A New Train Adventure Begins. The Ticket to Ride Card Game delivers all of the excitement, fun and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format. Players collect sets of illustrated Train cards which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of "train-robbing," where another player may force them to lose their hard-earned cards. The Ticket to Ride Card Game is for 2-4 players ages 8 and older. Contains 96 illustrated train car cards, 46 destination tickets, 6 big city prize cards, and a rulebook. Part of the Ticket to Ride series.Features include: -Standalone game, not an expansion -Fun card version of the wildly popular Ticket to Ride Game-For 2-4 players-<ul><li>Product measures: 8 x 1 x 8 inches</li></ul>Recommended Ages:8 – 12
Cat in the Hat I Can Do That Game I Can Do That Games foster self-confidence by giving kids a chance to discover what they can do. The games get kids up and out of their seats -- running, jumping, balancing, hopping, sliding, singing and laughing. Inspired by classic Dr. Seuss stories, favorite characters leap out of book pages and into living rooms, offering families a whole new way to enjoy some of the most beloved children's stories of all time. It includes a Trick-a-Ma-Stick foam bar and 33 activity cards.Product Dimensions: 15.8 (L) x 3.2 (W) x 10.5 (H)Age: 4 to 8 yearsRecommended Ages:4 – 8
Wonder Forge I Can Do That Games: Cat in the Hat -- What's in the Hat Game The Cat in the Hat has something mysterious in his hat. Can you guess what it is? In this fun, multisensory exploration game, one player hides a household object of their choice inside the hat and the other players use questions, clues and the hat's fun interactive exploratory features to discover what it is. Is it something we eat? What room does it belong in? Not sure? Try feeling the hat with your elbows, poking your finger through a hole or looking at the object through the magic crystalline window. Children will enjoy hours of creative fun with this innovative game. It develops sensory skills, memory and deductive reasoning, creativity and answering questions accurately. It includes 1 hat, 33 cards and 1 rules manual. It's for 2 to 4 players.Product Dimensions: 8 (L) x 7 (W) x 10.5 (H)Age: 3 years and upRecommended Ages:3 – 15
Sassy Wonder Wheel Cascading beads capture baby's attention. The spinning wheel engages the concept of cause and effect. It's great for a highchair.Product Dimensions (inches): 7 (L) x 4.5 (W) x 3 (H)Age: 6 months and up
Haba Wonder Dice Haba Wonder Dice is the ideal, entertaining toy to keep kids engaged for hours. Shaped and designed to build a tiny town center, this toy comprises 11 blocks in different shapes and sizes. Each block has a unique texture and design. This soft, easy-to-hold toy helps the sensory growth of children. Why You'll Love It: Textured sides of different materials stimulate baby's senses. Age: 6 months and up Fabric: Cotton/Polyester Features Kids can build tiny towns to their heart's content Hand-washable Contains 11 pieces Unique textures and designABOUT HABA It all began in 1939 in Bad Rodach, Germany, with finely polished, colorful wooden toys, that were "finely sanded and polished wonderfully smooth, just right for tender children's hands," as the first catalogue emphasized. Today these blocks are still part of our product palate. But the factory for fine wooden toys has been transformed into "the producer of inventive playthings for inquisitive minds." All products in the HABA range have one thing in common: our attention to detail makes each item special and unique. HABA wants to playfully support children's development, make their lives happier, more exciting, and full of the delight of discovery: to put it simply, to make their world a little more child-friendly. A wide variety of HABA toys and games have been honored with awards for exceptional design. Since 1993, no fewer than six HABA games received the "Children's game of the Year" award.
Wonder Forge I Can Do That Games: Richard Scarry Airport Game It's a busy, busy day at the airport -- and you're the pilot. Set up destination game boards around the room. Load your plane with your favorite Busytown characters and wait for the all clear for take-off. Then fly to faraway places -- the beach, mountains, the city and more. Collect souvenirs wherever you go. The player with the most wins. It's out-of-your-seat role-play fun. It encourages picture identification and matching, physical movement, imaginative play and strategic thinking. It includes 4 airplanes, 1 airport box, 1 dice tower, 16 passenger riles, 16 souvenir cards, 4 destination pads, 2 dice and a game rules manual. It's for 2 to 4 players.Product Dimensions: 15.8 (L) x 2.5 (W) x 10.5 (H)Age: 3 years and upRecommended Ages:3 – 15
Wonder Forge I Can Do That Games: Chuggington Matching Game Join Wilson, Brewster and Koko for some picture-matching fun. The Chuggington Matching Game is the classic game of picture matching, now featuring the colorful trains from Chuggington. Flip over two tiles and find exciting pictures of Wilson, Brewster, Koko and more. Which traintastic friends will you see? Did you find a match? If so, keep them in your scoring pile and take another turn. If not, turn them back over but try to remember the pictures for later in the game. Collect the most pairs to win. It encourages matching, memory skills, turn-taking and playing together. It's lightweight and portable for easy on-the-go-fun for the whole family. It includes 72 picture tiles and a game rules manual. It's for 1 or more players.Product Dimensions: 10.5 (L) x 1.6 (W) x 8 (H)Age: 3 years and upRecommended Ages:3 – 15
Poolmaster Ring-A-Ding-Ding Island, Lucky 7 Game It's two products in one. Colorful 25" rings made of durable 14 gauge vinyl are all welded together to make one fun Ring-A-Ding-Ding Island, but flip it over and enjoy playing the Lucky 7 Game. Game comes complete with 7 foam balls in bright yellow and red. Game play is simple - Players get 7 tries to score by tossing a ball into each ring. Perimeter rings score 1 point and the center ring scores the Lucky 7 points. 13 total points available, but use your imagination and create your own rules. Made of durable 14 gauge vinyl, this 2-IN-1 product exceeds the fun factor.
A lone swallow flies across the grey skies of Cornwall. The forces of evil are gathering around Camelot - The Black Knight was sighted atop a desolate ridge; a scheming Morgan plots her revenge; the Saxon troops are on the move; and acres of timber are being felled for the siege engines. And yet Lancelot has all but vanished, with Excalibur yet to be recovered. These are heavy times indeed. Will you, young squire, come forth and pledge allegiance to your fellow Knights at the Round Table? Is your heart of pure intent and ready to sacrifice for the good of all? Or will the dark promise of power seduce you into treason? Shadows Over Camelot is a unique collaborative game featuring a malevolent twist. As the incarnation of the Knights of the Round Table, players work together to defeat the forces closing in on Camelot. But beware players.Features include: -A unique collaborative game featuring a malevolent twist -High-quality pieces-Great for game nights-Beware the traitor in the midst-Takes 60-90 minutes to payRecommended Ages:12 and up
Asmodee 7 Wonders7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.For 3 to 7 playersPlay time of 30 minutes7 wonders is a simple and addictive game for the whole familyIn 30 minutes you can raise a complete civilization and build the greatest Wonders of the WorldProduct Measures: 11.2" x 3" x 11.2"Recommended Ages: 10 years and up
Crayola Color Wonder Cars 2 Gift Set Crayola Color Wonder Disney Cars 2 Gift Set, little artists can color and paint -- mess free -- to their hearts' content. This great set contains everything your artist needs to re-create favorite Disney Cars 2 adventures. The six markers and six gel paints only show up on the special paper in the included spiral-bound Color Wonder drawing and coloring pads. Recommended Ages:3 - 7
Wonder Forge I Can Do That! Games: Richard Scarry Busy TownWonder Forge I Can Do That! Games: Richard Scarry Busy Town helps you solve mysteries. In addition, kids may also get excited when they find hidden objects on their own. This game may take them through busy streets of the city, farm, airport, harbor and more. The gigantic colorful board is six feet long and offers much fun as you race around. This game also helps develop skills such as observation skills and matching ability. Plus, it encourages teamwork among kids. Why You'll Love It: This game provides hours of fun and excitement as kids search for hidden objects and say I found it. FeaturesGives hours of funExcites kids as they find hidden objectsEncourages team workEnhances observation skillsDevelops object identification and matching skillsRecommended Ages:3 – 8
Days of Wonder Alvin & Dexter: A Ticket To Ride Monster Expansion Meet Alvin & Dexter - two detailed monster figures that bring their own special brand of chaos to cities across the Ticket to Ride landscape. Alvin (the Alien) and Dexter (the Dinosaur) are two wacky characters ready to help you stomp opponents and zap tickets in this fun expansion. But don't take them too lightly; they also introduce a devious new tactical layer to the game. The last two players to start get to place the monsters in different cities on any Ticket to Ride map. It doesn't matter which map - Alvin and Dexter are just as adept at rampaging through London, Zurich or Stockholm as they are in New York or San Francisco. Once a monster moves in, it's now a City in Chaos - no one can build a new route into or out of that city until the monster moves on! This is an expansion. An original copy of any complete board game from the Ticket to Ride series is required to play with the Alvin & Dexter Monster Expansion. Contains 1 figure each of Alvin & Dexter Includes 20 Alvin and 20 Dexter cards Includes 1 bonus card for each character Product Measures: 3.5 x 2 x 2 Recommended Ages: 12 years & Up
Ravensburger Labyrinth Card Game This is an a-maze-ing card game. Experience the excitement as you cleverly devise new routes through the endless combinations of the Labyrinth. Collecting the most treasures will lead you down the path to victory. But watch out: this game is addictive.Age: 7 years and upRecommended Ages:7 and up
Jax Takeaway Game In this game, all the players have to collect as many cards as possible by making plays between one's own cards and the cards that the opponents have. The player who has the maximum number of cards automatically wins the game in the end. The players have to take care that opponents don't take their cards away while playing to win the game.Why You'll Love It: Jax Takeaway Game is an interesting game that may teach kids few strategies and rules to be followed while playing a card game. It can keep kids occupied for hours while helping build team-spirit among kids.Age: 7 years and upFeaturesFamily card gameInteresting and enjoyable May be played by multiple playersInnovative and challenging gameRecommended Ages:7 and up
Roll the dice and take out the matching total in chips. Choose your point combinations carefully so you don't get stuck with too many chips left - because in this game the player with the LOWEST score wins.Features include: -Ages 7- Adult, 4-10 players-Fast paced, totally portable game that builds math facts skills .-Drawstring pocket bag makes this the perfect travel game for instant family fun.-Families and educators will love this game that makes learning addition facts a blast.-Break this game out at a restaurant when you are waiting for food or instead of flash cards for educational addition review.Recommended Ages:6 and up
TAPZ Game: TAPZ is the only reflex game that uses light, voice and music cues that combine with touch technology to deliver a fast fun play experience for kids. TAPZ is an electronic game that combines light and music to test players reflexes, reactions, and rhythm. The game consists of a console that rests on a cardboard play surface on a table top. The device is able to detect vibration in 5 different zones. Each zone is activated by tapping in the zone with a tapping device. Light rings on top of the device create a lightshow that lead the game play and reward the user when they achieve victories. TAPZ includes 7 different ways to play: 6 reflex games and 1 free play music mode. Game for 1 to 4 plays.Features include:From the makers of the popular game LOOPZTAPZ delivers a fast fun play experience for kidsThe only reflex game that uses light, voice and music cues that combines with touch technologyTAPZ is an electronic game that combines light and music to test players reflexes, reactions, and rhythmIncludes 7 different ways to play: 6 reflex games and 1 free play music modeRecommended Ages: 7-13+ yearsProduct Dimensions: 12 x 3.5 x 10.5 inches
Play this classic card game that's bigger than life! Race to get four of a kind…and you'd better snag a spoon if you want to stay in the action! Each round somebody will be eliminated, so be sharp, but be thankful that the spoons aren't! For 3 to 8 players.Recommended Ages: 7 years & Up
Play this classic card game where you race to get four-of-a-kind and you have to snag a spoon to stay in the action. Each round somebody will be eliminated, so be sharp, but be thankful the spoons aren't! For 3 to 6 players.Recommended Ages: 7 years & Up
Arthur's Guessing Game Arthur's Guessing Game encourages children to figure out what shape they are holding in their hands just by feeling it. Kids will love the mystery when they cover their eyes with the Arthur mask. Hold an item in your hand and ask them to recognize its shape. You can even drop a hint to make the guessing game even more exciting. Why You'll Love It: Set the timer on, race against it and figure out as many shapes as possible. Age: 3 to 7 years Features Adds mystery with Arthur's mask/li> Provides easy-to-hold items Helps children identify different kinds of shapes more effectively Sharpens kids' sensory skills
Video Games & Electronics > Computer Games > "7 wonders game"
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