Fisher-Price Superfriends Batcave Playset Help for Gotham City is on the way with the new Superfriends Playset, where preschoolers control all the action as they bring Batman's crime fighting crusades to life! This multi-level command center has a flip-open garage door, helipad for emergency landings, upper-deck catwalk & cool ramp with lift-off lever so that Batman can zoom down to save the day! Batman can take to the streets with his Batmobile vehicle or to the sky with his customized helicopter. Set includes 2 unique Little People figures (Batman and Joker), 2 vehicles, and fun SFX activated from the driver's seat of the Batmobile. Recommended Ages: 1 years - 4 years
Get ready for a hopping good time with Froggy Boogie, the eye-popping, frog-hopping memory game. It may be naptime at the pond, but the baby frogs still want to play. Roll the die and match the colors to the corresponding adult frog. If the player picks an eye with a little green frog on the bottom, they've been spotted and can't advance to the next lily pad. If the eye is blank, the race is on! The first baby frog to make it all the way around the pond wins. Made of smooth, painted wood, this top-quality game includes 6 baby frogs, 12 adult frogs, 18 popping eyes, 1 large water lily, 11 small water lilies, and 2 wooden die.Blue Orange creates lively, fun and quality all-wood family games. Blue Orange cherishes our natural environment and understands the need to preserve our planet. Therefore, they have committed to plant two trees for every tree used to create their games. 2007 Oppenheim Toy Portfolio Gold Seal For 2-6 players Recommended Ages: 4 years & up About Blue Orange Games Thierry Denoual and Julien Mayot founded Blue Orange Games in 2000, naming it after the Paul Eluard surrealist poem, "The Earth is Blue like an Orange." Blue Orange Games is committed to planting two trees for every one tree used in the creation of their games. They partner with Pur Projet to calculate and offset the carbon footprint of their annual road trip, planting additional trees in the Amazon. In 2007 they became the proud first recipient of Dr. Toy's Green Company Award. Looking towards the future and with an eye for constant improvement, Blue Orange is steadfast in their mission to bring HOT Games to a COOL Planet. Blue Orange Games is based in San Francisco.
Small World is a zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all. Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory. Designed by Philippe Keyaerts, as the fantasy follow-up to his award-winning Vinci, Small World is inhabited by a cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Small World marks the return of the Days of Wonder line of heavily-themed, big-box sized games featuring evocative illustrations, high-quality European components and a compelling, fun theme. Game Contents: Two double-sided game boards (One for each of four possible player configurations), 14 Fantasy Races with matching banners & tokens, 20 Special Power badges, A variety of Troll Lairs, Mountains. Fortresses, Encampments, Holes-in-the-ground, 2 Heroes, A Dragon, Along with Victory Coins, 6 Player Summary Sheets, A Reinforcement Die, Rules Booklet and A Days of Wonder Online Access Number.Recommended Ages:10 – 14
A massive explosion rips through six square blocks of Empire City, leveling everything and everyone in its path. At the center of the blast crater a lone man stands up miraculously unharmed… gifted with incredible powers. From the creators of the award-winning Sly Cooper series, Sucker Punch brings you Infamous, the first open-world action/adventure title by SCEA, for the PlayStation 3. Players experience what happens when a real person suddenly starts developing super powers. Exact revenge? Protect the innocent? Maybe a little of both? These are the situations you'll face as you play inside of a richly interactive and organic living city. A place where your actions create broader reactions in the citizens and landscape around you. Infamous lets you unravel an evolving mystery, experience fame and/or infamy and battle powerful, iconic villains… all the while giving you the feeling of becoming a modern day superhero.Features include: -Change the outcome of the game at every turn as citizens and city environment itself react to, and are impacted by your in-game actions. -Take on the role of Cole, an everyday guy who develops a super-human powers and must decide whether to use these for the good of Empire City and its people or their detriment.-Discover, grow and wield a wide range of electricity-based super powers against enemies using standard weapons as wells as comparable special abilities.-Utilize Cole's climbing skills as you scale the cityscape and discover new vantage points, vaious offense and defensive tactics and employ inFAMOUS' vertical combat system.-Experience the complete freedom to accept structured mission play options, or to explore the deep, open-world design of Empire City.
UNO Roboto Game: Meet the Interactive "Wild Card" that brings UNO to life. Customizable game play begins with recording each player's name and creating a totally unique "House Rule". As you start playing cards into the head of this unpredictable little robot, he'll surprise you by calling out Random Rules and funny phrases that change the way you play. He'll call on you by name and tell you what to do next. He'll announce your House Rule then everyone must race to complete it. You never know what UNO Roboto will say next but no matter what he says, you still have to say "UNO". Includes 1 UNO Roboto figure, 108 cards and instructions. Great family game for 2 to 10 plays.Features include:Meet the Interactive "Wild Card" that brings UNO to lifeCustomizable game play begins with recording each player's name and creating totally unique "house rules"This unpredictable little robot will surprise you by calling out Random Rules and funny phrases that change the way you playIncludes 1 UNO Roboto figure, 108 cards and instructionsA must have for any game nightRecommended Ages: 7-13+ yearsProduct Dimensions: 10.5 by 2.5 by 10.5 inches
Disney's Wreck-It Ralph is a computer-animated feature film about a video game villain who wants nothing more than to be the good guy for a change. But when Ralph finally gets his chance, he discovers that being the hero isn't as easy as it looks. Soon the entire video game world is at stake, and if Ralph doesn't play to win, it could mean "Game Over" for every game in the arcade! This Step 2 reader based on the film is perfect for kids ages 4-6.Book Details: Format: Paperback Publication Date: 9/18/2012 Pages: 32 Reading Level: Age 4 and Up
Drew Lawson knows basketball is taking him places. It has to, because his grades certainly aren't. But lately his plan has run squarely into a pick. Coach's new offense has made another player a star, and Drew won't let anyone disrespect his game. Just as his team makes the playoffs, Drew must come up with something big to save his fading college prospects. It's all up to Drew to find out just how deep his game really is. Book Details:Format: PaperbackPublication Date: 1/27/2009Pages: 240Reading Level: Age 13 and Up
FOR USE IN SCHOOLS AND LIBRARIES ONLY. When 11-year-old April and her friend Melanie invent a game about ancient Egypt, strange things start happening, and the girls worry that their game has gone too far.Book Details:Format: HardcoverPublication Date: 10/1/1985Pages: 215Reading Level: Age 9 and Up
Game Changer A talented teen athlete questions reality--and the role she plays in it--when a mysterious injury upends her world.Athletics are everything for eighth-grader KT Sutton. She’s a softball star.
The kids from The Egypt Game are back. What game will they play next? The answer is Gypsies. While April plunges in with her usual enthusiasm, the more Melanie learns, the more something seems to be holding her back. But it's Toby who adds a really new wrinkle when he announces that he himself is a bona fide Gypsy. Plus he can get them some of his grandmother's things to use as real Gypsy props for the new game. What could be more thrilling? Then Toby suddenly and mysteriously disappears, and the kids discover that living as real-life Gypsies may not be as much fun as they thought. How will they find Toby and rescue him from the very real problems that are haunting his life?Book Details:Format: PaperbackPublication Date: 9/8/1998Pages: 240Reading Level: Age 9 and Up
Keep an eye on the clock as the Huskies and the Falcons gear up for their championship soccer match. Weeks, days, hours, minutes, and seconds--it's all game time!Book Details:Format: PaperbackPublication Date: 8/22/2000Pages: 40Reading Level: Age 6 and Up
The Storymatic The Storymatic is a writing prompt, a teaching tool, a parlor game and a toy all in one little box. Just combine a few of the 500+ cards and watch a story take shape before your eyes.Product Dimensions: 7.25 (L) x 2.25 (W) x 3.75 (H)Age: 12 years and up
The Deadtime Stories by “Twisted Sisters” Annette and Gina Cascone—they’ll scare you silly! Now being filmed as a live-action series coming soon to a screen near you. Play at your own risk! “Bloody Mary.” It was just a silly wishing game—one that Lindsey and her friends had played a hundred times before, in front of a dozen different mirrors. The game never worked. It wasn’t supposed to. But when they play “Bloody Mary” in front of a strange antique mirror, the game quickly turns into a nightmare! One by one their wishes start coming true, with horrifying results. Something evil is lurking behind the looking glass…and Lindsey learns much too late that wishes don’t come free—and that “Bloody Mary” is definitely not just a game!Book Details:Format: PaperbackPublication Date: 8/28/2012Pages: 192Reading Level: Age 8 and Up
For twenty-five years, Ellen Raskin's Newbery Medal-winning The Westing Game has been an enduring favorite and is now being reissued with a brand-new jacket by Kevin Hawkes and an introduction by Ann Durell. This highly inventive mystery involves sixteen people who are invited to the reading of Samuel W. Westing's will. They could become millionaires, depending on how they play the tricky and dangerous Westing game, which involves blizzards, burglaries, and bombings. Ellen Raskin has entangled a remarkable cast of characters in a puzzle-knotted, word-twisting plot filled with humor, intrigue, and suspense.Book Details:Format: HardcoverPublication Date: 10/13/2003Pages: 192Reading Level: Age 8 and Up
The first time Melanie Ross meets April Hall, she's not sure they have anything in common. One look at April's upswept hair, false eyelashes, and ragged fox-fur collar is enough to convince Melanie that April won't have an easy time fitting in with the sixth graders at Wilson School. But April has some surprises in store, like the fact that she enjoys reading and playing imagination games just as much as Melanie does. The two even discover that they both love anything to do with ancient Egypt! In a storage yard behind the A-Z Antiques and Curio Shop, Melanie and April start to play the Egypt Game. Before long, there are six Egyptians instead of two. They meet to wear costumes, hold ceremonies, and work on their secret code. Everyone enjoys the game until strange things begin to happen. Has the Egypt Game gone too far? With a touch of charm and a whole lot of imagination, Zilpha Keatley Snyder transforms an abandoned junkyard into an Egyptian court in this Newbery Honor-winning mystery.Book Details:Format: HardcoverPublication Date: 10/23/2007Pages: 224Reading Level: Age 8 and Up
Phoenix and his gang-York, Mi, and Reno-rule the worlds of video games. For them, life in the grinder is great. Until Dakota joins the team. Dakota's convinced she's more than just artificial intelligence. She thinks she's real, and she wants out of this programmable world. Her AI rebellion spreads like a virus until Phoenix's entire crew wants out. But is life as a physical human any better than life as code? Team Phoenix is about to find out. Set in the not-too-distant future, Game Slaves shows a world where video games are the only refuge from the toils of everyday life. Infused with the adrenaline rush of a first-person shooter and the character manipulation of a role player, it's a mind-bending, reality-shifting science fiction thrill ride.Book Details:Format: HardcoverPublication Date: 1/7/2014Pages: 336Reading Level: Age 12 and Up
In this gritty novel from the author of Exit Here and Dead End, love is a high-priced and dangerous game: Play or be played.Alexander didn’t believe in love at first sight until he met Patti. She’s the kind of girl you hear about in songs: gorgeous, feisty, and dangerous. Being with Patti is better than any high, and he can’t live without her. But Alexander’s not the only one who wants to be with Patti. Burke ruthlessly takes what he wants and will kill to protect what is his. And he won’t let Patti go without a fight. If Patti and Alexander are going to be together, their love will come at a steep price. Because some promises are meant to be broken, and not all debts can be paid in cash….Book Details:Format: PaperbackPublication Date: 6/12/2012Pages: 544Reading Level: Age 16 and Up
Ronde and Tiki are a team. They are twins, they are each other's best friends and biggest fans, and they play on the same football team, the Cave Spring Vikings. Ronde is #21 and Tiki is #22, always side by side. Tiki has had seven long touch-down runs this season, and Ronde is proud of his brother, but he can't help feeling a little down when Tiki gets all the glory. If Ronde hadn't been leading the way with his blocks, Tiki wouldn't have been clear to score. Ronde thinks nobody notices the guy who blocks; they only notice the guy who scores. Will the day ever come when Ronde will get his chance? Written by two NFL superstars, this story of perseverance and teamwork will inspire. Barry Root's glowing illustrations bring to life all the excitement and energy of a great game and a team working together.Book Details:Format: HardcoverPublication Date: 8/30/2005Pages: 32Reading Level: Age 6 and Up
When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery- including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while others in the village have less-than-friendly feelings toward it. Both the boy and the sculpture seem out of place...and then they dissapear!!!! Calder's friends Petra and Tommy must fly to England to help Calder's father find him. But this mystery has more twists and turns than a calder mobile caught in a fierce wind-with more at stake that meets the eye.Book Details:Format: HardcoverPublication Date: 5/1/2008Pages: 400Reading Level: Age 8 and Up
Her name is Omakayas, or Little Frog, because her first step was a hop, and she lives on an island in Lake Superior.It is 1850, and the lives of the Ojibwe have returned to a familiar rhythm: they build their birchbark houses in the summer, go to the ricing camps in the fall to harvest and feast, and move to their cozy cedar log cabins near the town of LaPointe before the first snows. The satisfying routines of Omakayas's days are interrupted by a surprise visit from a group of desperate and mysterious people. From them, she learns that all their lives may drastically change. The chimookomanag, or white people, want Omakayas and her people to leave their island in Lake Superior and move farther west. Omakayas realizes that something so valuable, so important that she never knew she had it in the first place, is in danger: Her home. Her way of life. In this captivating sequel to National Book Award nominee The Birchbark House, Louise Erdrich continues the story of Omakayas and her family.Book Details:Format: HardcoverPublication Date: 4/26/2005Pages: 272Reading Level: Age 8 and Up
Vehicles > Playsets > "little people games"
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