Small World is a zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all. Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory. Designed by Philippe Keyaerts, as the fantasy follow-up to his award-winning Vinci, Small World is inhabited by a cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Small World marks the return of the Days of Wonder line of heavily-themed, big-box sized games featuring evocative illustrations, high-quality European components and a compelling, fun theme. Game Contents: Two double-sided game boards (One for each of four possible player configurations), 14 Fantasy Races with matching banners & tokens, 20 Special Power badges, A variety of Troll Lairs, Mountains. Fortresses, Encampments, Holes-in-the-ground, 2 Heroes, A Dragon, Along with Victory Coins, 6 Player Summary Sheets, A Reinforcement Die, Rules Booklet and A Days of Wonder Online Access Number.Recommended Ages:10 – 14
The coin changed Ephraim's life. But how can he change it back?Sixteen-year-old Ephraim Scott is horrified when he comes home from school and finds his mother unconscious at the kitchen table, clutching a bottle of pills. The reason for her suicide attempt is even more disÂturbing: she thought she'd identified Ephraim's body at the hospital that day.Among his dead double's belongings, Ephraim finds a strange coin--a coin that grants wishes when he flips it. With a flick of his thumb, he can turn his alcoholic mother into a model parent and catch the eye of the girl he's liked since second grade. But the coin doesn't always change things for the better. And a bad flip can destroy other people's lives as easily as it rebuilds his own.The coin could give Ephraim everything he's ever wanted--if he learns to control its power before his luck runs out.Book Details:Format: HardcoverPublication Date: 3/27/2012Pages: 250Reading Level: Age 12 and Up
Schylling Coin Changer Made of plastic, this is a great way to store change and teach children to add it up. With the press of the lever, the coin changer releases coins on demand. Slots allow you to slide this great toy onto your belt.Product Measures: 19" x 14.25" x 15.75"Recommended Ages: 5-8 years
Life at the palace is splendid for Princess Jasmine and Prince Aladdin. With Aladdin's birthday coming up, Jasmine wants to find him the perfect gift, so she sets off on a Magic Carpetride with Rajah the tiger. She is determined to track down the covetedcamel coin Aladdin is missing from his rare-coin collection. It's smooth sailing until Magic Carpet suddenly loses its power, leaving Jasmine and Rajah strandedin the desert! Will the pair find the coin and make it back to the palace in time for Aladdin's birthday? With colorful illustrations throughout and a sparkly, glitter-filled cover, this early chapter book is sure to delight!Book Details: Format: Paperback Publication Date: 1/25/2011 Pages: 80 Reading Level: Age 6 and Up
When Ethan and Ella learn that their mother has accepted the position of travel writer for The Brookeston Times, they are not happy. Move away from Brookeston? Say good-bye to all their friends? What could be worse? Their mom and dad promise them that this will be a great experience, but that doesn't make the kids feel any better. The day before they are set to leave, their beloved Grandpa Harry stops by. As a gift, he gives Ella a pretty journal since he knows she loves to write, and he gives Ethan a gold coin that Ethan decides he will always keep in his pocket. But the morning of their departure, Ethan realizes he's lost the coin! Together, he and Ella must retrace their steps from the day before. Will they solve the mystery of the missing coin before it's time to head to the airport? With easy-to-read language and illustrations on almost every page, the Greetings from Somewhere chapter books are perfect for beginning readers.Book Details:Format: PaperbackPublication Date: 1/7/2014Pages: 128Reading Level: Age 5 and Up
Build their money sense with cents.Features include: -Each workbook contains 100 puzzles that reinforce coin values and strengthen problem solving skills-To start, just pop out the coins from the perforated pages-Then get ready-Fun plus boosted math skills equals a big payoff-Soultions Included Recommended Ages:6 – 9
Few things are as satisfying as the THONK! of hitting a target. With Coin Blaster Arcade, even novice sharpshooters can flick coins through the Klutz-created “Coin Blaster (a sturdy plastic chute) with surprising speed and accuracy. The book is full of awesome tabletop target games including basketball, break the bank, and boxing. Ten different games test your coin blasting mastery and let you dominate the kitchen table.Comes With: 2 coin blasters, 2 ramp stands- Create wonderful things - Be good - Have funCoin Blasters has been named a 2012 Tillywig Toy Awards Winner; Top Fun Award!Book Details:Format: PaperbackPublication Date: 3/1/2012Pages: 46Reading Level: Age 8 and Up
NEW REVISED EDITION! Newly updated to include Presidential $1 coins and Westward Journey nickels! A colorful, kid-friendly book to introduce children to a lifelong hobby, Coin Collecting for Kids encourages children to search for, save, and learn all about many different U.S. coins. Take a tour through the mint and save pennies from four different decades while learning about how coins are made. Slots on every page let kids collect birth-year coins, millennium coins, and twentieth-century coins. Lastly, a gatefold spread will accommodate all 50 wildly popular statehood quarters. Organized by release year, each slot lists the state's nickname, motto, flower, and bird.Book Details:Format: Board BookPublication Date: 9/1/2007Pages: 12Reading Level: Age 7 and Up
Want to see something cool?I can make that quarter vanish.All it takes is a little magic...Fourth grade was supposed to be a fresh start, but Mike's already back in the principal's office. He's not a bad kid. He just can't sit still. And now, his parents won't let him play soccer anymore; instead he has to hang out with his new neighbor Nora, who is good at everything!Then, Mike and Nora discover the White Rabbit. It's an odd shop-with a special secret inside. Its owner, Mr. Zerlin, is a magician, and, amazingly, he believes Mike could be a magician, too. Has Mike finally found something he's good at?Book Details:Format: PaperbackPublication Date: 4/22/2014Pages: 160Reading Level: Age 7 and Up
Want to see something cool?I can make that quarter vanish.All it takes is a little magic...Fourth grade was supposed to be a fresh start, but Mike's already back in the principal's office. He's not a bad kid. He just can't sit still. And now, his parents won't let him play soccer anymore; instead he has to hang out with his new neighbor Nora, who is good at everything!Then, Mike and Nora discover the White Rabbit. It's an odd shop-with a special secret inside. Its owner, Mr. Zerlin, is a magician, and, amazingly, he believes Mike could be a magician, too. Has Mike finally found something he's good at?Book Details:Format: HardcoverPublication Date: 4/22/2014Pages: 160Reading Level: Age 7 and Up
eeBoo Sidewalk Chalk GameTake the fun outdoors with eeBoo Sidewalk Games. Set includes a gold coin to toss, four vibrant chalk sticks and a booklet of instructions for sidewalk games such as Hopscotch, Skelly, London Calling and more.
Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jamie and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.Book Details:Format: HardcoverPublication Date: 3/27/2012Pages: 240
Disney's Wreck-It Ralph is a computer-animated feature film about a video game villain who wants nothing more than to be the good guy for a change. But when Ralph finally gets his chance, he discovers that being the hero isn't as easy as it looks. Soon the entire video game world is at stake, and if Ralph doesn't play to win, it could mean "Game Over" for every game in the arcade! This Step 2 reader based on the film is perfect for kids ages 4-6.Book Details: Format: Paperback Publication Date: 9/18/2012 Pages: 32 Reading Level: Age 4 and Up
Trademark Games Soccer Ball Digital Coin Counting Bank Teach your child responsibility and the value of saving money with the Soccer Ball Digital Coin Counting Bank by TG. Kids will love depositing coins into this great soccer ball shaped bank. With each coin deposit an announcer says ?HE SCORES? followed by the roar of a crowd and the counter displays the total entered so you can track your progress. Make your kid feel like an all-star and teach them a valuable lesson with the Soccer Ball Digital Coin Counting Bank by TG.Recommended Ages:3 – 15
Drew Lawson knows basketball is taking him places. It has to, because his grades certainly aren't. But lately his plan has run squarely into a pick. Coach's new offense has made another player a star, and Drew won't let anyone disrespect his game. Just as his team makes the playoffs, Drew must come up with something big to save his fading college prospects. It's all up to Drew to find out just how deep his game really is. Book Details:Format: PaperbackPublication Date: 1/27/2009Pages: 240Reading Level: Age 13 and Up
Stitch a stylish pocket for storing cents and small treasures. Each kit includes instructions, felt shapes, embroidery floss, a needle and a needle threader. Create your own fun fuzzy felt coin purse. American Girl Crafts are designed to inspire girls and help develop their creative thinking skills. Every American Girl Crafts project includes a Get Creative idea from American Girl.Product Dimensions (inches): 6.9 (L) x 5 (W) x 2.8 (H) Age: 8 to 13 yearsRecommended Ages:8 – 13
Dark clouds gather over the once peaceful landscape. Wild barbarians, lured by Catan's wealth and power, maneuver to attack. Their massive warships loom against the orange horizon. You must be strong. Barbarians attack the weakest targets, and the victim of their onslaught will be the player who contributes the least to the defense of Catan. Don't take any chances. Field your knights. In The Cities and Knights of Catan, you engage in the defense of Catan and compete to build the three great metropolises of Catan. Each of these magnificent centers are even more valuable than cities and are safe from the barbarians. You must invest in city improvements, which you acquire using commodities of trade: Coin, Paper, and Cloth. If you improve your culture, muster your knights, and enrich your cities, you will be the master of the great realm of Catan.Recommended Ages:10 – 14
FOR USE IN SCHOOLS AND LIBRARIES ONLY. When 11-year-old April and her friend Melanie invent a game about ancient Egypt, strange things start happening, and the girls worry that their game has gone too far.Book Details:Format: HardcoverPublication Date: 10/1/1985Pages: 215Reading Level: Age 9 and Up
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