Amazing all-in-one digital microscope takes scientific inquiry to a new level?yet is easy for even a young child to use. Hold the hand-friendly scope over an object, turn the top to focus, then press the single control button to take videos or still images from 35 to 53x magnification on a 14" monitor. Supports students as they record observations and investigations. Great for lab reports, presentations and authentic assessment for digital portfolios. Sharply detailed images enrich whole-class and individual explorations. Use with your computer, projector or interactive whiteboard. Downloads and charges via USB. Features 640 x 480 pixels (interpolation up to 1200 x 1600 pixels), VGA CMOS sensor, LED illumination, fun special effects (photo frames) and 2 head adapters for viewing different kinds of subjects. Compatible with Mac and PC (XP, Vista, Win7). Measures 2"L x 2.5"H. Grades PreK 12Features include: -Easy enough for even a young child to use-Show sharply detailed images on your computer-Downloads and charges via USB Recommended Ages:4 – 8
Young King Arthur, troubled by nightmares, doubts he is the rightful king of England. One rainy night, the wizard Merlin tells Arthur the story of dueling dragons and a fateful clash between good and evil, which reveals the surprising secret of the boy king's true legacy. Li Ming's arresting oil paintings breathe fire into this magical offering from Jane Yolen. "The legend comes alive on a grand scale, the dramatic narrative and well-wrought dialogue heightening the theatrical effect and inviting a fast-paced read-aloud." -- School Library Journal Book Details:Format: PaperbackPublication Date: 10/1/1998Pages: 40Reading Level: Age 4 and Up
Wings of Fire, the sleeping dragon, has awakened, threatening to loose his terrible wrath on all of Fincayra. Only young Merlin, grandson of the great wizard Tuatha, can stop him, though the price may well be the young wizard's life. But before he can face the dragon's fires, Merlin must endure fires of other kinds—including those within himself. He must face the evil, batlike kreelixes who exist only to destroy magic; the mysterious Wheel of Wye; and the sorceress Urnalda, who holds the treasured Galator. Most challenging, young Merlin must discover not the power but the source of his own magic. In this the third story in his Arthurian epic, T. A. Barron adds a thrilling new dimension to the legend of Merlin. Book Details:Format: HardcoverPublication Date: 9/28/1998Pages: 320Reading Level: Age 10 and Up
In the years after Fincayra disappears and Merlin has been sent wandering, a young lizard-like creature, with the wings of a bat and the magical power to produce any smell it encounters, is born into the new world of Avalon. The unlikely hero—Basil, he is called—cannot find a single creature like itself nor a person who can tell him what he is. But it is clear that Basil is much more than he seems when he stumbles into an encounter with the great Merlin, saving his child’s life, then uncovers a secret plot by the evil Rhita Gawr. It’s a race against time and across Avalon as Basil, with the help of the faithful wind sister Ailah, searches for the great wizard to warn him. This is one of T.A. Barron’s most thrilling adventures yet and features a new and unforgettable character in his earliest years.Book Details:Format: HardcoverPublication Date: 9/18/2008Pages: 336Reading Level: Age 10 and Up
Aspiring wizards can tune in to the age-old wisdom of Merlin with this dazzling compendium of all things magical — unveiling novelty elements throughout. For any apprentice determined to learn the arcane arts of wizardry, could there be a better teacher than . . . Merlin himself? Originally discovered in 1588, this remarkable text by history's most respected wizard is revealed to the world for the very first time. Lavishly illustrated by four delicate artists, WIZARDOLOGY's intricate design even conceals a series of hidden symbols that spell out a secret message when their code is deciphered — if the reader is clever enough to find them. Among WIZARDOLOGY's special features are:-a glittering crystal ball-like jewel on the front cover - a world map showing locations of wizards around the globe- tactile samples of a "fairy flag" with one wish remaining and a phoenix feather to aid in flying charms- booklets explaining the proper use of spells, familiars, and potions- a removable dragon pendant allowing the user to dowse for mythical beasts- a pack of eight removable fortune-tellling cards- a 48-page mini book of divination on the final spreadBook Details:Format: HardcoverPublication Date: 9/13/2005Pages: 32Reading Level: Age 8 and Up
Collect all styles in your favorite artist's collection. Assembled puzzle measures 20' x 24". Set includes 750 puzzle pieces. High gloss image on package for reference. Made in the United States.Features include: -Collect all styles in your favorite artist's collection -Assembled puzzle measures 20' x 24"-Set includes 750 puzzle pieces-High gloss image on package for reference-Made in the United StatesRecommended Ages:8 – 15
LOOPZ M3 Game Loopz M3 game is the music, memory and motion game that can be played anywhere. This handheld unit captures all the fun of the original Loopz, but this time, it's totally portable. Players use four trigger buttons and motion sensors to play a variety of games where the winner is the one with the fastest reaction time and best memory for sequences. Includes 4 different games for up to 2 players. Product FeaturesLoopz M3 game is the music, memory and motion game that can be played anywhereThis Handheld unit captures fun of the original Loopz, but it's portablePlayers use four trigger buttons and motion sensors for play the gamePlay a variety of games where the winner is who has fastest reaction or best memory/li>Includes 4 different games for up to 2 playersProduct Measures: 17" by 4.75" by 14"Recommended Ages: 7-11 years
The Storymatic The Storymatic is a writing prompt, a teaching tool, a parlor game and a toy all in one little box. Just combine a few of the 500+ cards and watch a story take shape before your eyes.Product Dimensions: 7.25 (L) x 2.25 (W) x 3.75 (H)Age: 12 years and up
eeBoo Spinner Game - Dancing GameeeBoo has perfected the art of spinner games. The arrows on all their spinners are clear, so there is no question about where the arrow stops. Attached with a rivet on a spacer, the arrows spin freely with a flick of the finger. Each game takes a different tack to build the relational skills of game playing while promoting an assortment of literacy and math skills. Pieces are of sturdy card stock. Each contains clear directions with ideas for additional ways to play. Dancing Spinner Game will display what each player needs to create a beautiful dancer. Each player takes a turn at the spinner- the first to collect all the outfits and accessories wins the game. Game helps child develop patience and categorization skills. Instructions included on inside of box cover. For 2-4 Players.
Video Games & Electronics > Computer Games > "merlin handheld game"
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