Beep! Beep! Squish can't get enough of his awesome new video game Mitosis! (Mitosis is what happens when cells divide. Who says video games can't be educational?) In fact, he may even be obsessed! He plays at home . . . at school . . . even in his sleep! Are video games taking over Squish's life?! And can Squish's favorite comic book hero, Super Amoeba, stop the Creeping Black Mold that's taking over Small Pond? Find out in the fifth Squish graphic novel, Game On!Book Details:Format: PaperbackPublication Date: 5/28/2013Pages: 96Reading Level: Age 7 and Up
As the five Kingdom Keepers enter high school, everything is about to change. The Maintenance Base that controls all four parks in Disney World is under attack by the Overtakers, a group determined to change Disneyforever. Relationships between the Keepers are no longer as simple as they once were. In fact, nothing is as simple as it once was.An after-hours visit to Typhoon Lagoon is a game changer. The Keepers lose one of their most valuable supporters. But there's work to do . . .The Disney Dream leaves Port Canaveral on an historic cruise to Los Angeles with a special treat in store for guests: the Disney Host Interactive guides are on board. Finn, Maybeck, Charlene, Willa, and Philby join guests as the DHI experience moves to one of the most advanced cruise ships in the world.But all is not right below decks. Strange things are happening. Only the Kingdom Keepers know the truth behind their invitation to be in attendance: nearly every Disney villain is aboard the ship, including Maleficent. The Overtakers have infiltrated the cast and crew. And no oneknows what they have planned.The Dream sets sail filled with enthusiastic guests and crew. But not for long. Maleficent takes over a video screen and warns the guests of trouble to come. With the ship arriving to the beaches of Castaway Cay--its first of many exotic ports of call--the Kingdom Keepers are under attack; back home the Base is threatened and about to fall. The Overtakers have expanded in ways never foreseen, and it's clear they intend to use this element of surprise to accomplish what has eluded them so far: victory.But not if Finn Whitman and friends have anything to say about it.Book Details: Format: Paperback Publication Date: 4/3/2012 Pages: 560 Reading Level: Age 9 and Up
Everyday Fun and Game cards are perfect for on-the-go learning for children all year around. The new box holds two decks of 79 resized cards (158 cards total) that are conveniently attached by a rivet. The cards are color-coded for children so they can easily solve a math puzzle then flip to a funny joke. The cards are divided into six fun sections-jokes, math, fun facts, language arts, word play, and puzzlers. The card box is a convenient place that easily stores the cards when not in use. --Features of Everyday Fun and Game Cards: Includes 158 cards per box, six fun color-coded sections corner rivet holds cards together, and answers on the back of each cardBook Details:Format: PaperbackPublication Date: 1/3/2013Reading Level: Age 5 and Up
So what's the game now? This, or the life I used to know? Miki Jones' carefully controlled life spirals into chaos after she's run down in the street, left broken and bloody. She wakes up fully healed in a place called the lobby-pulled from her life, pulled through time and space into some kind of game in which she and a team of other teens are sent on missions to eliminate the Drau, terrifying and beautiful alien creatures. There are no practice runs, no training, and no way out. Every moment of the game is kill or be killed, and Miki has only the questionable guidance of Jackson Tate, the team's alluring and secretive leader. He evades her questions, holds himself aloof from the others, and claims it's every player for himself. But when he puts himself at risk to watch Miki's back, he leaves her both frustrated and fascinated. Jackson says the game isn't really a game, that what Miki and her new teammates do now determines their survival. And the survival of every other person on this planet. She laughs. He doesn't. And then the game takes a deadly and terrifying turn.Book Details:Format: PaperbackPublication Date: 5/13/2014Pages: 384Reading Level: Age 14 and Up
I had a life anyone would kill for. Then someone did. The worst part of being dead is that theres nothing left to live for. No more kisses. No more secrets. No more gossip. Its enough to kill a girl all over again. But Im about to get something no one else doesan encore performance, thanks to Emma, the long-lost twin sister I never even got to meet. Now Emmas desperate to know what happened to me. And the only way to figure it out is to be meto slip into my old life and piece it all together. But can she laugh at inside jokes with my best friends? Convince my boyfriend shes the girl he fell in love with? Pretend to be a happy, carefree daughter when she hugs my parents good night? And can she keep up the charade, even after she realizes my murderer is watching her every move? From Sara Shepard, the #1 New York Times bestselling author of the Pretty Little Liars books, comes a riveting new series about secrets, lies, and killer consequences. Let the lying game begin.Book Details:Format: HardcoverPublication Date: 12/7/2010Pages: 320Reading Level: Age 14 and Up
Mike Lupica delivers a New York Times bestselling middle grade series!Ben McBain is every football team's dream player. He's a jack-of-all-trades guy that can handle almost any position. When the game is on the line, Ben's number is the one being called for the final play. But Ben wants to be the starting quarterback and the one thing standing in his way is the coach's son.Shawn O'Brien looks the part. He has been groomed by his father, a former professional quarterback. But despite his size and arm strength, Shawn is struggling.Ben is torn between being a good teammate and going after his own dream. As Ben finds out, Shawn isn't the easiest person to help. And when Ben gets an unexpected opportunity, the entire game will change for the both of them.Best-selling author Mike Lupica kicks off a winning new series about sports and friendship that will captivate readers.Book Details:Format: HardcoverPublication Date: 5/8/2012Pages: 224Reading Level: Age 8 and Up
In the new series by television star and fashion designer Lauren Conrad, fame can be found behind any door. You just have to know where to look for it. Nineteen-year-old Madison Parker made a name for herself as best frenemy of girl-next-door Jane Roberts on the hot reality show L.A. Candy. Now Madison's ready for her turn in the spotlight and she'll stop at nothing to get it. Sure, she's the star of a new show, but with backstabbing friends and suspicious family members trying to bring her down, Madison has her work cut out for her. Plus, there's a new nice girl in "reality" townaspiring actress Carmen Curtis, the daughter of Hollywood royaltyand she's a lot more experienced at playing the fame game. . . . When the cameras start rolling, whose star will shine brighter? Book Details:Format: PaperbackPublication Date: 10/2/2012Pages: 336Reading Level: Age 14 and Up
New York, Los Angeles, and Washington, D.C., have been abandoned. The Bill of Rights has been revoked and replaced with the Moral Statutes. There are no more police'instead, there are soldiers. There are no more fines for bad behavior'instead, there are arrests, trials, and maybe worse. People who get arrested usually don't come back. Seventeen-year-old Ember Miller is old enough to remember that things weren't always this way. Living with her rebellious single mother, it's hard for her to forget that people weren't always arrested for reading the wrong books or staying out after dark. That life in the United States used to be different. Ember has perfected the art of keeping a low profile. She knows how to get the things she needs, like food stamps and hand-me-down clothes, and how to pass the random home inspections by the military. Her life is as close to peaceful as circumstances allow. That is, until her mother is arrested for noncompliance with Article 5 of the Moral Statutes. And one of the arresting officers is none other than Chase Jenningsthe only boy Ember has ever loved.Book Details: Format: Paperback Publication Date: 1/8/2013 Pages: 384 Reading Level: Age 13 and Up
Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jamie and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.Book Details:Format: HardcoverPublication Date: 3/27/2012Pages: 240
As the adolescent sidekicks of the world's most powerful heroes, Robin, Superboy, Wonder Girl, and Impulse have fought alongside their mentors in many battles. But when Cyborg, a former teen hero, realizes that this new generation of super-heroes needs to be guided and trained, he recruits the young adventurers into the new Teen Titans. Now as Earth's future champions begin working together as a unified team, they quickly learn the true consequences of the path they have chosen. Featuring Batman, Superman, Wonder Woman and the Flash, this action-packed volume includes the Teen Titans inaugural adventures as they face off against the deadly mercenary Deathstroke, contend with the fanatical villainy of Brother Blood and take on the heroes of the Justice League.Book Details:Format: PaperbackPublication Date: 4/1/2004Pages: 192
TAPZ Game: TAPZ is the only reflex game that uses light, voice and music cues that combine with touch technology to deliver a fast fun play experience for kids. TAPZ is an electronic game that combines light and music to test players reflexes, reactions, and rhythm. The game consists of a console that rests on a cardboard play surface on a table top. The device is able to detect vibration in 5 different zones. Each zone is activated by tapping in the zone with a tapping device. Light rings on top of the device create a lightshow that lead the game play and reward the user when they achieve victories. TAPZ includes 7 different ways to play: 6 reflex games and 1 free play music mode. Game for 1 to 4 plays.Features include:From the makers of the popular game LOOPZTAPZ delivers a fast fun play experience for kidsThe only reflex game that uses light, voice and music cues that combines with touch technologyTAPZ is an electronic game that combines light and music to test players reflexes, reactions, and rhythmIncludes 7 different ways to play: 6 reflex games and 1 free play music modeRecommended Ages: 7-13+ yearsProduct Dimensions: 12 x 3.5 x 10.5 inches
Sutton Mercer had it all but when she pushed someone too far there were deadly consequences. Now, Sutton watches from beyond the grave as her long-lost twin sister, Emma, assumes her identity in order to track down Sutton's killer. Filling Sutton's designer shoes has its risks though, and Emma quickly learns that one misstep could be her last. When Emma uncovers a dark family secret she realizes that Sutton's killer may be someone from Emma's own past. The next installment in the NEW YORK TIMES bestselling Lying Game series delivers suspenseful action, to-die-for lifestyles, magnetic characters, and a brutal shock as Emma discovers something crucial about the night Sutton died. Book Details:Format: PaperbackPublication Date: 2/4/2014Pages: 352Reading Level: Age 14 and Up
Jocelyn's twin brother Jack was the only family she had growing up in a world of foster homes-and now he's dead, and she has nothing. Then she gets a cryptic letter from "Jason December"-the code name her brother used to use when they were children at Seale House, a terrifying foster home that they believed had dark powers. Only one other person knows about Jason December: Noah, Jocelyn's childhood crush and their only real friend among the troubled children at Seale House.But when Jocelyn returns to Seale House and the city where she last saw Noah, she gets more than she bargained for. Turns out the house's powers weren't just a figment of a childish imagination. And someone is following Jocelyn. Is Jack still alive? And if he is, what kind of trouble is he in? The answer is revealed in a shocking twist that turns this story on its head and will send readers straight back to page 1 to read the book in a whole new light.Book Details:Format: HardcoverPublication Date: 2/14/2012Pages: 368Reading Level: Age 12 and Up
This five-in-one volume brings MANDIE fans--new and old alike--back to where it all began. Readers will discover anew the charms of the impulsive Mandie Shaw as she faces the ups and downs of first losing her father and then finding her long-lost family in Mandie and the Secret Tunnel. Many more mysteries follow for Mandie and her friends in Mandie and the Cherokee Legend, Mandie and the Ghost Bandits, Mandie and the Forbidden Attic, and Mandie and the Trunk's Secret.Book Details: Format: Paperback Publication Date: 9/1/2007 Pages: 544 Reading Level: Age 8 and Up
From bestselling and National Book Award-winning author M. T. Anderson comes the paperback reissue of a middle-grade adventure starring two of the most disarmingly deadpan boys you'll ever meet.When Brian and Gregory receive an invitation to stay at a distant relative's strange manse . . . well, they should know better than to go, but since this is a middle-grade adventure novel, they go anyway. Why not? Once there, they stumble upon The Game of Sunken Places, a board game that mirrors a greater game for which they have suddenly became players. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, they have wit, deadpan observation, and a keen sense of adventure on their side.Book Details:Format: PaperbackPublication Date: 5/1/2010Pages: 304Reading Level: Age 8 and Up
New York, Los Angeles, and Washington, D.C., have been abandoned.The Bill of Rights has been revoked, and replaced with the Moral Statutes.There are no more police-instead, there are soldiers. There are no more fines for bad behavior-instead, there are arrests, trials, and maybe worse. People who get arrested usually don't come back.Seventeen-year-old Ember Miller is old enough to remember that things weren't always this way. Living with her rebellious single mother, it's hard for her to forget that people weren't always arrested for reading the wrong books or staying out after dark. It's hard to forget that life in the United States used to be different.Ember has perfected the art of keeping a low profile. She knows how to get the things she needs, like food stamps and hand-me-down clothes, and how to pass the random home inspections by the military. Her life is as close to peaceful as circumstances allow.That is, until her mother is arrested for noncompliance with Article 5 of the Moral Statutes. And one of the arresting officers is none other than Chase Jennings...the only boy Ember has ever loved.Book Details: Format: Hardcover Publication Date: 1/31/2012 Pages: 368 Reading Level: Age 14 and Up
A New York Times BestsellerAs a part of the acclaimed DC Comics—The New 52 event of September 2011, meet Selina Kyle, also known as Catwoman. She's addicted to the night. Addicted to shiny objects. Addicted to Batman. Most of all, Catwoman is addicted to danger. She can't help herself, and the truth is-she doesn't want to. She's good at being bad, and very bad at being good.But this time, Selina steals from the wrong man, and now he's got her. He wants his stuff back, he wants answers and he wants blood. Writer Judd Winick begins a new chapter for CATWOMAN-hopefully she makes it out alive! This volume collect issues 1-7 of Catwoman, part of the DC Comics—The New 52 event.Book Details:Format: PaperbackPublication Date: 5/22/2012Pages: 144
Sixteen-year-old Tricia Evanston and her father share something very special: their love of horses. With Tricia as jockey and her father as trainer, the two have big dreams of winning the Triple Crown. Tricia has other pressures, too, like declining grades, a strained relationship with her mother, and the constant worry about her father's failing health. But Tricia's faith in God always gives her the strength to push her limits. Collection One includes The Race, Eagle's Wings, Go for the Glory, Kentucky Dreamer, and Call for Courage.Book Details:Format: Box SetPublication Date: 10/1/2009Pages: 624Reading Level: Age 8 and Up
Go Piggy Go! Game: The outrageous pig-stackin' wolf-dodgin' board game! For kids who want playful competition that builds their strategic-thinking skills, Go Piggy Go! is the game for them. This game offers a suspenseful, action-filled board game where every game is a new adventure as the piggies race for the finish, dodging the bad wolf's flying haybales. It's a race to the food, and pig-stacking fun helps you accelerate your journey to the finish line. Slow down your opponent by shooting the tractor's haybales and sending your opponent back to his mudpit. Using strategy and making choices keeps the game challenging and different every time you play. Be the first to safely guide your 3 piggies to the food at the end, and you win! Designed for 2 - 4 players and ages 5 and up. Comes with 1 gameboard, 12 piggies, a wolf in his tractor, 3 haybales and a die.
The Game Of Life Electronic Banking GameIt's the classic game of life and career choices, but it's got a whole new electronic twist! This Electronic Banking version of The Game of Life includes an electronic unit that keeps track of everyone's funds with a card system. When you get your salary or pay the bank to go to night school, you use your super-fast card swipe to make the transaction! Otherwise it's the same game you know and love, with a car and pegs for children and a spouse. Can you make the right choices to end up with the biggest net wealth at the end? Then you'll win The Game of Life!The Game of Life and all related characters are trademarks of Hasbro.Features:The Game of Life is the classic game with an easy-play electronic banking unitCash is stored on cardsPayday, Career, Action, Baby and House spaces mix up your fortunesSpin to Win spaces mean prize moneyIncludes 1 gameboard, 1 spinner, pegs, 5 Spin to Win tokens, 4 cars, 4 card decks, 1 electronic banking unit, 4 electronic banking cards and instructions
Games & Puzzles > Puzzles > "game tables 5 in 1"
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