Good reading skills are essential not only for third-grade academic success, but also for lifelong learning. The teacher-reviewed, curriculum-based activities and exercises in this workbook will help your children catch up, keep up, and get ahead. Best of all, they’ll have lots of fun doing it!Book Details:Format: WorkbookPublication Date: 1/6/2009Pages: 128Reading Level: Age 6 and Up
Good reading skills are essential not only for third-grade academic success, but also for lifelong learning. The teacher-reviewed, curriculum-based activities and exercises in this 3-in-1 SuperWorkbook will help your children catch up, keep up, and get ahead. Best of all, they’ll have lots of fun doing it!Book Details:Format: WorkbookPublication Date: 1/6/2009Pages: 320Reading Level: Age 6 and Up
Each workbook reinforces the100 words that children need to know and it helps them master comprehension, spelling, writing, and usage of each word. Includes: Fill-in-the-blank stories and sentences Word riddles, games, and puzzles Stories that present the words in context "Guess the Word" activities Word classifying and sorting activities Practice using irregular verb forms Proofreading practice For use with Grade 3.Book Details:Format: PaperbackPublication Date: 1/1/2002Pages: 32Reading Level: Age 8 and Up
Best friends Jeff and Wiley are nickname addicts. It's only when a spunky red-haired environmentalist named Cassandra enters their lives that they begin to doubt their nicknaming prowess. No name seems to say it all. On top of everything, some of the nicknames that Jeff and Wiley have invented are backfiring on them. Will the nicknamers be able to get it together before it's too late?Book Details:Format: PaperbackPublication Date: 8/9/2004Pages: 160Reading Level: Age 8 and Up
In true Splat the Cat style, Splat embarks his fifth hilarious I Can Read adventure. As with all the Splat I Can Reads, this book will feature a phonics element to help beginning readers develop a strong love of reading.Book Details:Format: PaperbackPublication Date: 6/19/2012Pages: 32Reading Level: Age 4 and Up
Daphne has never (ever) loved her name, but it is her name and she can’t do much to change it. So when the first day of fourth grade comes, not only does Daphne get her pre-braces retainer but also the new teacher can’t seem to remember her name. It’s not Duffy or Daffy or Doffy. It’s Daphne. Well anyway what’s in a name? A lot, just ask Daphne.Book Details:Format: PaperbackPublication Date: 7/12/2011Pages: 80Reading Level: Age 7 and Up
Jocelyn's twin brother Jack was the only family she had growing up in a world of foster homes-and now he's dead, and she has nothing. Then she gets a cryptic letter from "Jason December"-the code name her brother used to use when they were children at Seale House, a terrifying foster home that they believed had dark powers. Only one other person knows about Jason December: Noah, Jocelyn's childhood crush and their only real friend among the troubled children at Seale House.But when Jocelyn returns to Seale House and the city where she last saw Noah, she gets more than she bargained for. Turns out the house's powers weren't just a figment of a childish imagination. And someone is following Jocelyn. Is Jack still alive? And if he is, what kind of trouble is he in? The answer is revealed in a shocking twist that turns this story on its head and will send readers straight back to page 1 to read the book in a whole new light.Book Details:Format: HardcoverPublication Date: 2/14/2012Pages: 368Reading Level: Age 12 and Up
Disney's Wreck-It Ralph is a computer-animated feature film about a video game villain who wants nothing more than to be the good guy for a change. But when Ralph finally gets his chance, he discovers that being the hero isn't as easy as it looks. Soon the entire video game world is at stake, and if Ralph doesn't play to win, it could mean "Game Over" for every game in the arcade! This Step 2 reader based on the film is perfect for kids ages 4-6.Book Details: Format: Paperback Publication Date: 9/18/2012 Pages: 32 Reading Level: Age 4 and Up
Drew Lawson knows basketball is taking him places. It has to, because his grades certainly aren't. But lately his plan has run squarely into a pick. Coach's new offense has made another player a star, and Drew won't let anyone disrespect his game. Just as his team makes the playoffs, Drew must come up with something big to save his fading college prospects. It's all up to Drew to find out just how deep his game really is. Book Details:Format: PaperbackPublication Date: 1/27/2009Pages: 240Reading Level: Age 13 and Up
When the Boxcar Children visit a neighbor's house, a mysterious old wedding photo and a riddle lead them on a "spy game" devised long ago by the original owner of the house. When the children hunt for clues they discover amazing things, like a stone path whose pieces fit together into a jigsaw puzzle! But soon the children begin to suspect that there's a mystery inside the mystery. They read about a similar puzzle in one of their new Detective Club books, and they meet a woman who looks eerily like the bride in the old wedding photo. Just who is behind this spy game?Book Details:Format: PaperbackPublication Date: 3/1/2009Pages: 128Reading Level: Age 7 and Up
Zobmondo...The Ladybug Game Once upon a time in a beautiful rose garden there were four ladybug friends who flew among the leaves, exploring their sweet-smelling home. Although they loved the rosebushes, sometimes they wondered what lay beyond their world. Each ladybug had a different wing color with spots, Ella Yellow, Rickie Red, Tommy Teal and Olivia Orange. Everybody knows and loves ladybugs. Kids will fall in love with the characters and memorize the story of The Ladybug Adventure as they learn to count and read. The Ladybug Game uses a clever combination of colors, numbers, words and symbols to help even the youngest kids catch on quickly. Soon they will be playing on their own, again and again, as they encounter all the adventures, challenges and characters in the garden, including the Praying Mantis, the Aphids and the three lazy Ants.Product Dimensions: 10.5 (L) x 1.9 (W) x 10.5 (H)Age: 3 to 7 yearsRecommended Ages:3 – 7
After decades of helping to mold teenagers into adults as a highly successful football coach, including a national championship as the coach of the Notre Dame Fighting Irish, Lou Holtz shares a common sense message with teens in an easily understood game plan for life. He speaks clearly and persuasively to a generation that is "being asked to make important decisions that have adult consequences earlier than any previous generation." "In today's social climate," he tells them, "your ability to know how to make good decisions becomes more important than ever before." Lou Holtz is a highly sought-after speaker and author who for years has challenged and motivated adults. Now in a book that parents will want for their teen-age children he spells out his tested, proven game plan for life. Teens that want to define their life goals and then go about reaching them will want to read A TEEN'S GAME PLAN FOR LIFE.Book Details:Format: PaperbackPublication Date: 9/1/2007Pages: 128Reading Level: Age 13 and Up
Mike Lupica delivers a New York Times bestselling middle grade series!Ben McBain is every football team's dream player. He's a jack-of-all-trades guy that can handle almost any position. When the game is on the line, Ben's number is the one being called for the final play. But Ben wants to be the starting quarterback and the one thing standing in his way is the coach's son.Shawn O'Brien looks the part. He has been groomed by his father, a former professional quarterback. But despite his size and arm strength, Shawn is struggling.Ben is torn between being a good teammate and going after his own dream. As Ben finds out, Shawn isn't the easiest person to help. And when Ben gets an unexpected opportunity, the entire game will change for the both of them.Best-selling author Mike Lupica kicks off a winning new series about sports and friendship that will captivate readers.Book Details:Format: HardcoverPublication Date: 5/8/2012Pages: 224Reading Level: Age 8 and Up
When videogame obsessed Pete Watson discovers his dad is not only a super-spy but has been kidnapped and is now trapped inside a video game, he has to use his super gaming skills and enter the game to rescue him. Will he be able to save his friends and family and the entire world from giant mechanical cockroaches and a massive cyber attack set to take down the world's network? And if he succeeds, who will save Pete from his massive crush on Callie Midwood? From the comedic mind of Joe Schreiber (Lenny Cyrus School Virus, Au Revoir Crazy European Chick, Perry's Killer Playlist), comes an action-packed Alex Rider-meets-Greg Heffley middle grade romp that grabs readers by the funny bone and doesn't let go! Illustrated throughout with black and white comic drawings by Andy Rash.Book Details:Format: HardcoverPublication Date: 3/11/2014Pages: 224Reading Level: Age 9 and Up
Mind Challenging Game Club - Set 2 Mind Challenging Game Set 2 is designed for 3rd to 8th grade students. Ideal for up to twenty-four players at six game stations, this easy to use game set includes a teacher's guide with instructions on how to run a game club program, four copies of six different Thinkfun games, each stored in a nylon bag to hold all game pieces. It has a beginner to expert level challenge system with ringed cards to keep organized, a game tracking chart for players to record their progress through the numbered challenges, three large and colorful posters, two posters to reinforce thinking vocabulary and one erasable agenda poster, six game instruction tent cards, double-sided with game instructions and clean-up lists. Use this game set along with game set 1 and the Rush Hour extravaganza set 1.
Big Nate is big news! Big Nate books have sold more than 4.5 million copies and been on the New York Times best-seller list for more than a year.Aspiring cartoonist Nate Wright is the star of Big Nate. Nate is eleven years old, four-and-a-half feet tall, and the all-time record holder for detentions in school history. He's a self-described genius and sixth grade Renaissance Man. Equipped with only a #2 pencil and the unshakable belief that he is #1, Nate fights a daily battle against overzealous teachers, undercooked cafeteria food, and all-around conventionality. He's the original rebel without a clue, alternately abrasive and endearing to classmates and teachers alike. Nate blazes an unforgettable trail through the sixth grade at P.S. 38, earning straight A's in laughs along the way.Book Details:Format: PaperbackPublication Date: 4/16/2013Pages: 224Reading Level: Age 8 and Up
The worldwide bestseller,Ender's Gameby Orson Scott Card comes to the screen at last in a major motion picture event in November 2013. Starring Hugo's Asa Butterfield, Harrison Ford, and Ben Kingsley, the movie is sure to inspire a new audience of fans to read the book that started it all.Book Details:Format: PaperbackPublication Date: 10/1/2013Pages: 384Reading Level: Age 12 and Up
FOR USE IN SCHOOLS AND LIBRARIES ONLY. When 11-year-old April and her friend Melanie invent a game about ancient Egypt, strange things start happening, and the girls worry that their game has gone too far.Book Details:Format: HardcoverPublication Date: 10/1/1985Pages: 215Reading Level: Age 9 and Up
Game Changer A talented teen athlete questions reality--and the role she plays in it--when a mysterious injury upends her world.Athletics are everything for eighth-grader KT Sutton. She’s a softball star.
The kids from The Egypt Game are back. What game will they play next? The answer is Gypsies. While April plunges in with her usual enthusiasm, the more Melanie learns, the more something seems to be holding her back. But it's Toby who adds a really new wrinkle when he announces that he himself is a bona fide Gypsy. Plus he can get them some of his grandmother's things to use as real Gypsy props for the new game. What could be more thrilling? Then Toby suddenly and mysteriously disappears, and the kids discover that living as real-life Gypsies may not be as much fun as they thought. How will they find Toby and rescue him from the very real problems that are haunting his life?Book Details:Format: PaperbackPublication Date: 9/8/1998Pages: 240Reading Level: Age 9 and Up
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