Asmodee 7 Wonders7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.For 3 to 7 playersPlay time of 30 minutes7 wonders is a simple and addictive game for the whole familyIn 30 minutes you can raise a complete civilization and build the greatest Wonders of the WorldProduct Measures: 11.2" x 3" x 11.2"Recommended Ages: 10 years and up
A New Train Adventure Begins. The Ticket to Ride Card Game delivers all of the excitement, fun and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format. Players collect sets of illustrated Train cards which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of "train-robbing," where another player may force them to lose their hard-earned cards. The Ticket to Ride Card Game is for 2-4 players ages 8 and older. Contains 96 illustrated train car cards, 46 destination tickets, 6 big city prize cards, and a rulebook. Part of the Ticket to Ride series.Features include: -Standalone game, not an expansion -Fun card version of the wildly popular Ticket to Ride Game-For 2-4 players-<ul><li>Product measures: 8 x 1 x 8 inches</li></ul>Recommended Ages:8 – 12
Cat in the Hat I Can Do That Game I Can Do That Games foster self-confidence by giving kids a chance to discover what they can do. The games get kids up and out of their seats -- running, jumping, balancing, hopping, sliding, singing and laughing. Inspired by classic Dr. Seuss stories, favorite characters leap out of book pages and into living rooms, offering families a whole new way to enjoy some of the most beloved children's stories of all time. It includes a Trick-a-Ma-Stick foam bar and 33 activity cards.Product Dimensions: 15.8 (L) x 3.2 (W) x 10.5 (H)Age: 4 to 8 yearsRecommended Ages:4 – 8
Wonder Forge I Can Do That Games: Cat in the Hat -- What's in the Hat Game The Cat in the Hat has something mysterious in his hat. Can you guess what it is? In this fun, multisensory exploration game, one player hides a household object of their choice inside the hat and the other players use questions, clues and the hat's fun interactive exploratory features to discover what it is. Is it something we eat? What room does it belong in? Not sure? Try feeling the hat with your elbows, poking your finger through a hole or looking at the object through the magic crystalline window. Children will enjoy hours of creative fun with this innovative game. It develops sensory skills, memory and deductive reasoning, creativity and answering questions accurately. It includes 1 hat, 33 cards and 1 rules manual. It's for 2 to 4 players.Product Dimensions: 8 (L) x 7 (W) x 10.5 (H)Age: 3 years and upRecommended Ages:3 – 15
I won't describe what I look like. Whatever you're thinking, it's probably worse. August Pullman was born with a facial deformity that, up until now, has prevented him from going to a mainstream school. Starting 5th grade at Beecher Prep, he wants nothing more than to be treated as an ordinary kid—but his new classmates can’t get past Auggie’s extraordinary face. WONDER, now a New York Times bestseller, begins from Auggie’s point of view, but soon switches to include his classmates, his sister, her boyfriend, and others. These perspectives converge in a portrait of one community’s struggle with empathy, compassion, and acceptance. In a world where bullying among young people is an epidemic, this is a refreshing new narrative full of heart and hope. R.J. Palacio has called her debut novel “a meditation on kindness —indeed, every reader will come away with a greater appreciation for the simple courage of friendship. Auggie is a hero to root for, a diamond in the rough who proves that you can’t blend in when you were born to stand out. Join the conversation: #thewonderofwonderBook Details:Format: HardcoverPublication Date: 2/14/2012Pages: 320Reading Level: Age 8 and Up
Poolmaster Ring-A-Ding-Ding Island, Lucky 7 Game It's two products in one. Colorful 25" rings made of durable 14 gauge vinyl are all welded together to make one fun Ring-A-Ding-Ding Island, but flip it over and enjoy playing the Lucky 7 Game. Game comes complete with 7 foam balls in bright yellow and red. Game play is simple - Players get 7 tries to score by tossing a ball into each ring. Perimeter rings score 1 point and the center ring scores the Lucky 7 points. 13 total points available, but use your imagination and create your own rules. Made of durable 14 gauge vinyl, this 2-IN-1 product exceeds the fun factor.
Wonder Forge I Can Do That Games: Richard Scarry Airport Game It's a busy, busy day at the airport -- and you're the pilot. Set up destination game boards around the room. Load your plane with your favorite Busytown characters and wait for the all clear for take-off. Then fly to faraway places -- the beach, mountains, the city and more. Collect souvenirs wherever you go. The player with the most wins. It's out-of-your-seat role-play fun. It encourages picture identification and matching, physical movement, imaginative play and strategic thinking. It includes 4 airplanes, 1 airport box, 1 dice tower, 16 passenger riles, 16 souvenir cards, 4 destination pads, 2 dice and a game rules manual. It's for 2 to 4 players.Product Dimensions: 15.8 (L) x 2.5 (W) x 10.5 (H)Age: 3 years and upRecommended Ages:3 – 15
Wonder Forge I Can Do That Games: Chuggington Matching Game Join Wilson, Brewster and Koko for some picture-matching fun. The Chuggington Matching Game is the classic game of picture matching, now featuring the colorful trains from Chuggington. Flip over two tiles and find exciting pictures of Wilson, Brewster, Koko and more. Which traintastic friends will you see? Did you find a match? If so, keep them in your scoring pile and take another turn. If not, turn them back over but try to remember the pictures for later in the game. Collect the most pairs to win. It encourages matching, memory skills, turn-taking and playing together. It's lightweight and portable for easy on-the-go-fun for the whole family. It includes 72 picture tiles and a game rules manual. It's for 1 or more players.Product Dimensions: 10.5 (L) x 1.6 (W) x 8 (H)Age: 3 years and upRecommended Ages:3 – 15
Come one, come all! The circus is coming to River Heights! The flyers claim this circus will be the biggest and best show around, with the funniest clowns, the cutest animals, and the most daring acrobats. Nancy and the Clue Crew can't wait to see it! But when the performers are forced to go on without some very important props, Nancy begins to wonder, Is someone clowning around with this circus? She's not sure, but one thing is certain -- what Nancy and the Clue Crew discover proves that the circus really is the greatest show on Earth!Book Details:Format: PaperbackPublication Date: 4/10/2007Pages: 96Reading Level: Age 6 and Up
The most dangerous secret in Amy and Dan's past is unveiled in Book 7 of the #1 New York Times bestselling series.JOIN ANYTIME TO PLAY FOR THE CHANCE TO WIN!It's no longer a game. The body count is rising. Shaken by recent events, Amy and Dan flee to an exotic land and trace the footsteps of their most formidable ancestor yet: a military leader of mythic proportions. Yet just as the siblings begin to master the art of ancient warfare, they confront a dangerous enemy that can't be felled with a sword: the truth. With the stakes higher than ever, Amy and Dan uncover a devastating secret that changes everythingBook Details:Format: HardcoverPublication Date: 2/2/2010Pages: 176Reading Level: Age 8 and Up
Brain Quest is beloved by kids, trusted by parents, used and recommended by teachers. It’s the curriculum-based, fast-paced, question-and-answer game that challenges kids on the stuff they need to know, when they need to know it. It’s the brand that says “It’s fun to be smart!” And it delivers. For the fourth edition every deck is thoroughly revised and includes 20 percent new material. The content aligns with national and state standards and is overseen by the Brain Quest Advisory Board, a panel of award-winning educators, each a recent state teacher-of-the-year award winner or a recipient of the prestigious Milken Educator Award. The covers and cards have a refreshed design, giving Brain Quest a cooler, updated look.Book Details:Format: Special FormatPublication Date: 5/1/2012Pages:
A lone swallow flies across the grey skies of Cornwall. The forces of evil are gathering around Camelot - The Black Knight was sighted atop a desolate ridge; a scheming Morgan plots her revenge; the Saxon troops are on the move; and acres of timber are being felled for the siege engines. And yet Lancelot has all but vanished, with Excalibur yet to be recovered. These are heavy times indeed. Will you, young squire, come forth and pledge allegiance to your fellow Knights at the Round Table? Is your heart of pure intent and ready to sacrifice for the good of all? Or will the dark promise of power seduce you into treason? Shadows Over Camelot is a unique collaborative game featuring a malevolent twist. As the incarnation of the Knights of the Round Table, players work together to defeat the forces closing in on Camelot. But beware players.Features include: -A unique collaborative game featuring a malevolent twist -High-quality pieces-Great for game nights-Beware the traitor in the midst-Takes 60-90 minutes to payRecommended Ages:12 and up
Wonder Forge I Can Do That! Games: Richard Scarry Busy TownWonder Forge I Can Do That! Games: Richard Scarry Busy Town helps you solve mysteries. In addition, kids may also get excited when they find hidden objects on their own. This game may take them through busy streets of the city, farm, airport, harbor and more. The gigantic colorful board is six feet long and offers much fun as you race around. This game also helps develop skills such as observation skills and matching ability. Plus, it encourages teamwork among kids. Why You'll Love It: This game provides hours of fun and excitement as kids search for hidden objects and say I found it. FeaturesGives hours of funExcites kids as they find hidden objectsEncourages team workEnhances observation skillsDevelops object identification and matching skillsRecommended Ages:3 – 8
Days of Wonder Alvin & Dexter: A Ticket To Ride Monster Expansion Meet Alvin & Dexter - two detailed monster figures that bring their own special brand of chaos to cities across the Ticket to Ride landscape. Alvin (the Alien) and Dexter (the Dinosaur) are two wacky characters ready to help you stomp opponents and zap tickets in this fun expansion. But don't take them too lightly; they also introduce a devious new tactical layer to the game. The last two players to start get to place the monsters in different cities on any Ticket to Ride map. It doesn't matter which map - Alvin and Dexter are just as adept at rampaging through London, Zurich or Stockholm as they are in New York or San Francisco. Once a monster moves in, it's now a City in Chaos - no one can build a new route into or out of that city until the monster moves on! This is an expansion. An original copy of any complete board game from the Ticket to Ride series is required to play with the Alvin & Dexter Monster Expansion. Contains 1 figure each of Alvin & Dexter Includes 20 Alvin and 20 Dexter cards Includes 1 bonus card for each character Product Measures: 3.5 x 2 x 2 Recommended Ages: 12 years & Up
In the late 1800s, former slave and veterinarian Bill "Doc" Key realized that his new foal, Jim, was no ordinary horse. Believing in the power of kindness and patience, Doc taught Jim to spell, recognize the primary colors, and even make change from a cash register! Performing in shows across the country, Jim stunned audiences with his incredible skills. But when some people called Jim a fake, Doc set out to prove them wrong and to show the world that, thanks to the power of kindness and patience, Jim was truly a wonder horse. Caldecott Medalist Emily Arnold McCully’s account of this fascinating, true story comes alive in her striking illustrations.Wonder Horse is a 2011 Bank Street - Best Children's Book of the Year.Book Details:Format: HardcoverPublication Date: 6/22/2010Pages: 32Reading Level: Age 4 and Up
Nancy Tillman has written this baby journal as a companion to her New York Times best-selling book, On the Night You Were Born. This is the perfect gift to welcome thelittle onesin your life, and remind them You Are Loved. Book Details: Format: Hardcover Publication Date: 4/29/2008 Pages: 48 Reading Level: Age 0 and Up
The spell of rain, gulls, a foggy morning, the excitement of sailing, the quiet of the night, the sudden terror of a hurricane, and the peace of a Maine island as a family packs up to leave are shown in poetic language and vibrant, evocative pictures.Book Details:Format: PaperbackPublication Date: 6/15/1989Pages: 64Reading Level: Age 4 and Up
Carrera Battery Powered Mario Kart 7 With this Mario Kart slot car racetrack set, your kids can experience the action of the Super Mario Brothers outside the video game console. It includes over 7' of track, 2 racers, 2 battery-powered controllers and more. The specially-designed track has 2 slotted lanes to keep the cars from crashing into each other. The track pieces snap together in a variety of configurations, so every race can be a brand new experience.Product Measures: 19.7" x 11.8" x 2.8"Recommended Ages: 4-8 years
Jules Verne’s adventure story about a wager to circumvent the globe in 80 days was so popular when it was first published that it spawned several real-life copycats who tried to replicate the adventures of Phileas Fogg and his valet Passepartout. In this adaptation French writer Loïc Dauvillier teams with artist Aude Soleilhac. Soleilhac’s vibrant and detailed work captures the numerous people and places encountered in Verne’s epic tale, which still manages to elicit wonder and excitement in readers over 125 years after it was first published.Book Details:Format: HardcoverPublication Date: 11/8/2011Pages: 144Reading Level: Age 8 and Up
Poison Apple Books: Thrilling. Bone-chilling. These books have bite!Hannah isn't thrilled to be moving in with her dad and his new family, who live right next to a spooky cemetery. Luckily, Hannah doesn't believe all the "ghost cat" stories she's heard about the graveyard.Not so luckily, the cemetery is the least of Hannah's troubles. Her stepsister, Madison, is the meanest girl in Hannah's grade. Her cat, Icky, has been missing since the move. And worst of all, Hannah can't sleep at night: Something keeps scratching at her door, but when she looks for it, nothing is ever there! Hannah's starting to wonder -- could those scary stories be true after all?Book Details:Format: PaperbackPublication Date: 8/1/2011Pages: 192Reading Level: Age 8 and Up
Video Games & Electronics > Computer Games > "7 wonders game"
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