As the five Kingdom Keepers enter high school, everything is about to change. The Maintenance Base that controls all four parks in Disney World is under attack by the Overtakers, a group determined to change Disneyforever. Relationships between the Keepers are no longer as simple as they once were. In fact, nothing is as simple as it once was.An after-hours visit to Typhoon Lagoon is a game changer. The Keepers lose one of their most valuable supporters. But there's work to do . . .The Disney Dream leaves Port Canaveral on an historic cruise to Los Angeles with a special treat in store for guests: the Disney Host Interactive guides are on board. Finn, Maybeck, Charlene, Willa, and Philby join guests as the DHI experience moves to one of the most advanced cruise ships in the world.But all is not right below decks. Strange things are happening. Only the Kingdom Keepers know the truth behind their invitation to be in attendance: nearly every Disney villain is aboard the ship, including Maleficent. The Overtakers have infiltrated the cast and crew. And no oneknows what they have planned.The Dream sets sail filled with enthusiastic guests and crew. But not for long. Maleficent takes over a video screen and warns the guests of trouble to come. With the ship arriving to the beaches of Castaway Cay--its first of many exotic ports of call--the Kingdom Keepers are under attack; back home the Base is threatened and about to fall. The Overtakers have expanded in ways never foreseen, and it's clear they intend to use this element of surprise to accomplish what has eluded them so far: victory.But not if Finn Whitman and friends have anything to say about it.Book Details: Format: Paperback Publication Date: 4/3/2012 Pages: 560 Reading Level: Age 9 and Up
eeBoo Classic Matching Game A great matching game features illustrations of items your child will easily recognize.Beautiful Illustrations by Saxton Freymann.For 1 or more players. Set includes 48 pieces for 24 matching pairs. Recommended Ages by eeBoo: 5 years and up.
TAPZ Game: TAPZ is the only reflex game that uses light, voice and music cues that combine with touch technology to deliver a fast fun play experience for kids. TAPZ is an electronic game that combines light and music to test players reflexes, reactions, and rhythm. The game consists of a console that rests on a cardboard play surface on a table top. The device is able to detect vibration in 5 different zones. Each zone is activated by tapping in the zone with a tapping device. Light rings on top of the device create a lightshow that lead the game play and reward the user when they achieve victories. TAPZ includes 7 different ways to play: 6 reflex games and 1 free play music mode. Game for 1 to 4 plays.Features include:From the makers of the popular game LOOPZTAPZ delivers a fast fun play experience for kidsThe only reflex game that uses light, voice and music cues that combines with touch technologyTAPZ is an electronic game that combines light and music to test players reflexes, reactions, and rhythmIncludes 7 different ways to play: 6 reflex games and 1 free play music modeRecommended Ages: 7-13+ yearsProduct Dimensions: 12 x 3.5 x 10.5 inches
Beep! Beep! Squish can't get enough of his awesome new video game Mitosis! (Mitosis is what happens when cells divide. Who says video games can't be educational?) In fact, he may even be obsessed! He plays at home . . . at school . . . even in his sleep! Are video games taking over Squish's life?! And can Squish's favorite comic book hero, Super Amoeba, stop the Creeping Black Mold that's taking over Small Pond? Find out in the fifth Squish graphic novel, Game On!Book Details:Format: PaperbackPublication Date: 5/28/2013Pages: 96Reading Level: Age 7 and Up
I had a life anyone would kill for. Then someone did. The worst part of being dead is that theres nothing left to live for. No more kisses. No more secrets. No more gossip. Its enough to kill a girl all over again. But Im about to get something no one else doesan encore performance, thanks to Emma, the long-lost twin sister I never even got to meet. Now Emmas desperate to know what happened to me. And the only way to figure it out is to be meto slip into my old life and piece it all together. But can she laugh at inside jokes with my best friends? Convince my boyfriend shes the girl he fell in love with? Pretend to be a happy, carefree daughter when she hugs my parents good night? And can she keep up the charade, even after she realizes my murderer is watching her every move? From Sara Shepard, the #1 New York Times bestselling author of the Pretty Little Liars books, comes a riveting new series about secrets, lies, and killer consequences. Let the lying game begin.Book Details:Format: HardcoverPublication Date: 12/7/2010Pages: 320Reading Level: Age 14 and Up
Mike Lupica delivers a New York Times bestselling middle grade series!Ben McBain is every football team's dream player. He's a jack-of-all-trades guy that can handle almost any position. When the game is on the line, Ben's number is the one being called for the final play. But Ben wants to be the starting quarterback and the one thing standing in his way is the coach's son.Shawn O'Brien looks the part. He has been groomed by his father, a former professional quarterback. But despite his size and arm strength, Shawn is struggling.Ben is torn between being a good teammate and going after his own dream. As Ben finds out, Shawn isn't the easiest person to help. And when Ben gets an unexpected opportunity, the entire game will change for the both of them.Best-selling author Mike Lupica kicks off a winning new series about sports and friendship that will captivate readers.Book Details:Format: HardcoverPublication Date: 5/8/2012Pages: 224Reading Level: Age 8 and Up
In the new series by television star and fashion designer Lauren Conrad, fame can be found behind any door. You just have to know where to look for it. Nineteen-year-old Madison Parker made a name for herself as best frenemy of girl-next-door Jane Roberts on the hot reality show L.A. Candy. Now Madison's ready for her turn in the spotlight and she'll stop at nothing to get it. Sure, she's the star of a new show, but with backstabbing friends and suspicious family members trying to bring her down, Madison has her work cut out for her. Plus, there's a new nice girl in "reality" townaspiring actress Carmen Curtis, the daughter of Hollywood royaltyand she's a lot more experienced at playing the fame game. . . . When the cameras start rolling, whose star will shine brighter? Book Details:Format: PaperbackPublication Date: 10/2/2012Pages: 336Reading Level: Age 14 and Up
Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jamie and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.Book Details:Format: HardcoverPublication Date: 3/27/2012Pages: 240
As the adolescent sidekicks of the world's most powerful heroes, Robin, Superboy, Wonder Girl, and Impulse have fought alongside their mentors in many battles. But when Cyborg, a former teen hero, realizes that this new generation of super-heroes needs to be guided and trained, he recruits the young adventurers into the new Teen Titans. Now as Earth's future champions begin working together as a unified team, they quickly learn the true consequences of the path they have chosen. Featuring Batman, Superman, Wonder Woman and the Flash, this action-packed volume includes the Teen Titans inaugural adventures as they face off against the deadly mercenary Deathstroke, contend with the fanatical villainy of Brother Blood and take on the heroes of the Justice League.Book Details:Format: PaperbackPublication Date: 4/1/2004Pages: 192
New York, Los Angeles, and Washington, D.C., have been abandoned. The Bill of Rights has been revoked and replaced with the Moral Statutes. There are no more police'instead, there are soldiers. There are no more fines for bad behavior'instead, there are arrests, trials, and maybe worse. People who get arrested usually don't come back. Seventeen-year-old Ember Miller is old enough to remember that things weren't always this way. Living with her rebellious single mother, it's hard for her to forget that people weren't always arrested for reading the wrong books or staying out after dark. That life in the United States used to be different. Ember has perfected the art of keeping a low profile. She knows how to get the things she needs, like food stamps and hand-me-down clothes, and how to pass the random home inspections by the military. Her life is as close to peaceful as circumstances allow. That is, until her mother is arrested for noncompliance with Article 5 of the Moral Statutes. And one of the arresting officers is none other than Chase Jenningsthe only boy Ember has ever loved.Book Details: Format: Paperback Publication Date: 1/8/2013 Pages: 384 Reading Level: Age 13 and Up
Game includes: fishing rod with plastic hook, 2 fish, 1 sailfish, 1 sea horse and 1 crab.Invent assorted games to retrieve the fish.A fun way to improve dexterity skills. Recommended Ages: 5 years - 8 years
Educational Insights Woodsy Words Game Woodsy Words builds reading skills with simple game play -- hold all the sticks in one hand and let them fall onto a flat surface. Select one stick -- if you can extract it without moving any of the others, read the word printed on it and select another stick. Continue play until you bump another stick or get stuck on a word. The player with the most sticks at the end of the game wins. It's a 1 to 4 player game that includes 30 bamboo word sticks and game instructions.Product Dimensions: 1.8 (L) by 4.6 (W) by 9.2 (H)Age: 5 to 9 yearsRecommended Ages:5 – 9
Educational Insights Inching Along Game This adorable teacher-invented game gets young children measuring with a ruler. Kids select their playing piece, draw a card, measure the lines indicated on the card and move forward that number of squares. The first player to reach the end wins. Leveled cards work with grades K, 1 and 2. It has small parts and is not appropriate for children less than 3. The 2-to-4 player game includes a board, 4 playing pieces, a ruler and 36 game cards. It teaches measurement, addition and subtraction.Product Dimensions: 20.1 (L) x 10.2 (W) x 2.1 (H)Age: 5 to 9 yearsRecommended Ages:5 – 9
Go Piggy Go! Game: The outrageous pig-stackin' wolf-dodgin' board game! For kids who want playful competition that builds their strategic-thinking skills, Go Piggy Go! is the game for them. This game offers a suspenseful, action-filled board game where every game is a new adventure as the piggies race for the finish, dodging the bad wolf's flying haybales. It's a race to the food, and pig-stacking fun helps you accelerate your journey to the finish line. Slow down your opponent by shooting the tractor's haybales and sending your opponent back to his mudpit. Using strategy and making choices keeps the game challenging and different every time you play. Be the first to safely guide your 3 piggies to the food at the end, and you win! Designed for 2 - 4 players and ages 5 and up. Comes with 1 gameboard, 12 piggies, a wolf in his tractor, 3 haybales and a die.
Memory Challenge National Parks Game National Parks Memory Challenge enhances the world's most popular matching game creating an adventure to remember for the families who love the great outdoors. Players match over 100 colorful picture cards that showcase the beauty and historical diversity of our national treasures. National Park Specialist cards give players the opportunity to choose a park proffesion such as Zoologist or Historian and gain extra points for matches found within their specialties.Recommended Ages:1 – 5
Mattel Rebound Ramp It Up Game Rebound Ramp it Up is a blast from the past with a crazy twist. For nearly 40 years, this timeless game has been a favorite with kids and families. Kids love this fast-paced game of ramps, angles and action. Whoever earns the most points wins. It's good for hours of fun. Fling pucks down the alley with just the right touch to ricochet them off the bumpers and into the scoring area at the opposite end. Take the excitement up a notch with an adjustable ramp featuring three increasingly challenging positions. It's for one or more players. It includes 1 Rebound board, 6 pucks and 2 rubber bands for the bumpers.Product Dimensions: 15.75 (L) x 2.63 (W) x 10.5 (H)Age: 5 years and up
FoxMind Equilibrio Game Players will need dexterity, ingenuity and perseverance to succeed in building the amazing vertical structures featured in Equilibrio. Some structures may seem almost impossible to do, but careful planning and persistence will always be rewarded with the satisfaction of completing the challenge. Equlibrio is part of the Architect line, which consists of 4 exquisite games of spatial visualization. In these games, players progress at their own rhythm, as puzzles gradually become more challenging. All games include the same set of Geoblocks and a spiral book with 6 color-coded levels of difficulty. It includes 18 Geoblocks, 1 booklet that includes the rules and 60 models and the solutions. Product Dimensions: 11 (L) x 9 (W) x 1.8 (H) Age: 5 years and upRecommended Ages:5 – 15
The Haywire Group Flickin' Chicken Board Game Multiple award winner! They bounce, they roll, but can you hit the target? Nine rounds of CHICKEN THROWING INSANITY! Flickin Chicken is the go-anywhere game that is perfect for the backyard, the park, family outings, tailgating, the beach, camping, and more! It's this easy: 1) Throw the target dice good and far. 2)Pay attention to how the target disc lands - one side has a bonus spot, the other side has a penalty spot! 3) Take turns throwing you rubber chickens at the target disc. Did you hit it? Did your Flickin Chicken bounce into the next state? Oops! Don't worry - throw it again until you land on the target. 4) Each throw counts as a point so be careful - bonus and penalty points can change everything! The player with the least amount of points wins the round. 5) Keep score with the included score-keeper. The lowest score after nine rounds wins! For 2-4 players.Features: 4 Uniquely colored rubber chickens Target disc Score pad Pencil Easy-to-follow rulesRecommended Ages: 6+
The HABA First Fun with Quantities pegging game is colorful fun! Practicing through play how to handle quantities - the wooden pieces offer many possibilities: counting the pegs, sorting them by color, sticking them into the little boards and piling up the boards to form towers or arranging them into a row. Playing in this waychildren train their recognition and naming of quantities. The die game also fosters the recognition of colors and brings extra play fun! Contents: 5 little boards, 15 pegs, 1 die, set of instructions. ABOUT HABA It all began in 1939 in Bad Rodach, Germany, with finely polished, colorful wooden toys, that were "finely sanded and polished wonderfully smooth, just right for tender children's hands," as the first catalogue emphasized. Today these blocks are still part of our product palate. But the factory for fine wooden toys has been transformed into "the producer of inventive playthings for inquisitive minds." All products in the HABA range have one thing in common: our attention to detail makes each item special and unique. HABA wants to playfully support children's development, make their lives happier, more exciting, and full of the delight of discovery: to put it simply, to make their world a little more child-friendly. A wide variety of HABA toys and games have been honored with awards for exceptional design. Since 1993, no fewer than six HABA games received the "Children's game of the Year" award.
More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!De-Ranged has everything you love about Munchkin, including: * A new Class! Rangers can tame monsters and ride them! * Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water! * Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns. * And more monsters: imports! That's right, unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them and take their stuff. Your choice.Munchkin 5 - De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.Now in Full Color!Features include: -3 to 8 player game -1 hour to play-Part of the Popular Munchkin line-Fantasy Adventure Theme-Twisted humorRecommended Ages:10 and up
Games & Puzzles > Game Room > "game tables 5 in 1"
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