A friend' s father is trapped in the dungeon of a medieval castle. To rescue him, readers must travel through secret passages, navigate a siege, scramble across a battlement, and scale the keep in a series of ever more challenging mazes that reveal fascinating details about life in the age of chivalry.Book Details:Format: PaperbackPublication Date: 10/1/2002Pages: 32Reading Level: Age 8 and Up
Whoever said that learning about U.S. geography had to be boring must not have read The Scrambled States of America. We fell head-over-heels for Laurie Keller's hilarious story and knew that it had the making for a great game. As with her book, we hope our game provides a fun way to enrich basic knowledge of U.S. geography. Players learn the names, capitals, nicknames, shapes and positions of the states through a myriad of visual teasers, language riddles and geography challenges. After playing, you'll see that there's more to the 50 States than meets the eye!Features include: -Ages 8 and up Recommended Ages:8 – 12
Melissa and Doug World Map -- 33-pc. Floor Puzzle This illustration of the world map is a 33-piece jumbo-sized floor puzzle that helps children develop matching skills and learn the continents. Explore the world with this colorful floor puzzle that features heavy-grade shape-cut cardboard pieces that are coated on both sides for added durability.Product Dimensions: 24 (L) x 36 (W)Age: 6 years and upRecommended Ages:6 and up
GeoToys GeoPuzzle Animals! Animals GeoPuzzle includes 30 of the world's iconic creatures, lovingly drawn by award-winning illustrator Dennis Rockhill. Great introduction to geography for children 4+. 48 pcs, Made in Germany from recycled materials.Product Measures:Recommended Ages: 4 years & Up
As the adolescent sidekicks of the world's most powerful heroes, Robin, Superboy, Wonder Girl, and Impulse have fought alongside their mentors in many battles. But when Cyborg, a former teen hero, realizes that this new generation of super-heroes needs to be guided and trained, he recruits the young adventurers into the new Teen Titans. Now as Earth's future champions begin working together as a unified team, they quickly learn the true consequences of the path they have chosen. Featuring Batman, Superman, Wonder Woman and the Flash, this action-packed volume includes the Teen Titans inaugural adventures as they face off against the deadly mercenary Deathstroke, contend with the fanatical villainy of Brother Blood and take on the heroes of the Justice League.Book Details:Format: PaperbackPublication Date: 4/1/2004Pages: 192
Kid O Frogs & Lilypad Jumping GameA high jumping game for small hands. Use your finger to push down the frog tail and watch it leap into the air. Aim each green hopping frog towards the brightly colored water lily and win by being the first of your friends to catch the most frogs. Or practice your hand-eye coordination solo to see how quickly you can gather your frogs. Includes an army of five frogs and one lily pad for repeated play.
This dramatic and moving story set in the days of the Negro Leagues illustrates the true meanings of friendship, prejudice, and heroism. Charlie Nebraska wants two things he can't get: to make the local Wildcats baseball team and to have life to return to the way it was before his father died two years earlier in the Korean War. Then Charlie meets Luther Peale, a former Negro Baseball League player who agrees to coach Charlie's fledgling neighborhood baseball team for a game against the Wildcats. But many of Charlie's white neighbors are suspicious of Luther, and when Charlie inadvertently reveals a secret of Luther's, violence erupts in the town and both Luther and Charlie are drawn into serious danger. Praise for STUMPTOWN KID: "Readers will enjoy this winning mix of sports, suspense, and heroism, and delight in the baseball wit and wisdom." --School Library Journal - Honorable mention, 2005 Gustavus Myers Award - 2006 Paterson Prize for Books for Young People - 2005-6 Pennsylvania Young Adult Top Forty List - Kansas State Reading Circle 2005 Recommended Reading ListBook Details:Format: PaperbackPublication Date: 4/30/2007Pages: 224Reading Level: Age 10 and Up
Move your mover- Greg, rowley, Fregley, Roderick, Holly Hills, or Manny- to see what category to play. In Who Said What, players secretly answer questions like "If you could only eat one food for the rest of your life, what would it be?" Can you guess which answer goes with which player? Correct answers move you closer to finish, but wrong answers can give you the cheesse!Recommended Ages: 8 years & Up
Diary of a Wimpy Kid: Don't Scramble the Egg Game Rowley's egg is tossed from player to player as they call out items that fit the category on the card. Scary movies. Breakfast cereals. Boys names. It sounds easy until the pressure is ON! The electronic egg randomly ticks... then s-p-l-a-t-s! The player holding it when that happens collects the card and the last player standing, wins.Product Measures:Recommended Ages: 8 Years & Up
Kevin Midas is sick of being picked on, teased and tormented. So when he finds a pair of magical sunglasses that give him the power to do--well, anything--he couldn't be happier. At first, Kevin spends his time pulling ice cream cones out of the air and getting every video game he ever wanted. But then he turns to darker wishes. What if he used the glasses to get revenge? In Neal Shusterman's dark fantasy, one boy finds out that sometimes, getting everything you want can be deadly.Book Details:Format: PaperbackPublication Date: 11/10/2009Pages: 176Reading Level: Age 12 and Up
Whether traveling by car, train, or plane, kids will be sure to delight in this jam-packed activity book that will keep them smiling and learning wherever their journey takes them. Sections on participating in the planning of the family’s trip and designing maps allow children to be more than just backseat passengers. Kids are also given pages to draw and write what they see and experience, and they can take part in simple but entertaining activities and games like the amazing jumping frog game, ten penny puzzle, moon rockets, charades, and paper airplanes. Containing new activities and updated artwork, this new edition is a compact and complete source of amusement that doesn’t require batteriesmaybe just paper, pencil, string, and a little imagination.Book Details:Format: PaperbackPublication Date: 4/1/2007Pages: 96Reading Level: Age 7 and Up
Cody's father is an F.B.I. agent, he's got a pet emu, and he's an ace on Rollerblades. At least, that's what Cody tells his class on the first day at his new school. Being Super Deluxe Cody is great, until someone throws a skating party. And suddenly, the game may be up! Betsy Duffey is the author of numerous books for young readers, including How to Be Cool in the Third Grade, The Math Wiz and Utterly Yours, Booker Jones. She lives in Atlanta, Georgia. Ellen Thompson has illustrated over one hundred children's book jackets, and her work has appeared in numerous magazines. She lives in Franklin Park, New Jersey. Book Details:Format: PaperbackPublication Date: 6/1/1998Pages: 96Reading Level: Age 7 and Up
Open this book to any page to begin your exploration. Here are poems about things that you may never have thought about before. You'll be introduced to jellyfish stew, a bouncing mouse, a ridiculous dog, and a boneless chicken. You'll learn why you shouldn't argue with a shark, eat a dinosaur, or have an alligator for a pet. You'll meet the world's worst singer and the greatest video game player in history. You'll even find an invitation to a dragon's birthday party....Your friends are invited too.Over 100 hilarious poems about strange creatures and people--from jellyfish stew to a bouncing mouse, and a boneless chicken. "The illustrations bring the frivolity to a fever pitch."--School Library Journal. Index.Book Details:Format: HardcoverPublication Date: 10/1/2007Pages: 160Reading Level: Age 6 and Up
Fresh from his victory over Kid-Rid, Daniel doesn'tget a moment's rest before he gets tangled up in yet another crazy adventure. This time, the new kid in school introduces Daniel to an addictive new video game: It's so engrossing that Daniel actually gets sucked into it, body and all! His sister and friends act fast to locate a mysterious object that will rescue Loud Boy and every game-playing kid before the video game bad guys get to them first!Book Details:Format: PaperbackPublication Date: 4/16/2009Pages: 96Reading Level: Age 6 and Up
Disney's Wreck-It Ralph is a computer-animated feature film about a video game villain who wants nothing more than to be the good guy for a change. But when Ralph finally gets his chance, he discovers that being the hero isn't as easy as it looks. Soon the entire video game world is at stake, and if Ralph doesn't play to win, it could mean "Game Over" for every game in the arcade! This Step 2 reader based on the film is perfect for kids ages 4-6.Book Details: Format: Paperback Publication Date: 9/18/2012 Pages: 32 Reading Level: Age 4 and Up
Drew Lawson knows basketball is taking him places. It has to, because his grades certainly aren't. But lately his plan has run squarely into a pick. Coach's new offense has made another player a star, and Drew won't let anyone disrespect his game. Just as his team makes the playoffs, Drew must come up with something big to save his fading college prospects. It's all up to Drew to find out just how deep his game really is. Book Details:Format: PaperbackPublication Date: 1/27/2009Pages: 240Reading Level: Age 13 and Up
Kid O Memory Match 16 Kid O Memory Match 16 is a classic matching game with a variety of ways to play. Matching symbols or cards for play alone or with other players. Help develop memory and stimulate young brains. Why Youll Love It: Play at home or on the road for travel friendly fun. Age: 3 years and up Features Enhances memory skill Ideal for single player Great travel game Multiple player option Multiple variations in board Includes Playing board 16 knobs 4 two-sided playing cardsABOUT KID O We believe children have the most fun when they're discovering new things. For them, playing is learning. That's why all Kid O products are thoughtfully designed with lots of opportunities to explore built right in. Our toys engage and stimulate children again and again with a rich variety of shapes, colors, and sizes -- so the possibilities for open- ended, creative play are limitless. And when children's play is powered by their own imaginations, they develop skills they'll use for a lifetime. -Architect, mother and Kid O Founder, Lisa Mahar
Happy Kid Bilingual Learning Clock ?This bilingual learning clock will help teach children to tell analog time with fun intertactive features. Move the clock hands, and hear the time. Then play the quiz game and test your time-telling skills. With bilingual English/Spanish modes, two songs, and a fun, light-up clock face. Batteries included. For ages 2 and up. Along with analog time-telling skills, this learning clock teaches kids to identify shapes and numbers in both English and Spanish The finger hole in the minute hand makes it easy to change the time Includes carry handle for take-along play Two-level volume control Requires 3 "AA" batteries (included)? Product Features Interactive clock with electronic lights and soundTeaches children to tell analog timeQuiz feature makes learning time funBilingual: English/SpanishBatteries includedRecommended Ages: 2-6 yearsProduct Measures: 10.25 x 4 x 10 inches
The interactive, talking, bilingual magnetic pad where kids use a special pen to learn to write the letters and their first words, and also draw pictures to stimulate their creativity and imagination. 3 by AA (Included)4 play modes:1. Drawing: by following the lights that appear on the graphic pad, kids learn to draw lots of geometrical shapes that are then animated with amusing tunes.2. Letters: kids are guided by the flashing light while they learn how to write upper and lower case letters of the alphabet. The toy also teaches them how to pronounce each letter correctly.3. Games: features 3 entertaining games to play with CyBear - a letter game, a shapes game and a lost treasure hunt.4. Creativity: 2 different amusing activities which helps kids to express their creativity as they draw like a real-life artist, accompanied by a variety of lively tunes.Includes LCD screenIncludes pen and magical lightsProduct Measures: 10.25" by 1.75" by 7.25"Recommended Ages: 3 years and up
What do all these people have in common: the first man to die in the American Revolution, a onetime chief of the Crow Nation, the inventors of peanut butter and the portable X-ray machine, and the first person to make a wooden clock in this country? They were all great African Americans. For parents and teachers interested in fostering cultural awareness among children of all races, this book includes more than 70 hands-on activities, songs, and games that teach kids about the people, experiences, and events that shaped African American history. This expanded edition contains new material throughout, including additional information and biographies. Children will have fun designing an African mask, making a medallion like those worn by early abolitionists, playing the rhyming game "Juba," inventing Brer Rabbit riddles, and creating a unity cup for Kwanzaa. Along the way they will learn about inspiring African American artists, inventors, and heroes like Harriet Tubman, Benjamin Banneker, Rosa Parks, Langston Hughes, and Louis Armstrong, to name a few.Book Details:Format: PaperbackPublication Date: 6/1/2007Pages: 256Reading Level: Age 7 and Up
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