Challenge your brain with Word Up, a collection of classic word games that will keep your gray matter busy for hours! Includes fast paced favorites like WordBlast and Pickletter, and updated versions of Hangman and Wordfinder - the very best "pick-up-and-play" word games with "challenge mode" and over 100,000 words to take your word puzzle experience to a different level!Features include: -4 exciting games to compete in -Test your skills in challenge mode-Addictive brain-teasing gameplay-Game utilizes over 100,000 words!
Word Hangman kids game. A unique version of a classic game. High quality components give years of play. Special hangman revealer keeps track of where each player is. For 2 players. Ages 6 and up.Features include: -A unique version of a classic game-High quality components give years of play-Special hangman revealer keeps track of where each player is-For 2 players-Ages 6 and upRecommended Ages:6 – 15
Classic word game with a twist! Think of a word and try to stump your opponent. Includes one game board with erasable whiteboard, self-storing dry-erase marker and eraser. No loose pieces. Measures: 11.7 x 8.7 x 1.5 inches Recommended Ages: 6 years & up
After recovering the governor of Montana s famous dog, Cat, in The Governor s Dog is Missing, twelve-year-old sleuths Slate Stephens and Daphne McSweeney head to the infamous Montana ghost town of Bannack. While their geologist dads prospect for a large gold mining company, Slate and Daphne encounter a pair of perplexing puzzles. Under an old classroom desk in Montana s first schoolhouse, the young detectives discover clues pointing to missing gold treasure amassed by Montana s vigilantes 150 years earlier. At the same time, a thief has absconded with two priceless Charles Russell paintings on loan to the university art museum in nearby Dillon. In Hangman s Gold, the second Slate Stephens mystery, clues and curiosity lead our two heroes to begin solving both mysteries and dig up more dirt than they can handle.Book Details:Format: HardcoverPublication Date: 11/1/2011Pages: 176Reading Level: Age 10 and Up
In 1776, the rebellion of the American colonies against British rule was crushed. Now, in 1777-the year of the hangman-George Washington is awaiting execution, Benjamin Franklin's banned rebel newspaper, Liberty Tree, has gone underground, and young ne'er-do-well Creighton Brown, a fifteen-year-old Brit, has just arrived in the colonies. Having been shipped off against his will, with nothing but a distance for English authorities, Creighton befriends Franklin, and lands a job with his print shop. But the English general expects the spoiled yet loyal Creighton to spy on Franklin. As battles unfold and falsehoods are exposed, Creighton must decide where his loyalties lie...a choice that could determine the fate of a nation. Book Details:Format: PaperbackPublication Date: 2/9/2004Pages: 261Reading Level: Age 14 and Up
PLAYING RULES FOR MORE THAN 250 GAMES AND SPORTS FOR CHILDREN OF EVERY AGE, INCLUDING INDOOR, OUTDOOR, PARTY, TRAVEL, WATER, MEMORY, AND CARD GAMES Games galore! From Capture the Flag to Stickball and Volleyball, from Jacks and Old Maid to Word Lightning, here are easy-to-use instructions, recommendations, and scoring for more than 250 popular games and sports for children. Presented in quick-access format, this unique guide is ideal for parents, teachers, adult referees, grandparents, babysitters, and camp counselors. Featuring: * Games to play on grass, on pavement, on steps and stoops, inside houses for rainy days and parties, and while traveling * Step-by-step instructions and rules for each game, complete with clear diagrams and line drawings * Games for children of all ages and playing abilities * Multiple lists that make it easy for you to find the perfect game for a specific situation (by number of players, etc.) * The origins of games through interesting anecdotes * Tips on choosing sides, determining who goes first, selecting who is "It," and more HAVE FUN!Book Details:Format: PaperbackPublication Date: 8/1/1990Pages: 304Reading Level: Age 4 and Up
A gripping tale of a girl with a morbid ability that could lead her to a killer . . . and the boy who would never let anything happen to her.Sixteen-year-old Violet Ambrose is grappling with two major issues: Jay Heaton and her unusual so-called gift. While her confusing feelings for her best friend are new, she has been able to sense dead bodies-or at least those that have been murdered-and the imprints that attach to their killers since she was a little girl. Violet has never considered her ability useful, but now that a serial killer has begun terrorizing her small town she realizes she might be the only person who can stop him. Fiercely protective of her, Jay agrees to help Violet search for the murderer. But even as she's falling in love, Violet is getting closer to discovering a killer . . . and becoming his prey herself. Book Details: Format: Paperback Publication Date: 2/15/2011 Pages: 352 Reading Level: Age 14 and Up
T.S. Shure Hangman Tin with Foam MagnetsHave fun anywhere on the go with this compact magnetic tin set! This hinged tin has sponge magnets to play the ever-popular game of Hangman on the go! Contains 146 sponge magnets, magnetic tin play case, and game directions.
When successful readers encounter unfamiliar words, they utilize strategies for example, identifying word parts such as syllables and suffixesto help them figure out pronunciation and meaning. This resource offers dozens of practice pages that give older struggling readers multiple opportunities to review and apply these word-study skills, recognize common spelling patterns, boost their word recognition and vocabulary development, and gain confidence as they read and encounter new words. As a result, students become more fluent readers. For use with Grades 36.Book Details:Format: PaperbackPublication Date: 7/1/2010Pages: 80Reading Level: Age 8 and Up
Life as a word can be wild and a lot of work. Discover how these lexicons live and how they help build sentences.Book Details:Format: PaperbackPublication Date: 7/1/2008Pages: 192Reading Level: Age 7 and Up
At breakfast one morning, Anna discovers magic in her bowl of alphabet cereal. The letters in her spoon can be arranged to form several different words. She's a word wizard! Wielding her magic spoon, Anna helps a lost little boy named Zack find his way home-turning a wave-tossed ocean into a canoe and producing a horse once they reach the shore. Accompanied by Cathryn Falwell's ingenious collage pictures, this lively adventure is an enticing introduction to a creative form of wordplay. A concluding note encourages children to become word wizards by collecting letters and words from newspapers and magazines to form their own anagrams.Book Details:Format: PaperbackPublication Date: 5/15/2006Pages: 32Reading Level: Age 4 and Up
Meet the Word Snoop. She's dashing and daring and witty as can be?and no one knows more about the evolution of the English language than she does. Luckily, she's spilling her secrets in this gem of a book. From the first alphabet in 4000 BC, to anagrams, palindromes, and modern-day text messages, readers will learn all about the fascinating twists and turns our fair language has taken to become what it is today. With playful black-and-white illustrations, riddles to solve, and codes to break, The Word Snoop is definitive proof that words can spark the imagination and are anything but dull. This is a book for every aspiring writer, and every true reader.Book Details:Format: HardcoverPublication Date: 7/9/2009Pages: 272Reading Level: Age 10 and Up
With these engaging manipulatives in hand, your students will flip for reading practice! This interactive formata favorite for generationsincludes 30 different "fun flaps" that feature dozens and dozens of phonograms to help build reading skills. Kids fill in a missing word-family, lift the flap to reveal the answer, then read additional words with the same spelling pattern! Also features self-checking quizzes and a blank template for make-your-own fun flaps. For use with Grades K-2.Book Details:Format: PaperbackPublication Date: 4/1/2011Pages: 48Reading Level: Age 5 and Up
Life is miserable for sixth-grader Lerner Chanse at her new school, where the MPOOE (Most Powerful Ones on Earth) Club ruthlessly rules over the SLUGs (Sorry Losers Under Ground). Then Lerner accidentally discovers that her pet worm Fip eats paper - with startling results...When he eats a label with the words "Mack's Thumbtacks", all Mack's thumbtacks instantly vanish and papers slip from bulletin boards everywhere! It seems that if Fip eats a word, that item simply disappears from the world - forever. Now that Lerner knows about Fip's magic, she has some extraordinary powers of her own - and some big decisions to make. Should she eliminate crime? Her mean neighbour Bobby Nitz's evil dog? Or simply wipe Cleveland Park Middle School off the face of the earth? Or will destroying anything cause effects that she can't imagine or predict? Lerner soon discovers that extraordinary power brings extraordinary responsibility - but will she learn her lesson in time?Book Details:Format: PaperbackPublication Date: 12/1/2004Pages: 151Reading Level: Age 8 and Up
Every school day feels the same for fourth graders Lucy and Henry and Evie and Russell and May. Then Ms. Mirabel comes to their classbringing magical words and a whole new way of seeing and understanding. From beloved author Patricia MacLachlan comes an honest, inspiring story about what is real and what is unreal, and about the ways that writing can change our lives and connect us to our own storiesword after word after word. Book Details:Format: HardcoverPublication Date: 5/18/2010Pages: 128Reading Level: Age 6 and Up
Twelve-year-old Ambrose is a glass-half-full kind of guy. A self-described “friendless nerd,” he moves from place to place every couple of years with his overprotective mother, Irene. When some bullies at his new school almost kill him by slipping a peanut into his sandwich — even though they know he has a deathly allergy — Ambrose is philosophical. Irene, however, is not and decides that Ambrose will be home-schooled.Alone in the evenings when Irene goes to work, Ambrose pesters Cosmo, the twenty-five-year-old son of the Greek landlords who live upstairs. Cosmo has just been released from jail for breaking and entering to support a drug habit. Quite by accident, Ambrose discovers that they share a love of Scrabble and coerces Cosmo into taking him to the West Side Scrabble Club, where Cosmo falls for Amanda, the club director. Posing as Ambrose’s Big Brother to impress her, Cosmo is motivated to take Ambrose to the weekly meetings and to give him lessons in self-defense. Cosmo, Amanda, and Ambrose soon form an unlikely alliance and, for the first time in his life, Ambrose blossoms. The characters at the Scrabble Club come to embrace Ambrose for who he is and for their shared love of words. There’s only one problem: Irene has no idea what Ambrose is up to.In this brilliantly observed novel, author Susin Nielsen transports the reader to the world of competitive Scrabble as seen from the honest yet funny viewpoint of a boy who’s searching for acceptance and for a place to call home.From the Hardcover edition.Book Details:Format: PaperbackPublication Date: 5/11/2010Pages: 264Reading Level: Age 9 and Up
Video Games & Electronics > Nintendo DS > "hangman word finder"
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