fun, free activities, printables and tips from experts that reinforce theirschool skill set. You'll be able to see their reading progress and get personalized skill insights. Works with LeapReader reading system (sold separately).Recommended Ages:4 – 8
Classic word game with a twist! Think of a word and try to stump your opponent. Includes one game board with erasable whiteboard, self-storing dry-erase marker and eraser. No loose pieces. Measures: 11.7 x 8.7 x 1.5 inches Recommended Ages: 6 years & up
Number Border Print This gender-neutral kid's Number Border print from ModernPOP was created using light and airy colors with letters that bounce with ease within its delicate alphabet border. Dimensions: 11" x 14"
Toysmith Solar Print Kit Toysmith Solar Print Kit contains all items required to make beautiful solar prints.It's easy to use stencils to make butterflies, leaves and other beautiful designs. Age: 5 years and up Includes 3 blank note cards with envelopes 2 preprinted stencil sheets 2 frames 12 sheets of solar print paper Instructions Recommended Ages:5 – 15
Games & Puzzles > Board Games > "minute to win it blue prints"
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