Games & Puzzles > Board Games > "diplomacy board game"
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- - - Mindware Qwirkle Board Game - - - - - Qwirkle is as simple as matching colors and shapes, but also requires tactical maneuvers and well-planned strategy. Earn points by building rows and columns of blocks that share a common shape or color. Look for opportunities to score big by placing a tile that touches multiple pieces with matching attributes. The player with the most points wins! - - - - - Why You’ll Love It: - - - The simple setup makes this an instant favorite for younger kids, while older players will enjoy strategizing to win. - - - - - Age: - - - 6 and up - - - - - Features - - - - • For 2 to 4 players - • Playing time approximately 45 minutes - • Winner of Parent's Choice Gold Award and Mensa National Competition - • A fun twist on Scrabble and matching games - • A great introduction to strategy games - • Fun for players of all ages - - - - - Includes: - - - 108 wooden blocks - - - - -
- It?s easy to understand why somebody is so popular. Young children play it as a puzzle, carefully placing body parts on the body boards and taking them off again and again. Older kids learn names, functions and locations as they play. With five different games included, all ages will learn and grow with this game for years to come. Somebody has received rave reviews from homes to classrooms. Ages 6 to 10, 2 to 4 Players - - Features include: - - •Five different games included - •Young children use as a puzzle - •Helps older kids learn anatomy - •Fun and educational - •For 2-4 players -
- - The party game where you're the one making the rules - - - - The more rules that are played, the funnier the game gets - - - - On each turn, a person plays a rule card - - - - As the game moves along, rules accumulate and change - - - - Players watch each other to try to catch the opponents breaking the rules - - - Gotcha! Board Game by Buffalo Games. The party game where you're the one making the rules. The more rules that are played, the funnier the game gets. On each turn, a person plays a rule card. As the game moves along, rules accumulate and change. Players watch each other to try to catch the opponents breaking the rules. - - - - - Product Measures: 8.0 IN x 2.5 IN x 10.63 IN - - - - Recommended Ages: 14 - 100 years - -
- Learning Resources Money Bags Board Game - - - Learning Resources Money Bags Board Game helps kids learn the basics of money. Players have to make smart choices to earn money. Plus, they have to figure out small change combinations and apply critical thinking to earn even more. The one who earns the most wins. - - - Why You�ll Love It: - It improves and stimulates young math learners. - - - Age: - 7 to 9 years - - - Features - - - Promotes intellectual thinking - - Fun twists - - Improves math skill - - Enhances logical thinking - -
- Herd Your Horses Board Game - - Features include: - - •Herd Your Horses allows you to experience life from the horse's or the rancher's point of view - •What's Inside: 55 full-color horse cards, 4 horse playing pieces, 42 adventure cards, game board and die - •Join the herd for 3 wild adventures. In each adventure, you will learn all about these beautiful animals while you play - •Like all Aristoplay board games, Herd Your Horses! has multi-level play to keep the child challenged, but never overwhelmed - •Learn to appreciate more than just the majestic beauty of these animals by meeting more than 50 horses -
- - Zobmondo.. You Gotta Be Kidding Board Game - - - Of course we are kidding. After all, these Would You Rather choices are not real but they are fun to think and talk about. You Gotta Be Kidding gets kids and grown-ups thinking, laughing, reasoning and having a blast making goofy decisions and completing the wild Would You Rather Challenges. Best of all, kids have fun speaking up for a change, instead of always saying, "I do not know." Watch imagination rule and confidence build as kids get comfortable standing up for their choice while laughing the whole time. Would You Rather eat a bucket of apple stems or eat 20 banana peels? Gross, huh? But you cannot say "neither" when playing this game. Even though nobody would be dumb enough to eat that stuff, each player still has to choose. So make your best choice and then speak up and tell Everyone why. To win, you must correctly guess what the others will say and successfully complete your even more outrageous challenges as you try to move forward to the finish line. - - - Product Dimensions: 7.6 (L) x 3.2 (W) x 10.7 (H) - - Age: 7 to 12 years - -
- Find who can stack six dice on top of each other within thirty seconds and be the first person to roll a triple. Can you name as many state capitals as your roll? Know what arachibutyrophobia is. Dice-capades is not just the luck of the dice it is the smartness of the roller. Complete with 133 dice and 100 cards, exercise both sides of your brain with this super fun game for friends and family. With a mixture of dice games, physical challenges, artistic creations, and trivia questions that are sure to test your noodle, you will see why Dice-capades is a crazy fun game. - - - - - Game for two or six players - - Fun party game - - Physical challenges, artistic creation and trivia questions - - Contains 133 dice and 100 cards - - Great family fun game - - Product Measures: 10.5 x 3 x 10.5 - - Recommended Ages: 12 - 100 years - - - - - - -
Our life is full of things - from chocolate to cereal, football to flowers - and they all have logos. But could you name them if you saw them? Logo is the game that puts your consumer knowledge to the test. Show off your knowledge of popular brands in this hilarious family game of pop-culture. The first person to make it into the winners circle and answer all the questions correctly wins. Tap into the knowledge you?ve piled up over the years and discover astonishing facts and surprises that will entertain the entire family. Puts your consumer knowledge to the test. Great pop-culture fun for the whole family. 400 game cards. Ages 12+. - - Features include: - - •Puts your consumer knowledge to the test - •Great pop-culture fun for the whole family - •400 game cards - •Recommended for ages 12+ -
- An exciting D&D boardgame for 1–5 players. The master of Ravenloft is having guests for dinner—and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. Castle Ravenloft includes the following, 20-sided die. - - - For 1-5 players - - Challenging quests - - Tons of replay value - - Multiple scenarios - - Cooperative game-play - - Product Measures: 11.5 x 5.5 x 11.5 - - Recommended Ages: 13 - 100 years - -
- - Great Pumpkin Charlie Brown Board Game - - - Celebrate Halloween with Charlie Brown, Sally, Lucy and Snoopy. The first Peanuts pal to share their candy with Linus wins the game. Includes game board, Panuts cards, character pieces, spinner and instructions. -
- - Mattel NBC's Minute to Win It Board Game - - - Bring the hit NBC game show right into your own living room. It features simple hilarious and nerve-wracking tasks for player to complete. Mix and match included props and everyday household items. The game includes cards, a timer and game props: a banana, ping pong balls, feathers, foam eggs and much more. - - - Product Dimensions: 10.5 (L) x 2 (W) x 10.5 (H) - - Age: 12 months and up - -
- - University Games Anti-Monopoly Board Game - - - The Anti-Monopoly Board Game is The Real Estate Trading Game for the 21st Century. This game is an update of the Monopoly folk game invented 100 years ago by Elizabeth Magie. Free-market competitors clash with ruthless monopolist. Competitors charge fair rent, create supply and demand and can end a price war. Monopolists are greedy, charge high rents and restrict supply but can go to prison for price fixing. The players follow different rules, depending on their status, in their quest for big money and real estate. It's great game fun 2 to 6 players. Learn Econ 101 as you play. - - - Product Dimensions: 2.1 (L) x 10.6 (W) x 15.8 (H) - - Age: 8 years and up - -
A real breakthrough. These darts have no point, yet stick to the board as if they did. Not the old-fashioned Velcro tip, but an ultra powerful magnetic tip that really sticks. Flexible cloth-covered board protects the wall behind it and rolls up to store conveniently. All the fun of darts with none of the holes in your wall. - - Features include: - - •Traditional dart board on one side and a target bullseye game on the other - •Six magnetic flat tipped red and yellow darts - •Portable board hangs quickly anywhere and rolls up to store conveniently - •Board offers single, double, triple, bull?s eye and catch ring, just like professional sets - •Dart Dimensions: 3.125 x .875 x .875" -
- - Squinkies Gumball Surprize Playhoue Board Game - - - Comes with 4 real Squinkies. Help the squinkies find their way back to the Gumball Surpize Playhouse The Gumball Surprise Playhouse Game comes with a mystery Squinkie inside. Four Squinkies are included as moving pieces. Cards are used to know where to move your Squinkie. Fun for kids of all ages. Great Squinkie graphics. -
- - Chug around the island of Sodor collecting party treats! This fast-paced game features two ways to play. On the easiest level, players flip over a Party Treat card, move ahead the allotted spaces and collect the card. On the advanced level, players roll the die to move. Then flip two colored cards. If they match, collect them. First engine around the board wins. Kids boost memory and matching skills while they play. - - - - - - - Why You’ll Love It: - - - Game play is quick and simple — no reading required! - - - - - - - Age: - - - 3 years and up - - - - - - - Features - - - - - - Designed for 2 to 4 players - - - - Play time: 15 minutes - - - - - - - - - - Includes - - - - - - Game board - - - - 4 engine movers: Thomas, Percy, James, Rosie - - - - 24 party treat tokens: red, blue, purple, green (6 each) - - - - Die - - - - Instructions - - - - -
- - Zobmondo...Would You Rather? Classic Board Game - - - Zobmondo...Would You Rather takes the idea of parlor game questions to a new level of debate and lunacy. Would you rather have five bottles stuck on the fingers of one hand for a year or a bucket stuck on your foot for a year? Neither is not an option here. No matter how awful the alternatives are, it's up to the group to reach a consensus. Read the Would You Rather question, then let the conversation and laughter rip. Discuss and debate the mind-boggling options and see just how long it takes you all to agree on the absurd. To win, you must move around the board by correctly predicting the group consensus to each of your questions and complete three of the even more absurd Would You Rather challenges. Would you rather...Age only from the neck up or age only from the neck down? In this version, you'll find questions that are ethical, bizarre and mind-bending, but each is a field-tested conversation starter that is guaranteed to provoke ridiculous fun, break the ice at any party and -- if played correctly -- open a unique window into the wild imaginations of friends and family. This game is for 4 or more players. - - - Product Dimensions: 3.4 (L) x 10.2 (W) x 10.2 (H) - - Age: 12 years and up - -
- Ticket to Ride: Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. Visit Norway's beautiful fords and the magnificent mountain scenery on the trauma railway. Breathe in the salt air of the busy Swedish ports on the Baltic Sea. Ride through the Danish countryside where Vikings once walked. Hop-on the Finnish railway and travel across the Arctic Circle to the land of the midnight sun. Players collect cards of various types of train cars that enable them to claim railway routes and pass through tunnels and onto ferries, as they connect cities throughout the Nordic countries. As with previous versions, the game remains elegant, can be learned in 5 minutes and provides hours of fun for families and experienced gamers alike. Ticket to ride Nordic countries is a complete board game. The box contains: a full-size board map of Nordic countries, 135 colored train cars, 110 train car cards, 46 destination tickets, 1 globetrotter bonus card, 3 wooden scoring markers, 1 rules booklet, and 1 days of wonder online access number. - - - - - Standalone board game - - Easy to learn - - 2 to 3 player’s game - - Limited edition North American release - - Nordic countries theme - - Product Measures: 11.8 x 2.8 x 11.8 - -
Get ready to play the "funniest" and most "exciting" party game ever. Our new teen version of I've Never... is an outrageously hilarious party game where teens over the age of 12 can get together with their friends and families and find out funny and hidden secrets that would otherwise never be revealed. - - Features include: - - •Great for parties - •Fun icebreaker game - •Teens will love it - •For 2-8 players or more - •Laugh with every roll of the dice -
- - Each player leads a five-member group of four adventurers and a researcher on the search for lost cities. To reach each city, the players must travel a separate path nine steps long. On a player‘s turn, he plays a card and moves one of his adventurers or his researcher. The color of the card played determines which path the figure moves on. The player should try to play a card of low value, because when the player wants to move this adventurer again, he must play a card of equal or higher value. Each player must send his adventurers on different paths - no two from the same player on athe same path. A player may send all his adventurers to search, but need not. - - - - - The goal is it to get one‘s adventurers as far as possible along the paths they travel since the first steps of a path score minus points. Only the later steps on a path score positive points. At the end of the game, the winner is the player who earned the most points. Artifacts, which adventurers can collect along the way, also earn the player‘s points toward a possible victory. Also, the researcher (the larger figure) is more valuable than the adventurers: during the scoring at the end, the player doubles its points, making it imperative to move it as far along its path as possible. - -