Amazing all-in-one digital microscope takes scientific inquiry to a new level?yet is easy for even a young child to use. Hold the hand-friendly scope over an object, turn the top to focus, then press the single control button to take videos or still images from 35 to 53x magnification on a 14" monitor. Supports students as they record observations and investigations. Great for lab reports, presentations and authentic assessment for digital portfolios. Sharply detailed images enrich whole-class and individual explorations. Use with your computer, projector or interactive whiteboard. Downloads and charges via USB. Features 640 x 480 pixels (interpolation up to 1200 x 1600 pixels), VGA CMOS sensor, LED illumination, fun special effects (photo frames) and 2 head adapters for viewing different kinds of subjects. Compatible with Mac and PC (XP, Vista, Win7). Measures 2"L x 2.5"H. Grades PreK 12Features include: -Easy enough for even a young child to use-Show sharply detailed images on your computer-Downloads and charges via USB Recommended Ages:4 – 8
Wings of Fire, the sleeping dragon, has awakened, threatening to loose his terrible wrath on all of Fincayra. Only young Merlin, grandson of the great wizard Tuatha, can stop him, though the price may well be the young wizard's life. But before he can face the dragon's fires, Merlin must endure fires of other kinds—including those within himself. He must face the evil, batlike kreelixes who exist only to destroy magic; the mysterious Wheel of Wye; and the sorceress Urnalda, who holds the treasured Galator. Most challenging, young Merlin must discover not the power but the source of his own magic. In this the third story in his Arthurian epic, T. A. Barron adds a thrilling new dimension to the legend of Merlin. Book Details:Format: HardcoverPublication Date: 9/28/1998Pages: 320Reading Level: Age 10 and Up
In the years after Fincayra disappears and Merlin has been sent wandering, a young lizard-like creature, with the wings of a bat and the magical power to produce any smell it encounters, is born into the new world of Avalon. The unlikely hero—Basil, he is called—cannot find a single creature like itself nor a person who can tell him what he is. But it is clear that Basil is much more than he seems when he stumbles into an encounter with the great Merlin, saving his child’s life, then uncovers a secret plot by the evil Rhita Gawr. It’s a race against time and across Avalon as Basil, with the help of the faithful wind sister Ailah, searches for the great wizard to warn him. This is one of T.A. Barron’s most thrilling adventures yet and features a new and unforgettable character in his earliest years.Book Details:Format: HardcoverPublication Date: 9/18/2008Pages: 336Reading Level: Age 10 and Up
Aspiring wizards can tune in to the age-old wisdom of Merlin with this dazzling compendium of all things magical — unveiling novelty elements throughout. For any apprentice determined to learn the arcane arts of wizardry, could there be a better teacher than . . . Merlin himself? Originally discovered in 1588, this remarkable text by history's most respected wizard is revealed to the world for the very first time. Lavishly illustrated by four delicate artists, WIZARDOLOGY's intricate design even conceals a series of hidden symbols that spell out a secret message when their code is deciphered — if the reader is clever enough to find them. Among WIZARDOLOGY's special features are:-a glittering crystal ball-like jewel on the front cover - a world map showing locations of wizards around the globe- tactile samples of a "fairy flag" with one wish remaining and a phoenix feather to aid in flying charms- booklets explaining the proper use of spells, familiars, and potions- a removable dragon pendant allowing the user to dowse for mythical beasts- a pack of eight removable fortune-tellling cards- a 48-page mini book of divination on the final spreadBook Details:Format: HardcoverPublication Date: 9/13/2005Pages: 32Reading Level: Age 8 and Up
Disney's Wreck-It Ralph is a computer-animated feature film about a video game villain who wants nothing more than to be the good guy for a change. But when Ralph finally gets his chance, he discovers that being the hero isn't as easy as it looks. Soon the entire video game world is at stake, and if Ralph doesn't play to win, it could mean "Game Over" for every game in the arcade! This Step 2 reader based on the film is perfect for kids ages 4-6.Book Details: Format: Paperback Publication Date: 9/18/2012 Pages: 32 Reading Level: Age 4 and Up
Drew Lawson knows basketball is taking him places. It has to, because his grades certainly aren't. But lately his plan has run squarely into a pick. Coach's new offense has made another player a star, and Drew won't let anyone disrespect his game. Just as his team makes the playoffs, Drew must come up with something big to save his fading college prospects. It's all up to Drew to find out just how deep his game really is. Book Details:Format: PaperbackPublication Date: 1/27/2009Pages: 240Reading Level: Age 13 and Up
Collect all styles in your favorite artist's collection. Assembled puzzle measures 20' x 24". Set includes 750 puzzle pieces. High gloss image on package for reference. Made in the United States.Features include: -Collect all styles in your favorite artist's collection -Assembled puzzle measures 20' x 24"-Set includes 750 puzzle pieces-High gloss image on package for reference-Made in the United StatesRecommended Ages:8 – 15
LOOPZ M3 Game Loopz M3 game is the music, memory and motion game that can be played anywhere. This handheld unit captures all the fun of the original Loopz, but this time, it's totally portable. Players use four trigger buttons and motion sensors to play a variety of games where the winner is the one with the fastest reaction time and best memory for sequences. Includes 4 different games for up to 2 players. Product FeaturesLoopz M3 game is the music, memory and motion game that can be played anywhereThis Handheld unit captures fun of the original Loopz, but it's portablePlayers use four trigger buttons and motion sensors for play the gamePlay a variety of games where the winner is who has fastest reaction or best memory/li>Includes 4 different games for up to 2 playersProduct Measures: 17" by 4.75" by 14"Recommended Ages: 7-11 years
FOR USE IN SCHOOLS AND LIBRARIES ONLY. When 11-year-old April and her friend Melanie invent a game about ancient Egypt, strange things start happening, and the girls worry that their game has gone too far.Book Details:Format: HardcoverPublication Date: 10/1/1985Pages: 215Reading Level: Age 9 and Up
Game Changer A talented teen athlete questions reality--and the role she plays in it--when a mysterious injury upends her world.Athletics are everything for eighth-grader KT Sutton. She’s a softball star.
The kids from The Egypt Game are back. What game will they play next? The answer is Gypsies. While April plunges in with her usual enthusiasm, the more Melanie learns, the more something seems to be holding her back. But it's Toby who adds a really new wrinkle when he announces that he himself is a bona fide Gypsy. Plus he can get them some of his grandmother's things to use as real Gypsy props for the new game. What could be more thrilling? Then Toby suddenly and mysteriously disappears, and the kids discover that living as real-life Gypsies may not be as much fun as they thought. How will they find Toby and rescue him from the very real problems that are haunting his life?Book Details:Format: PaperbackPublication Date: 9/8/1998Pages: 240Reading Level: Age 9 and Up
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