Kid O Frogs & Lilypad Jumping GameA high jumping game for small hands. Use your finger to push down the frog tail and watch it leap into the air. Aim each green hopping frog towards the brightly colored water lily and win by being the first of your friends to catch the most frogs. Or practice your hand-eye coordination solo to see how quickly you can gather your frogs. Includes an army of five frogs and one lily pad for repeated play.
Move your mover- Greg, rowley, Fregley, Roderick, Holly Hills, or Manny- to see what category to play. In Who Said What, players secretly answer questions like "If you could only eat one food for the rest of your life, what would it be?" Can you guess which answer goes with which player? Correct answers move you closer to finish, but wrong answers can give you the cheesse!Recommended Ages: 8 years & Up
As the adolescent sidekicks of the world's most powerful heroes, Robin, Superboy, Wonder Girl, and Impulse have fought alongside their mentors in many battles. But when Cyborg, a former teen hero, realizes that this new generation of super-heroes needs to be guided and trained, he recruits the young adventurers into the new Teen Titans. Now as Earth's future champions begin working together as a unified team, they quickly learn the true consequences of the path they have chosen. Featuring Batman, Superman, Wonder Woman and the Flash, this action-packed volume includes the Teen Titans inaugural adventures as they face off against the deadly mercenary Deathstroke, contend with the fanatical villainy of Brother Blood and take on the heroes of the Justice League.Book Details:Format: PaperbackPublication Date: 4/1/2004Pages: 192
Disney's Wreck-It Ralph is a computer-animated feature film about a video game villain who wants nothing more than to be the good guy for a change. But when Ralph finally gets his chance, he discovers that being the hero isn't as easy as it looks. Soon the entire video game world is at stake, and if Ralph doesn't play to win, it could mean "Game Over" for every game in the arcade! This Step 2 reader based on the film is perfect for kids ages 4-6.Book Details: Format: Paperback Publication Date: 9/18/2012 Pages: 32 Reading Level: Age 4 and Up
Dogs chase each other and wrestle. Cats pounce and bite. These animals may look like they are fighting, but if you pay close attention - as world-renowned biologist Marc Bekoff does - you can see they are playing and learning the rules of their games. In "Animals at Play", Bekoff shows us how animals behave when they play, with full-color illustrations showing animals in action and having fun - from squirrels climbing up a tree to polar bears somersaulting in the snow.Bekoff emphasizes how animals communicate, cooperate and learn to play fair and what happens when they break the rules. He uses lively illustrations and simple explanations of what it means when a sea lion swims with kelp in its mouth or when two dogs bow to each other. Bekoff also describes what happens when animals become too aggressive and how they apologize, forgive and learn to trust one another. This entertaining and informative book will delight every child and show readers how animals - and humans - interact when they are having fun. The series "Animals and Ethics" is edited by Marc Bekoff. It is recommended for ages 9 -11.Book Details:Format: HardcoverPublication Date: 9/28/2008Pages: 32Reading Level: Age 8 and Up
This dramatic and moving story set in the days of the Negro Leagues illustrates the true meanings of friendship, prejudice, and heroism. Charlie Nebraska wants two things he can't get: to make the local Wildcats baseball team and to have life to return to the way it was before his father died two years earlier in the Korean War. Then Charlie meets Luther Peale, a former Negro Baseball League player who agrees to coach Charlie's fledgling neighborhood baseball team for a game against the Wildcats. But many of Charlie's white neighbors are suspicious of Luther, and when Charlie inadvertently reveals a secret of Luther's, violence erupts in the town and both Luther and Charlie are drawn into serious danger. Praise for STUMPTOWN KID: "Readers will enjoy this winning mix of sports, suspense, and heroism, and delight in the baseball wit and wisdom." --School Library Journal - Honorable mention, 2005 Gustavus Myers Award - 2006 Paterson Prize for Books for Young People - 2005-6 Pennsylvania Young Adult Top Forty List - Kansas State Reading Circle 2005 Recommended Reading ListBook Details:Format: PaperbackPublication Date: 4/30/2007Pages: 224Reading Level: Age 10 and Up
TaliCor the Play's the Thing Board Game TaliCor The Play's the Thing Board Game delivers the works of Shakespeare in a fun format. Learn about the characters, quotes and plots from Romeo and Juliet, Julius Caesar and Hamlet with records of stage mishaps and anticipated reviews. Why You'll Love It: TaliCor The Play's the Thing Board Game features instructions for four play levels that challenge experts and novices alike. Age: 8 years and up Features Three plays included Familiarizes kids with Shakespeare's works 2 to 6 players can join the game No assembly required Includes: Three plays - Romeo and Juliet, Hamlet and Julius Caesar Recommended Ages:8 and up
Duck, Frog, and their friends, stars of the classic The Surprise Party, return in this story of a double game of hide-and-seek. "Illustrations are as crisp, decorative, and full of appeal as ever." -- Kirkus Reviews. "Likely to become a perennial story-time favorite." -- School Library Journal.Book Details:Format: PaperbackPublication Date: 3/29/1995Pages: 24Reading Level: Age 4 and Up
Kid O Memory Match 16 Kid O Memory Match 16 is a classic matching game with a variety of ways to play. Matching symbols or cards for play alone or with other players. Help develop memory and stimulate young brains. Why Youll Love It: Play at home or on the road for travel friendly fun. Age: 3 years and up Features Enhances memory skill Ideal for single player Great travel game Multiple player option Multiple variations in board Includes Playing board 16 knobs 4 two-sided playing cardsABOUT KID O We believe children have the most fun when they're discovering new things. For them, playing is learning. That's why all Kid O products are thoughtfully designed with lots of opportunities to explore built right in. Our toys engage and stimulate children again and again with a rich variety of shapes, colors, and sizes -- so the possibilities for open- ended, creative play are limitless. And when children's play is powered by their own imaginations, they develop skills they'll use for a lifetime. -Architect, mother and Kid O Founder, Lisa Mahar
Pacific Play Tents Super Duper Play Tent A part of the Silver Series, this large Pacific Play Tents Super Duper Play Tent is made to be tough. This ultimate 'space dome? comes with top mesh windows for better viewing and ventilation, durable polyester cover, easily assembled color-coded poles and front door enclosure. Why You'll Love It: Gives children their own, private space to play. Age: 3 years and up Features Made of fire-resistant 70 D polyester Waterproof floor Features G-3 shock-corded fiberglass PU coated pole system Durable and sturdy Two tunnel ports with roll-down flaps Velcro front door closure Color-coded poles facilitate easy assembly Mesh top for better viewing and ventilation Promotes cooperative play Includes: Nylon storage bag58" x 58" x 46
Happy Kid Bilingual Learning Clock ?This bilingual learning clock will help teach children to tell analog time with fun intertactive features. Move the clock hands, and hear the time. Then play the quiz game and test your time-telling skills. With bilingual English/Spanish modes, two songs, and a fun, light-up clock face. Batteries included. For ages 2 and up. Along with analog time-telling skills, this learning clock teaches kids to identify shapes and numbers in both English and Spanish The finger hole in the minute hand makes it easy to change the time Includes carry handle for take-along play Two-level volume control Requires 3 "AA" batteries (included)? Product Features Interactive clock with electronic lights and soundTeaches children to tell analog timeQuiz feature makes learning time funBilingual: English/SpanishBatteries includedRecommended Ages: 2-6 yearsProduct Measures: 10.25 x 4 x 10 inches
The interactive, talking, bilingual magnetic pad where kids use a special pen to learn to write the letters and their first words, and also draw pictures to stimulate their creativity and imagination. 3 by AA (Included)4 play modes:1. Drawing: by following the lights that appear on the graphic pad, kids learn to draw lots of geometrical shapes that are then animated with amusing tunes.2. Letters: kids are guided by the flashing light while they learn how to write upper and lower case letters of the alphabet. The toy also teaches them how to pronounce each letter correctly.3. Games: features 3 entertaining games to play with CyBear - a letter game, a shapes game and a lost treasure hunt.4. Creativity: 2 different amusing activities which helps kids to express their creativity as they draw like a real-life artist, accompanied by a variety of lively tunes.Includes LCD screenIncludes pen and magical lightsProduct Measures: 10.25" by 1.75" by 7.25"Recommended Ages: 3 years and up
The Deadtime Stories by “Twisted Sisters” Annette and Gina Cascone—they’ll scare you silly! Now being filmed as a live-action series coming soon to a screen near you. Play at your own risk! “Bloody Mary.” It was just a silly wishing game—one that Lindsey and her friends had played a hundred times before, in front of a dozen different mirrors. The game never worked. It wasn’t supposed to. But when they play “Bloody Mary” in front of a strange antique mirror, the game quickly turns into a nightmare! One by one their wishes start coming true, with horrifying results. Something evil is lurking behind the looking glass…and Lindsey learns much too late that wishes don’t come free—and that “Bloody Mary” is definitely not just a game!Book Details:Format: PaperbackPublication Date: 8/28/2012Pages: 192Reading Level: Age 8 and Up
For twenty-five years, Ellen Raskin's Newbery Medal-winning The Westing Game has been an enduring favorite and is now being reissued with a brand-new jacket by Kevin Hawkes and an introduction by Ann Durell. This highly inventive mystery involves sixteen people who are invited to the reading of Samuel W. Westing's will. They could become millionaires, depending on how they play the tricky and dangerous Westing game, which involves blizzards, burglaries, and bombings. Ellen Raskin has entangled a remarkable cast of characters in a puzzle-knotted, word-twisting plot filled with humor, intrigue, and suspense.Book Details:Format: HardcoverPublication Date: 10/13/2003Pages: 192Reading Level: Age 8 and Up
The kids from The Egypt Game are back. What game will they play next? The answer is Gypsies. While April plunges in with her usual enthusiasm, the more Melanie learns, the more something seems to be holding her back. But it's Toby who adds a really new wrinkle when he announces that he himself is a bona fide Gypsy. Plus he can get them some of his grandmother's things to use as real Gypsy props for the new game. What could be more thrilling? Then Toby suddenly and mysteriously disappears, and the kids discover that living as real-life Gypsies may not be as much fun as they thought. How will they find Toby and rescue him from the very real problems that are haunting his life?Book Details:Format: PaperbackPublication Date: 9/8/1998Pages: 240Reading Level: Age 9 and Up
The first time Melanie Ross meets April Hall, she's not sure they have anything in common. One look at April's upswept hair, false eyelashes, and ragged fox-fur collar is enough to convince Melanie that April won't have an easy time fitting in with the sixth graders at Wilson School. But April has some surprises in store, like the fact that she enjoys reading and playing imagination games just as much as Melanie does. The two even discover that they both love anything to do with ancient Egypt! In a storage yard behind the A-Z Antiques and Curio Shop, Melanie and April start to play the Egypt Game. Before long, there are six Egyptians instead of two. They meet to wear costumes, hold ceremonies, and work on their secret code. Everyone enjoys the game until strange things begin to happen. Has the Egypt Game gone too far? With a touch of charm and a whole lot of imagination, Zilpha Keatley Snyder transforms an abandoned junkyard into an Egyptian court in this Newbery Honor-winning mystery.Book Details:Format: HardcoverPublication Date: 10/23/2007Pages: 224Reading Level: Age 8 and Up
In this gritty novel from the author of Exit Here and Dead End, love is a high-priced and dangerous game: Play or be played.Alexander didn’t believe in love at first sight until he met Patti. She’s the kind of girl you hear about in songs: gorgeous, feisty, and dangerous. Being with Patti is better than any high, and he can’t live without her. But Alexander’s not the only one who wants to be with Patti. Burke ruthlessly takes what he wants and will kill to protect what is his. And he won’t let Patti go without a fight. If Patti and Alexander are going to be together, their love will come at a steep price. Because some promises are meant to be broken, and not all debts can be paid in cash….Book Details:Format: PaperbackPublication Date: 6/12/2012Pages: 544Reading Level: Age 16 and Up
Ronde and Tiki are a team. They are twins, they are each other's best friends and biggest fans, and they play on the same football team, the Cave Spring Vikings. Ronde is #21 and Tiki is #22, always side by side. Tiki has had seven long touch-down runs this season, and Ronde is proud of his brother, but he can't help feeling a little down when Tiki gets all the glory. If Ronde hadn't been leading the way with his blocks, Tiki wouldn't have been clear to score. Ronde thinks nobody notices the guy who blocks; they only notice the guy who scores. Will the day ever come when Ronde will get his chance? Written by two NFL superstars, this story of perseverance and teamwork will inspire. Barry Root's glowing illustrations bring to life all the excitement and energy of a great game and a team working together.Book Details:Format: HardcoverPublication Date: 8/30/2005Pages: 32Reading Level: Age 6 and Up
Mike Lupica presents the second book in his NEW YORK TIMES bestselling Game Changers series!Still living large off their incredible football championship win just weeks before, Ben McBain and his crew must now prepare for basketball season. Ben is known as the best point guard throughout the league. And now that Shawn O'Brien has joined their team, they are a shoo-in to win it all. But there is a new kid in town, Chase Braggs, a point guard like Ben who seems to be better, stronger, and faster. Refusing to let his team down, Ben hits the courts hard to practice. Ben's rivalry with Chase seems to take the fun out of playing ball with his best friends. Will Ben be able to pull it together for his team and for himself?Book Details:Format: HardcoverPublication Date: 2/5/2013Pages: 224Reading Level: Age 8 and Up
Diary of a Wimpy Kid: Don't Scramble the Egg Game Rowley's egg is tossed from player to player as they call out items that fit the category on the card. Scary movies. Breakfast cereals. Boys names. It sounds easy until the pressure is ON! The electronic egg randomly ticks... then s-p-l-a-t-s! The player holding it when that happens collects the card and the last player standing, wins.Product Measures:Recommended Ages: 8 Years & Up
Games & Puzzles > Board Games > "fancy nancy games for kids to play"
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